Monthly Archives: May 2012

The folks over at MW:O gave us a new teaser today..

What's it mean?!?!?!

 

It’s attached to this page. Which also has a countdown timer going (5 days, 20 hours remaining as of now).. which puts the decryption completion happening just prior to E3…  maybe a nice big announcement to tide us over since no more beta invites are going out till after E3?

TOR Patch 1.2.5

Today’s maintenance (which, sadly ran a bit long), brought us a new patch.. plenty of bug fixes in it.

The one that made me LOL:

COMPANION CHARACTERS

General

  • Corrected an issue that could cause Companion Characters to appear without a head when wearing certain headgear.

I can just picture poor Corso Riggs, or Kira zoning in headless for a fight… though, given how ugly some of the headgear is, and that there is no ‘disable’ option for Companion Headgear.. headless might not necessarily be a bad thing.

Full notes after the jump.

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Secret World Delayed

Yesterday Funcom announced that the release date for The Secret World has been pushed back to July 3rd, with Early Access starting June 29th.  They also gave us some information on the last two beta weekend events.

The third Beta Weekend, titled ‘Hell Raised’, will begin on June 15th and run until June 17th. In this Beta Weekend players will be able to experience the Illuminati and Dragon starter experiences as well as the Templar experience. Players will also get to leave Kingsmouth and venture into the massive region known as Savage Coast, where they will soon find that the very gates of hell itself have opened up! This will allow players to experience the epic ‘Hell Raised’ dungeon where you will have to battle the demons of hell itself!

 

The fourth and final Beta Weekend will begin on June 22nd and run until June 24th. This event will focus on the player vs. player experience in The Secret World, and players will get to sample both the Eldorado battlefield experience as well as the massive warzone gameplay where over a hundred players clash together in persistent battle. Here the Illuminati, the Templars and the Dragon will get to duke it out and hone their battle skills on each other before the real conflict begins when Early Access opens on June 29th.

 

Here’s the post on the TSW forums discussing the delay, and the Beta Weekend events.

Friday TOR Q&A – 5/25/12

This week’s Q&A is chock full of answers about the upcoming 1.3 patch.

While the Q&A doesn’t give everyone the answers to every question asked (they never will).. it does have some good tidbits:

Ranked Warzones will be implemented in 1.3! which is good news for PvPers.. given my funky work schedule, I’d like for the Ranked WZs to be there for individual queues, but for now, they’re going to be group only.

Daniel Erickson also hints at ‘super-servers’ coming soon:

instead we are pushing hard on servers that are massive compared to the ones we launched with. Early tests show we’ll be able to raise the peak concurrent user cap above what it was at launch.

Full copy, paste after the jump.

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Farewell Mr. Reid

Sadly, Stephen Reid, has confirmed that he was one of the folks impacted by the layoffs at BioWare Austin yesterday.

 

I’d like to take a moment to say thanks to Mr. Reid for all the work he did as Community Manager before, during, and after The Old Republic’s launch.  I know that he took the blame for a lot of things that weren’t his fault (forum dwellers like to blame the messenger)..but I think he did a great job keeping us informed, and interacting with the Community.

Thanks!  You’ll be missed.

BioWare Austin – Layoffs

Sad News in the SWTOR world today..

It appears that some of the folks down at BioWare Austin were laid off today.  I can’t find anything that says which groups/functions were impacted.  If it’s like most corporate layoffs, it’s a little from everywhere.  Dr. Ray, and Dr. Greg made this post on the Official Forums to explain:

Hey folks, since you’re reading this you may likely have heard that we’ve done some restructuring here on the SWTOR team. Sadly, we are bidding farewell to some talented, passionate and exceptionally hard-working people who helped make SWTOR a reality. Impacting people’s lives this way is always very hard, but we’re ensuring the affected people are treated with dignity, fairness and respect.

Looking back at launch, we all came together and did something historic. We executed one of the largest, most successful and stable launches of any MMO yet in industry history. That is not an easy feat for any development team or company and we are humbled and honored by our fan community’s strong support both at launch and beyond.

Looking forward, the studio remains vibrant and passionate about our many upcoming initiatives for Star Wars: The Old Republic. We still have a very substantial development team working on supporting and growing the game, and we feel we are in a strong position, with your continued involvement and feedback, to continue to build Star Wars: The Old Republic as one of the most compelling and successful online experiences in the world today. There are many strong initiatives planned for cool new content and new features that we’re excited to tell you about in the upcoming weeks and months.

Rest assured that we remain dedicated to delivering a high quality service in SWTOR to you, our fans, and we will continue to support and grow Star Wars: The Old Republic over the weeks, months and years to come.

Thanks,
Greg and Ray

Hopefully, the number of folks now unemployed is minimal.  But, this doesn’t do much to counter the “TOR is dead” grumblings on the internet (Note.. I don’t think TOR is dead, I still play it lots, and enjoy it!).
For those that are impacted..  Good Luck!  Hopefully you can find something soon! it sucks that this happened.

MechWarrior Online: Beta!

Big, big news out of Piranha Games today.. we have official announcement that the closed beta for MechWarrior: Online starts…..

TODAY!

Make sure you head on over to the site, and click the ‘activate beta profile’ button in your profile.. you can download and run their convenient system profiler to get the necessary info (note to Norton Anti-Virus users.. because this is a new file.. it gets flagged as ‘bad’ based on the reputation (or lack thereof) of the file).

Invites to closed Beta will start going out as early as tomorrow!

As if the Beta news weren’t enough… Piranha also announced “Operation Inception“.. which is a limited time pre-sale of Founder status… here’s the relevant chunk from the linked press release:

 Calling all MechWarrior® fans! An exclusive MechWarrior Online™ Founder’s Program goes on sale June 19th. It will offer die-hard fans of this beloved franchise valuable benefits including: in-game currency, a custom BattleMech™ (“ELITE” level only), up to a two-month free premium account, a permanent “Founder’s Tag” and more. Dubbed “OPERATION INCEPTION,” the Founder’s program gives fans a limited one-time chance to secure exclusive MechWarrior Online game content via two ranks:

$60 ELITE Founder’s Package Includes:

  •  Exclusive custom “Founder’s BattleMech.” This ‘Mech includes a lifetime, per-match C-Bill booster.
  •  $80 value of in-game currency* for in-game item purchases.
  •  Two-month premium account to MechWarrior Online at launch: Earn XP & C-Bills faster.
  •  Founder’s Tag – sets your status apart from the crowd & get noticed in-game and on the forums.
  •  Early access to the game along with Founder’s assets availability starts July 17th.

$30 VETERAN Founder’s Package Includes:

  •  $40 value of in-game currency* for in-game item purchases.
  •  One-month premium account to MechWarrior Online at launch: Earn XP & C-Bills faster.
  •  Founder’s Tag – sets your status apart from the crowd & get noticed in-game and on the forums.
  •  Early access to the game along with Founder’s assets availability starts July 17th.

OPERATION INCEPTION assets and early game access will be available for ELITE or VETERAN Founder’s Package players starting July 17th.

So, for what a ‘normal’ new game costs.. you get Founder status, an in-game quasi-exclusive Mech, some in-game cash, two month subscription, and early access on the 17th of July.

For 2 months subscription to a normal MMO.. you get a little less, but still some nice perks.

I’m hoping I get into the Beta… it’s been WAY too long since we’ve had a good game set in the BattleTech universe!

Grats to everyone at Piranha on getting to the Beta stage!

Diablo 3 Launch

This morning at 12:01 AM…. Blizzard proved how to successfully kill a single player game.

For some reason, Blizzard has decided that in order to play Diablo 3 single player.. you have to sign in to battle.net, and you have to STAY signed in.. there is no offline mode.  The problem with this logic..is that Blizzard then turned around and ignored everything they should know about launching popular games.  They failed to have adequate battle.net servers, which meant huge chunks of people saw this when trying to play:

Error 37..the new way to say "we hate single player games"

The failure rate was so high… #Error37 was trending WORLDWIDE last night… #Diablo3..wasn’t trending anywhere.  How bad do you have to screw up, to have your error message trending more than your game?

As if the failure to have enough battle.net servers wasn’t enough… to add insult to injury, Blizzard Customer Service.. was telling people error 37 was a problem on their end, and they needed to reboot their cable modems, or re-install the game.. because, you know.. that will suddenly create more battle.net servers to sign into.

While attempting to log in and play last night, I reached out to @Bashiok, @Diablo, @BlizzardCS, and @mikemorhaime to try and find out how to play a single player game, with out having to log into obviously over-capacity battle.net servers.. none of them responded to me.

I suppose I’ll try to play again today..but at this point, the little desire I had to play the game, is pretty much gone based on the horrid launch experience.

TOR Patch 1.2.4

Today’s maintenance brought us another little patch filled with bug fixes.

Mini-pets can no longer be summoned inside Warzones.

I’m curious as to the logic behind this change.. were mini-pets giving one side an advantage?  ”Sorry.. you can’t cap the cannon on Alderaan, I’ve got my Taun-Faun out!”??

Other than mini-pets apparently being game breaking in PvP ;) there were no big surprises in today’s patch.. full notes after the jump.

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TOR Q&A 5/11 edition

Friday brought us the ‘A’ part to the Weekly Q&A that the SWTOR team does with the Community.

There weren’t any major revelations in this week’s Q&A.. this little tidbit was nice though:

ZeusThunder: Why were the vendors removed from Warzones? They seemed to be harmless and the community didn’t appear to mind them.

Gabe: A number of players would queue up for a quick vendor/repair and leave the match to go back to whatever else they were doing. This impacted enough matches that the cons started to outweigh the pros. We plan on getting tech to disable the sell and repair functions on a vendor, at which time we’ll be able to justify turning them back on for those players who want to purchase consumables mid-match, etc.

and I did like the ‘spoiler tag’ that shows up covering the first Q&A related to the Sith Warrior storyline.

BioWare has requested that we focus our questions on patch 1.3, and to ensure they’re getting an adequate pool of questions to go through, they’re moving this to a bi-weekly Q&A session going forward.  Here’s the link to the thread for putting your questions into.