Holy Cartography!
This week’s Friday update is all about the Map! Â I realize that sounds…well.. boring.. but. it’s really pretty cool. Â I never realized that there was so much work put into the map system. Â It does sound like TOR’s map system is different from say.. WoW’s.. due to a more dynamic generation.. and, the map will show pretty much everything that’s in the area with you. Â One of the screen shots in the article, even shows a forklift sitting there next to the character.
Quick blurb from the post
Let me give you an example. Some time ago, resident metrics enthusiast (and Lead Combat Designer) Georg Zoeller posed a simple question to the design team: “Which part of the user interface is opened more than any other when playing Star Warsâ„¢: The Old Republicâ„¢?†It was a simple question, but the answer wasn’t any of the UI parts you might expect: not our character sheet, inventory or the Crew Skills window. No, the winner was the World Map. And it won easily – by more than an order of magnitude. Let me tell you why.
Head on over and read it for yourself.. check out the Screenshots too!
Edit.. the “breadcrumb” feature of the TOR map, is going to be just plain awesome.