Maintenance ended early.. and brought us 1.1.0b (and a launcher update). While a small patch, it’s chock full of goodness… The flickering that some people (including myself) have had since the last patch is resolved.. and this patch is the first to specifically attempt to work on the ‘ability delay’ (abilities not always going off when triggered..especially in low FPS situations). Initial reports I’ve seen are that the ability delay changes are good, and noticeable..
Here’s the patch notes:
1.1.0b Patch Notes – 1/24/2012
General
- Implemented optimizations to improve performance on Republic and Imperial Fleets.
Classes and Combat
- Significantly improved the delay when activating player abilities, particularly when in lower framerate situations. This allows for improved ability responsiveness in hectic combat situations.
Operations
General
- Operations will no longer allow more than 16 Operations Group members to enter concurrently.
Karagga’s Palace
- Operations Groups will no longer be forced to reset the Operation if the group wipes when attempting to defeat G4-B3 Heavy Fabricator.
- Fixed an exploit that would allow players to repeatedly loot the chest after defeating Jarg and Sorno.
Miscellaneous Bug Fixes
- Fixed an issue that could cause graphical inconsistencies, which most often manifested as random screen “flickering.”
Leave a comment and let me know if the ability delay fix has helped things for you…