TOR Patch 12/27

At the moment, the servers are still down, but the patch for today is available for download, and patch notes are posted here (as well as inside the launcher obviously).

 

Here’s the patch notes:

 

Hello everyone!

With this update, the first of many for Star Warsâ„¢: The Old Republicâ„¢, we have addressed several high-priority bugs. We’ve implemented fixes for those players affected by performance issues on Taris and have corrected the problem preventing some pending mission rewards from being accepted. Additionally, the issue that could cause some gathering nodes to appear unharvestable has been addressed, and you’ll notice several bug fixes relating to Flashpoint and Operation content.

We’re committed providing the best possible MMO experience, and will continue releasing fixes and updates on a regular basis.

Thank you for playing Star Wars: The Old Republic!

1.0.1 Patch Notes 12/27/2011

Classes and Combat

Combat Bug Fixes

      • Fixed a bug that could cause the global cooldown to display incorrectly in the UI.
      • Abilities that require Companion Characters now always correctly require a companion.
      • NPCs no longer attempt to engage vanity pets in combat.

Imperial Agent

Operative

      • The tooltip for Acid Blade now displays the correct information.

Companion Characters

Companions

Kira Carson

        • Fixed an issue that could cause Kira’s affection progression to become blocked.

Bug Fixes

    • Companion Character dialogue now plays at the correct volume.

Crew Skills

Gathering Skills

Slicing

        • Rewards from Slicing have been reduced to bring them into balance with other skills.
        • Adjusted incorrect values for medium slicing boxes.

Bug Fixes

    • Corrected an issue that could cause some gathering nodes to appear as unharvestable.

Flashpoints and Operations

Flashpoints

Mandalorian Raiders

        • Crowd control immunity has been removed from several members of the Enemy Boarding Party.

Colicoid War Game

        • An issue that prevented some players from mounting turrets in this Flashpoint has been corrected.

The Red Reaper

        • Darth Ikoral now uses his abilities correctly.

Directive 7

        • Mentor now resets correctly if he defeats the player group.

Bug Fixes

        • All players in a group who have a daily Flashpoint mission now get credit for completing that Flashpoint.

Operations

Eternity Vault

        • Fixed an issue that could cause players to instantly die when affected by Soa’s knockback.
        • Turrets in Normal Mode no longer behave as turrets from Hard Mode.
        • Players are now able to properly obtain loot from chests.
        • The Ancient Pylons now spawn enemies at the correct intervals.

Karagga’s Palace

      • Players no longer need to reset this Operation if they do not defeat Bonethrasher.
      • Corrected an issue that caused some players to become stuck at the throne room door.

Items

Bug Fixes

    • PvP lockboxes can no longer be sold for credits.
    • Fixed incorrect item rewards from PvP leveling lockboxes.

Missions and NPCs

Missions

Imperial

        • A New Master: Defeating Teeno no longer causes him to surrender on top of Phyne, making him difficult to interact with.
        • General Faraire: All of Khourlet’s Elite Guards are now accessible by the player.

Bug Fixes

        • Fixed a mission-related issue that could cause poor performance and client crashes on Taris for some players.

NPCs

Bug Fixes

      • Corrected several instances of non-interactive NPCs appearing and disappearing from the player’s view.

PvP

Warzones

General

        • Rewards for winning Warzones have been increased.
        • Warzone completion rewards have been decreased.

Bug Fixes

Voidstar

      • Corrected an issue that could prevent some players from entering the Voidstar.
      • Made adjustments to prevent attacking players from reaching the doors in the reactor core before bridges are extended.

UI

Bug Fixes

    • Fixed a bug that could prevent players from accepting pending mission rewards.
    • Targeting a friendly player no longer occasionally displays incorrect text for the character’s name.
    • Corrected an issue that could cause some auction expirations to behave incorrectly.
    • The splash screen no longer displays longer than the “accept changes” dialogue when changing resolutions on some computers.
    • Master Looter now works correctly for items being looted from chests.
    • The server select screen no longer displays over the character select after being disconnected for being away.
    • Corrected an issue that could cause mission mapnotes to disappear when a new mission is obtained.

Miscellaneous Bug Fixes

  • Special characters no longer display incorrectly in the French credits.
  • Remaining baby names have been added to the credits.
  • Corrected a link that displayed in French and German versions when the servers are unavailable.

 

The WarZone reward change is going to probably generate some tears.. I know a few people who weren’t even trying in WZs, because the rewards for losing were so good.  Hopefully, this will make everyone try a little harder in WZs.

 

Not a fan of another nerf to slicing (it got nerfed big time in beta towards the end too)..  I haven’t noticed the cost/reward ratio being really out of whack..  I’ve sent my companion on missions that cost me 1200+ credits.. and gotten 600 credit returns.. not to mention the zero credit returns due to failure.  I am thrilled to see the unharvestable nodes getting fixed to be harvestable.. I’ve come across quite a few of those for all my gathering professions.

 

The Jedi in my guild will be thrilled about Kira being fixed, her bug was impacting her romance arc.  This also means I can start my Jedi alt (after I unlock my legacy name)..  ;)

 

Now..I just need the servers to come back up…