10 days after crossing the $18 Million funded mark.. Star Citizen has crossed over the $19 million mark!
That’s insane. Â That means that CIG has (almost) completely funded a AAA title, in less then a year…without any money from a publisher or investment firm. Â CIG continues to set records for crowdsourced fundraising.. that I’m not sure if anyone will be able to match/beat.
In his announcement article, Chris let’s us know that the first episode of RSI Museum will air next month (with a look at Freelancer)..which will be handy, I picked Freelancer up on GOG the other day.. and can’t remember how to play..so I’m hoping they recap the controls.
We also get our $21 Million goal announced:
Salvage Mechanic: Salvage isnâ€™t an aside: itâ€™s a career, with its own mechanic, story tie-ins and universe-shaping endgames. Search the galaxy for a host of valuable and interesting secrets using both the flight and FPS components. Discover the secrets of the ancient Hadesians, locate valuable components and cargoâ€¦ or go down in history the first to make contact an entirely new alien race!
Chris goes on to explain that $21 Million is not the end of the fund raising. Â Because of other costs (Paypal, credit card fees, kickstarter fees, and now server costs for bandwidth transfers), the $20 Million development funding, is actually closer to $23 Million in total funds.
The first is that goal of achieving $20M in development funding will actually be reached approximately at $23 million in funds raised. This is because we display the gross amount of funds received, but out of this we had to pay Kickstarter (approx. 10% of funds raised), Paypal/Credit card providers (approx. 4-5%), we have to reserve the fulfilment costs of the physical goods you have pledged for (over $1M right now) and finally the costs of building and maintaining theÂ RSIÂ site (which is a significant but very worthwhile investment, more so as some of the planned features like â€œorganizationsâ€ rolls out).
I firmly believe that all our ‘stretch’ goals so far, were pre-planned as part of the normal development process. Â Now that we’ve been given what seems to be the final of those stretch goals…it opens up a lot of possibilities for getting actual stretch goals. Â In true CIG fashion, Chris Roberts has kicked part of the decision for the post $21 Million era over to the Community for input (there’s a poll at the bottom of the announcement, please take the time to respond).
- Take the funds raised counter down after $23 million (mission achieved!)
- Have the funding counter display the amount towards the current stretch goal / feature, not the total amount once we reach $23M.
- Keep it up through development and continue to offer stretch goal rewards in addition to extra features and development milestones.