{"id":749,"date":"2012-09-05T21:13:13","date_gmt":"2012-09-06T03:13:13","guid":{"rendered":"http:\/\/www.bigdamnheroes.org\/?p=749"},"modified":"2012-09-05T21:13:13","modified_gmt":"2012-09-06T03:13:13","slug":"95-devs-ask-you","status":"publish","type":"post","link":"http:\/\/www.bigdamnheroes.org\/?p=749","title":{"rendered":"9\/5 Devs ask you!"},"content":{"rendered":"<p>This week&#8217;s Devs Ask You question from the MechWarrior Tactics team is:<\/p>\n<blockquote><p>Sensor gameplay \/ Fog of War &#8211; List your favourite features about each, how you think they should be implemented, how you see them impacting the game.<\/p>\n<p>Post away and answer below!<\/p><\/blockquote>\n<p>I think this is actually the best question they&#8217;ve asked yet.<\/p>\n<p>I&#8217;d like to see a Fog of War system implemented in MWT.. I think it would be a good complement to the double blind style movement system of the game.<\/p>\n<p>That said, I&#8217;m not sure how it could be implemented into MWT fairly with what we have seen\/know about gameplay currently.<\/p>\n<p>If you require visual contact to clear the FoW.. you put long range weapons at a distinct disadvantage. \u00c2\u00a0If you make the FoW clear when a target comes into range.. &#8216;Mechs that pack short range weapons (Jenner, Spider, etc..) are then at a disadvantage.<\/p>\n<p>In 3025, C3 (computers that allowed &#8216;Mechs to relay targeting information) weren&#8217;t in widespread production, so having a scout unit (Jenner, Commando, etc..) run around looking for the &#8216;Mechs wasn&#8217;t common (though, obviously a pilot could &#8216;radio&#8217; in enemy locations on a map&#8217;s grid)..<\/p>\n<p>I think the best compromise, would be to say that terrain features that break your LOS, would cause a FoW to be behind the feature.. \u00c2\u00a0So if you have your Jenner hidden behind a \u00c2\u00a0peak..until an enemy unit was able to establish LOS (from any range) to your Jenner.. you were totally hidden.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week&#8217;s Devs Ask You question from the MechWarrior Tactics team is: Sensor gameplay \/ Fog of War &#8211; List your favourite features about each, how you think they should <a href=\"http:\/\/www.bigdamnheroes.org\/?p=749\" class=\"more-link\">[&hellip;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"Layout":"","jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[27],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p2BPLE-c5","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/749"}],"collection":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=749"}],"version-history":[{"count":0,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/749\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=749"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=749"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=749"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}