{"id":646,"date":"2012-08-07T12:48:39","date_gmt":"2012-08-07T18:48:39","guid":{"rendered":"http:\/\/www.bigdamnheroes.org\/?p=646"},"modified":"2012-08-07T12:48:39","modified_gmt":"2012-08-07T18:48:39","slug":"rtsguru-talks-art-design","status":"publish","type":"post","link":"http:\/\/www.bigdamnheroes.org\/?p=646","title":{"rendered":"RTSGuru talks Art &#038; Design"},"content":{"rendered":"<p>MechWarrior Tactics Producer James Romanchuk spills the dirt on the some of the philosophy behind the team&#8217;s art &amp; design direction over at <a href=\"http:\/\/www.rtsguru.com\/game\/469\/article\/3704\/MechWarrior-Tactics-Art-Design.html\" target=\"_blank\">RTSGuru<\/a>.<\/p>\n<p>Choice snippet from the article:<\/p>\n<blockquote><p>Sure, some may balk at the audacity of modifying even one angle of their favorite Mech, but we&#8217;re hoping fans are going to be excited about the effort we&#8217;ve gone through to modernize those old designs. Fans will immediately notice the new designs of the classic tried and true BattleMech designs from the 80s &#8212; we&#8217;ve given the Jenner a reverse knee joint but kept the saucer-like head and huge shoulder weapon mounts; the Atlas is bulkier and more grounded, but still has the shoulder pauldrons, its massive fist and that terrifying domed cockpit.<\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<p>I think overall the art team&#8217;s take on the &#8216;Mechs is great, I think they could do a little better in making the &#8216;Mechs recognizable as to their specific model (Commando, I&#8217;m looking at you).. but a lot of the &#8216;iconic&#8217; looks are still there. \u00c2\u00a0The Atlas still has it&#8217;s intimidating skull head, the Hunchback has the massive cannon..<\/p>\n<p>Definitely a case of &#8220;can&#8217;t please all the people all the time&#8221;. \u00c2\u00a0But, the team is cranking out some great artwork and designs, looking forward to seeing what they still have in the pipeline for us.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>MechWarrior Tactics Producer James Romanchuk spills the dirt on the some of the philosophy behind the team&#8217;s art &amp; design direction over at RTSGuru. Choice snippet from the article: Sure, <a href=\"http:\/\/www.bigdamnheroes.org\/?p=646\" class=\"more-link\">[&hellip;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"Layout":"","jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[27],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p2BPLE-aq","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/646"}],"collection":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=646"}],"version-history":[{"count":0,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/646\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=646"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=646"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=646"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}