{"id":602,"date":"2012-07-30T00:19:02","date_gmt":"2012-07-30T06:19:02","guid":{"rendered":"http:\/\/www.bigdamnheroes.org\/?p=602"},"modified":"2012-07-30T00:19:02","modified_gmt":"2012-07-30T06:19:02","slug":"nvidia-mechwarrior-community-day-mwt","status":"publish","type":"post","link":"http:\/\/www.bigdamnheroes.org\/?p=602","title":{"rendered":"Nvidia MechWarrior Community Day&#8230;MWT"},"content":{"rendered":"<p>An added bonus to Friday night&#8217;s Nvidia MechWarrior Community Day&#8230; was the late addition of MechWarrior Tactics to the dance card. \u00c2\u00a0I was originally informed that MWT was only going to be a &#8216;press only&#8217; demo, and was under the impression that us non-press (I&#8217;m a fan site, not press) folks would not get a chance to see the game.<\/p>\n<p>Fortunately, plans apparently changed, as I was able to get into the MWT room, watch some gameplay, and chat with Producer James Romanchuk from Roadhouse Interactive.<\/p>\n<p>Because there were real press members there, I did not record my conversation with James, and I&#8217;m going to be vague with some of the information I discuss (I don&#8217;t want to in-advertently scoop someone who may be subject to an embargo that I&#8217;m not). \u00c2\u00a0I did not get an opportunity to play the game, as the press was playing everytime I got a chance to visit the MWT room (being in the MWO Tournament did require I actually be in the room we were playing MWO in, oddly enough ;)).<\/p>\n<p><!--more--><\/p>\n<p>Here&#8217;s a recap of what I discussed with James (kind of free form, stream of conscious format) :<\/p>\n<p>We talked about the artwork (and the forum reaction to it), and I got a little more insight into how the team gets from &#8220;Hey, let&#8217;s add the Atlas!&#8221; to&#8230;giving us the concept art, and then the production art. \u00c2\u00a0This is a bit, that I think should be discussed further, so if it doesn&#8217;t show up in press coverage shortly, I&#8217;m going to try and arrange an official interview (via e-mail) with James or Chris to go over this.<\/p>\n<p>James also talked about how important constructive feedback is to the team, and how they&#8217;re all eager for the Community to get it&#8217;s hands on it&#8230;(yes, I asked the &#8220;when&#8221; question&#8230;no I didn&#8217;t get a set date, but they are trying to get us a mostly stable game to help test, as soon as possible).<\/p>\n<p>The gameplay hasn&#8217;t changed much from what we saw in the alpha footage (here&#8217;s the Alpha\u00c2\u00a0<a href=\"http:\/\/mwtactics.com\/media\/view\/alpha_gameplay_video\" target=\"_blank\">video<\/a> on the official site), I did see a close up of &#8216;Mech damage, that I don&#8217;t think is in the Alpha footage..right now, damaged areas just look burnt. The plan is to have visible damage (limbs missing) indicators.<\/p>\n<figure id=\"attachment_603\" aria-describedby=\"caption-attachment-603\" style=\"width: 584px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.bigdamnheroes.org\/wp-content\/uploads\/2012\/07\/MWT_BigScreen.jpg\"><img data-attachment-id=\"603\" data-permalink=\"http:\/\/www.bigdamnheroes.org\/?attachment_id=603\" data-orig-file=\"http:\/\/www.bigdamnheroes.org\/wp-content\/uploads\/2012\/07\/MWT_BigScreen.jpg\" data-orig-size=\"1936,2592\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;2.8&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone 4&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1343411696&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;3.85&quot;,&quot;iso&quot;:&quot;100&quot;,&quot;shutter_speed&quot;:&quot;0.066666666666667&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"MWT_BigScreen\" data-image-description=\"\" data-image-caption=\"&lt;p&gt;MWT hits the big screen!&lt;\/p&gt;\n\" data-medium-file=\"http:\/\/www.bigdamnheroes.org\/wp-content\/uploads\/2012\/07\/MWT_BigScreen-224x300.jpg\" data-large-file=\"http:\/\/www.bigdamnheroes.org\/wp-content\/uploads\/2012\/07\/MWT_BigScreen-764x1024.jpg\" decoding=\"async\" loading=\"lazy\" class=\"size-large wp-image-603\" title=\"MWT_BigScreen\" src=\"http:\/\/www.bigdamnheroes.org\/wp-content\/uploads\/2012\/07\/MWT_BigScreen-764x1024.jpg\" alt=\"\" width=\"584\" height=\"782\" srcset=\"http:\/\/www.bigdamnheroes.org\/wp-content\/uploads\/2012\/07\/MWT_BigScreen-764x1024.jpg 764w, http:\/\/www.bigdamnheroes.org\/wp-content\/uploads\/2012\/07\/MWT_BigScreen-224x300.jpg 224w, http:\/\/www.bigdamnheroes.org\/wp-content\/uploads\/2012\/07\/MWT_BigScreen.jpg 1936w\" sizes=\"(max-width: 584px) 100vw, 584px\" \/><\/a><figcaption id=\"caption-attachment-603\" class=\"wp-caption-text\">MWT hits the big screen!<\/figcaption><\/figure>\n<p>(don&#8217;t be alarmed by MWT not filling the screen, full screen mode hasn&#8217;t been implemented yet, but is definitely coming)<\/p>\n<p>I watched some press folk play against each other (&#8216;Mechs can become immobilized, without being destroyed), as well as someone play against the AI&#8230;that seemed pretty fluid too. There were some technical issues (client freezes, crashes, etc) it is still early beta after all&#8230; But, I was impressed overall.<\/p>\n<p>There is some cool stuff planned for improving the cinematics as well, they want to add &#8216;kill&#8217; cams, views that follow the missiles, etc (from the sound of it, the cinematics will look more like an action movie than they currently do).<\/p>\n<p>We talked about the collectible aspect for a little, I mentioned that part being seen as a cash grab by some. James understands the concerns, but doesn&#8217;t think we have anything to worry about&#8230;pilots came up as an example of the collectible aspect..<\/p>\n<p>James stated that they really wanted pilots to be more then just a piloting\/gunnery skill. Pilots will have favored play styles that will drive how you build the &#8216;Mech, and potentially some of your tactics.<\/p>\n<p>The example he gave me (and please remember early beta, not set in stone, not finalized, still subject to change, etc) was you might have a pilot with an affinity for auto cannon 20s..so if you put him in say, an Atlas, he might get a +1 hex range with the AC, or a small increase to hit\/crit. Nothing super overpowering, but a nice little perk for using a weapon the pilot prefers.<\/p>\n<p>It sounds like pilots will be the driving force behind how we build\/configure our lances..since we&#8217;ll want to try and get as much synergy between pilot and &#8216;Mech as possible.<\/p>\n<p>James explanation really did make it seem like they would be balanced perks, and nothing really overpowering..thought, I&#8217;m sure that&#8217;s an aspect we&#8217;ll be asked to test in beta (or, whatever the current implementation of pilot cards is at that time).<br \/>\nOne important note..at an event dedicated to MWO..I heard a decent number of people talking about MWT..this is a good sign for the popularity of the game!<\/p>\n<p>&nbsp;<\/p>\n<p>P.S.. IGP, this banner.. is shiny. \u00c2\u00a0It would look great in my living room (just ignore my wife&#8217;s protests about it going there):<\/p>\n<figure id=\"attachment_604\" aria-describedby=\"caption-attachment-604\" style=\"width: 224px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.bigdamnheroes.org\/wp-content\/uploads\/2012\/07\/MWT_Banner.jpg\"><img data-attachment-id=\"604\" data-permalink=\"http:\/\/www.bigdamnheroes.org\/?attachment_id=604\" data-orig-file=\"http:\/\/www.bigdamnheroes.org\/wp-content\/uploads\/2012\/07\/MWT_Banner.jpg\" data-orig-size=\"1936,2592\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;2.8&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone 4&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1343411622&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;3.85&quot;,&quot;iso&quot;:&quot;400&quot;,&quot;shutter_speed&quot;:&quot;0.066666666666667&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"MWT_Banner\" data-image-description=\"\" data-image-caption=\"&lt;p&gt;How&#8217;d you like to wake up to this guy staring at you?&lt;\/p&gt;\n\" data-medium-file=\"http:\/\/www.bigdamnheroes.org\/wp-content\/uploads\/2012\/07\/MWT_Banner-224x300.jpg\" data-large-file=\"http:\/\/www.bigdamnheroes.org\/wp-content\/uploads\/2012\/07\/MWT_Banner-764x1024.jpg\" decoding=\"async\" loading=\"lazy\" class=\"size-medium wp-image-604\" title=\"MWT_Banner\" src=\"http:\/\/www.bigdamnheroes.org\/wp-content\/uploads\/2012\/07\/MWT_Banner-224x300.jpg\" alt=\"\" width=\"224\" height=\"300\" srcset=\"http:\/\/www.bigdamnheroes.org\/wp-content\/uploads\/2012\/07\/MWT_Banner-224x300.jpg 224w, http:\/\/www.bigdamnheroes.org\/wp-content\/uploads\/2012\/07\/MWT_Banner-764x1024.jpg 764w, http:\/\/www.bigdamnheroes.org\/wp-content\/uploads\/2012\/07\/MWT_Banner.jpg 1936w\" sizes=\"(max-width: 224px) 100vw, 224px\" \/><\/a><figcaption id=\"caption-attachment-604\" class=\"wp-caption-text\">How&#8217;d you like to wake up to this guy staring at you?<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>An added bonus to Friday night&#8217;s Nvidia MechWarrior Community Day&#8230; was the late addition of MechWarrior Tactics to the dance card. \u00c2\u00a0I was originally informed that MWT was only going <a href=\"http:\/\/www.bigdamnheroes.org\/?p=602\" class=\"more-link\">[&hellip;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"Layout":"","jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[27],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p2BPLE-9I","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/602"}],"collection":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=602"}],"version-history":[{"count":0,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/602\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=602"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=602"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=602"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}