{"id":505,"date":"2012-04-21T08:21:17","date_gmt":"2012-04-21T14:21:17","guid":{"rendered":"http:\/\/www.bigdamnheroes.org\/?p=505"},"modified":"2012-04-21T08:21:17","modified_gmt":"2012-04-21T14:21:17","slug":"weekly-tor-qa-420-edition","status":"publish","type":"post","link":"http:\/\/www.bigdamnheroes.org\/?p=505","title":{"rendered":"Weekly TOR Q&#038;A &#8211; 4\/20 Edition"},"content":{"rendered":"<p>We got the A part of our weekly Q&amp;A blog post from BioWare yesterday.. the questions answered were from the week before 1.2 hit.. since they didn&#8217;t get answered last week due to the technical difficulties that arose post 1.2 release.<\/p>\n<p>The Q&amp;A I found most interesting this week, was the one they started off with:<\/p>\n<blockquote><p><strong>BlackMink: Could you please explain SWTOR&#8217;s threat mechanics? What exactly do the de-taunt abilities do, and how exactly is threat generated? Is threat directly related point for point to the damage you do, or does each individual ability generate a pre-set amount of threat?<\/strong><\/p>\n<p><strong>Cameron Winston (Combat Designer):<\/strong>\u00c2\u00a0Threat is calculated based on damage done, plus or minus certain modifiers, with one damage translating directly into one point of threat. These modifiers are always called out in the abilities which adjust them. For example, Soresu Form increases your threat generation globally, while Crushing Blow or Hilt Strike specifically generates extra bonus threat when activated.<\/p>\n<p>De-taunt abilities reduce your threat level by a flat percentage of its current value. Healing generates less threat than damage and is split evenly among all enemies you are currently fighting.<\/p><\/blockquote>\n<p>Though, I can honestly say&#8230;I&#8217;ve never heard a threat dump called a &#8216;de-taunt&#8217; ability before..<\/p>\n<p>Full Q&amp;A over at the <a href=\"http:\/\/www.swtor.com\/blog\/community-qa-april-20th-2012\" target=\"_blank\">Blog entry<\/a>, and conveniently copy\/pasted after the break. \u00c2\u00a0Head over to <a href=\"http:\/\/www.swtor.com\/community\/showthread.php?t=424945\" target=\"_blank\">this thread<\/a> to get your questions in for next week&#8217;s Q&amp;A!<\/p>\n<p><!--more--><\/p>\n<p>&nbsp;<\/p>\n<blockquote><p><strong>BlackMink: Could you please explain SWTOR&#8217;s threat mechanics? What exactly do the de-taunt abilities do, and how exactly is threat generated? Is threat directly related point for point to the damage you do, or does each individual ability generate a pre-set amount of threat?<\/strong><\/p>\n<p><strong>Cameron Winston (Combat Designer):<\/strong>\u00c2\u00a0Threat is calculated based on damage done, plus or minus certain modifiers, with one damage translating directly into one point of threat. These modifiers are always called out in the abilities which adjust them. For example, Soresu Form increases your threat generation globally, while Crushing Blow or Hilt Strike specifically generates extra bonus threat when activated.<\/p>\n<p>De-taunt abilities reduce your threat level by a flat percentage of its current value. Healing generates less threat than damage and is split evenly among all enemies you are currently fighting.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Keldain: Love the stuff for 1.2! I think you guys are doing a great job on addressing the issues of the community. Just one thing I would really like an update on: is there any movement on getting an option to toggle hoods on and off?<\/strong><\/p>\n<p><strong>Damion Schubert (Principal Lead Systems Designer):<\/strong>\u00c2\u00a0This is totally in the plan, but we are unsure at this time when it will get to you.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Pierre-olivier: Will it be possible to create a guild uniform or get a distinctive sign. I mean other than the name displayed above the character?<\/strong><\/p>\n<p><strong>Damion:<\/strong>\u00c2\u00a0At some point, this will be possible.\u00c2\u00a0 No ETA yet, but we have a design fleshed out.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Irouven: What is the idea behind the selection at the equipment vendor for planetary commendations? Sometimes you get boots, sometimes chest-armor, never a potential &#8220;full&#8221; outfit.<\/strong><\/p>\n<p><strong>Damion:<\/strong>\u00c2\u00a0We don&#8217;t want you to get all of the pieces of an armor set from any one source of gear.\u00c2\u00a0 We want you to do multiple activities in the game to build out a full set of gear.\u00c2\u00a0 This is a conscious decision on our part to encourage and reward playing multiple facets of the game.\u00c2\u00a0 So you should do other things &#8212; heroics, check the GTN, etc &#8212; the full set of gear is out there.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>TheCritter: If I delete a character with Legacy unlocks do I lose those unlocks? For example, if I have a human female Sniper at level 50 with Act 3 completed will I lose the race unlock, Heroic Ability, and class emote for my other characters if I delete her? \u00c2\u00a0<\/strong><\/p>\n<p><strong>Damion:<\/strong>\u00c2\u00a0You will keep all unlocks that you have managed to unlock so far.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Zawny: Any chance there will be an effort to develop account storage somewhat similar in nature to guild banks so that characters on an account can access items rather than mailing them under what the current plan appears to be?<\/strong><\/p>\n<p><strong>Damion:<\/strong>\u00c2\u00a0We have a plan for this.\u00c2\u00a0 However, since there is currently a workaround for this (mailing items to your alt), this is a lower priority than some of the other improvements we have earmarked for the legacy system.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>DarthBloodloss: Why doesn&#8217;t ranked War Hero armor (or the new tier of PvE armor) have augment slots?<\/strong><\/p>\n<p><strong>Georg Zoeller (Principal Lead Combat Designer):<\/strong>\u00c2\u00a0It is possible to obtain ranked War Hero appearance with augment slots from crafters on the GTN. The schematics for the those items can be found on the PvP vendor and a critical success while crafting them will result, as with other armor, in an additional augment slot.<\/p>\n<p>It is also worth noting that we will be adding a way to add an augment slots to existing modifiable armor in a future game update.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Aikiyc: Can we get a clarification on how interceptions in Huttball work? Currently, it seems to be mostly random, with a somewhat increased chance of intercepting if all the allied receivers are stunned. Does the number of allies VS enemies factor in? Closest to the center of or edge of the passing zone?<\/strong><\/p>\n<p><strong>Gabe Amatangelo (PvP &amp; Endgame Designer):<\/strong>\u00c2\u00a0The player closest to the center of the landing spot circle who is not stunned or mezzed will receive the ball, regardless of what team they are on.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Grandmthethird: It seems to me like some companions have a hard time when it comes to gear. I\u00e2\u20ac\u2122m sure there is more but I\u00e2\u20ac\u2122m thinking specifically of Torian and Skadge. It seems impossible to get aim melee weapons. Is this an oversight? Or am I simply missing something?<\/strong><\/p>\n<p><strong>David White (Systems Designer):<\/strong>\u00c2\u00a0Aim melee weapons are used by a very small subset of companions.\u00c2\u00a0 For this reason we tend to distribute those items through either vendors or class specific quest rewards.\u00c2\u00a0 Our goal is to make these items reasonably available without constantly putting essentially \u00e2\u20ac\u0153worthless\u00e2\u20ac\u009d items in front of players who do not care about them.\u00c2\u00a0 We also make the items customizable (orange) when possible to make it easier to keep them up-to-date by swapping out the Mods and Enhancements.\u00c2\u00a0 Ultimately it\u00e2\u20ac\u2122s a delicate balance to make sure they can be reasonably found and maintained by the players who care about them without them becoming a nuisance to players who might not even understand why they exist.<\/p><\/blockquote>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We got the A part of our weekly Q&amp;A blog post from BioWare yesterday.. the questions answered were from the week before 1.2 hit.. since they didn&#8217;t get answered last <a href=\"http:\/\/www.bigdamnheroes.org\/?p=505\" class=\"more-link\">[&hellip;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"Layout":"","jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[3],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p2BPLE-89","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/505"}],"collection":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=505"}],"version-history":[{"count":0,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/505\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=505"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=505"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=505"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}