{"id":455,"date":"2012-02-22T13:05:39","date_gmt":"2012-02-22T20:05:39","guid":{"rendered":"http:\/\/www.bigdamnheroes.org\/?p=455"},"modified":"2012-02-22T13:05:39","modified_gmt":"2012-02-22T20:05:39","slug":"tor-patch-1-1-4-live","status":"publish","type":"post","link":"http:\/\/www.bigdamnheroes.org\/?p=455","title":{"rendered":"TOR Patch 1.1.4 Live!"},"content":{"rendered":"<p>Today&#8217;s maintenance window brought us a new patch.\u00c2\u00a0 This one has added multiple options for how the cooldown display looks (some folks didn&#8217;t like the flash that was added a couple patches ago).\u00c2\u00a0 I haven&#8217;t had a chance to look yet, but based on the preview we got from David Bass awhile back..I think the options should make just about everyone happy.<\/p>\n<p>&nbsp;<\/p>\n<p>The patch also has another round of bug fixes, which, I&#8217;m sure we&#8217;ll be seeing for quite some time.\u00c2\u00a0 Now if they could just patch in a GTN interface that was more intuitive.<!--more--><\/p>\n<p><center><\/p>\n<blockquote>\n<h1>1.1.4 Patch Notes \u00e2\u20ac\u201d 2\/22\/2012<\/h1>\n<\/blockquote>\n<p><\/center><\/p>\n<blockquote>\n<h1>General<\/h1>\n<ul>\n<ul>\n<li>The key formerly bound to \/bug can now be mapped to any action and no longer opens the \/bug window. The command is no longer able to be bound to a quickslot, but player can still type \/bug in chat to open a new bug report.<\/li>\n<\/ul>\n<\/ul>\n<h1>Classes and Combat<\/h1>\n<p>&nbsp;<\/p>\n<h2>General<\/h2>\n<ul>\n<ul>\n<ul>\n<li>Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability&#8217;s range, and the ability will have no effect on the PvP-flagged player.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2>Imperial Agent<\/h2>\n<p>&nbsp;<\/p>\n<h3>Operative<\/h3>\n<ul>\n<ul>\n<ul>\n<ul>\n<li>Medical Therapy: Kolto Probe and Recuperative nanotech will now properly benefit from this skill.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2>Bounty Hunter<\/h2>\n<p>&nbsp;<\/p>\n<h3>Powertech<\/h3>\n<ul>\n<ul>\n<ul>\n<li>Carbonize: PvP armor for Combat Tech will no longer prevent this skill from stunning enemies.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<h1>Flashpoints and Operations<\/h1>\n<p>&nbsp;<\/p>\n<h2>Operations<\/h2>\n<p>&nbsp;<\/p>\n<h3>Eternity Vault<\/h3>\n<ul>\n<ul>\n<ul>\n<ul>\n<li>Casting Mind Trap will no longer cause Soa to lose threat against his primary target.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3>Karagga&#8217;s Palace<\/h3>\n<ul>\n<ul>\n<ul>\n<li>G4-B3 Heavy Fabricator now has fewer hit points in Normal Mode.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<h1>Items<\/h1>\n<p>&nbsp;<\/p>\n<h2>Vendors<\/h2>\n<ul>\n<ul>\n<li>&#8220;Show Usable&#8221; now properly filters to only show equipable items.<\/li>\n<\/ul>\n<\/ul>\n<h1>Missions and NPCs<\/h1>\n<p>&nbsp;<\/p>\n<h2>Missions<\/h2>\n<p>&nbsp;<\/p>\n<h3>Republic<\/h3>\n<ul>\n<ul>\n<ul>\n<li>Unlikely Allies: Resetting no longer requires players to abandon and re-acquire the mission in order to complete it.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<h1>PvP<\/h1>\n<p>&nbsp;<\/p>\n<h2>Warzones<\/h2>\n<p>&nbsp;<\/p>\n<h3>General<\/h3>\n<ul>\n<ul>\n<ul>\n<ul>\n<li>Fixed a queue interface exploit that allowed players to bring additional players into a warzone. While imbalances can still happen under specific circumstances, the issue can no longer be intentionally triggered by players in this way.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3>Alderaan Civil War<\/h3>\n<ul>\n<ul>\n<ul>\n<ul>\n<li>The Eastern Turret no longer fires twice under some circumstances when it is captured by the Imperials.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2>World PvP<\/h2>\n<p>&nbsp;<\/p>\n<h3>Ilum<\/h3>\n<ul>\n<ul>\n<li>The \/stuck comman will no longer teleport players to the location where they died.<\/li>\n<\/ul>\n<\/ul>\n<h1>UI<\/h1>\n<p>&nbsp;<\/p>\n<h2>General<\/h2>\n<ul>\n<ul>\n<ul>\n<li>Added a \/version command.<\/li>\n<li>Added several new preferences for cooldown appearance:<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<p>&nbsp;<\/p>\n<ul>\n<ul>\n<ul>\n<ul>\n<li>Show Ready Flash: Toggles a bright flash when an ability finishes cooldown.<\/li>\n<li>Show Global Cooldown Ready Flash: Toggles a bright flash when an ability finishes global cooldown.<\/li>\n<li>Cooldown Style: Changes the art style for the cooldown graphic.<\/li>\n<li>Global Cooldown Style: Changes the art style for the global cooldown graphic.<\/li>\n<li>Show Cooldown Timer: Toggles cooldown time text on top of the ability icon in the quickbar.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2>Bug Fixes<\/h2>\n<ul>\n<ul>\n<li>Sorting will now function properly in the Guild Window.<\/li>\n<li>Items placed in a quickbar are no longer removed when training abilities.<\/li>\n<li>Using Shift + Right Click to split a stack of usable items will no longer cause the item to be used.<\/li>\n<li>Some UI settings (such as quickbar lock, chat font size, and minimap zoom) will no longer reset upon area transition.<\/li>\n<\/ul>\n<\/ul>\n<h1>Miscellaneous Bug Fixes<\/h1>\n<ul>\n<ul>\n<li>Players will no longer experience occasional disconnection when purchasing Crafting Materials from the GTN.<\/li>\n<\/ul>\n<\/ul>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Today&#8217;s maintenance window brought us a new patch.\u00c2\u00a0 This one has added multiple options for how the cooldown display looks (some folks didn&#8217;t like the flash that was added a <a href=\"http:\/\/www.bigdamnheroes.org\/?p=455\" class=\"more-link\">[&hellip;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"Layout":"","jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[3],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p2BPLE-7l","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/455"}],"collection":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=455"}],"version-history":[{"count":0,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/455\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=455"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=455"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=455"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}