{"id":420,"date":"2010-04-27T09:51:18","date_gmt":"2010-04-27T15:51:18","guid":{"rendered":"http:\/\/www.thrallatemybaby.com\/?p=40"},"modified":"2010-04-27T09:51:18","modified_gmt":"2010-04-27T15:51:18","slug":"wow-cataclysm-hunter-class-changes","status":"publish","type":"post","link":"http:\/\/www.bigdamnheroes.org\/?p=420","title":{"rendered":"WoW: Cataclysm Hunter Class Changes"},"content":{"rendered":"<p>I saved the best for last! (ok, so I&#8217;m a bit partial to Hunters, what can I say).<\/p>\n<p>The biggest change is the removal of Ammo from Hunters this was supposed to be done awhile back, but Blizz didn&#8217;t get it done (technically, I think it didn&#8217;t work the way they had hoped it would, as far as providing the ammo bonuses without having the ammo present).\u00c2\u00a0 Instead, we got no quiver\/ammo pouches needed and ammo stacking to 1000, which are both good things.<\/p>\n<p><!--more--><\/p>\n<p>Link to <a href=\"http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=24261186675&amp;sid=1\" target=\"_blank\">Original Announcement<\/a>.<\/p>\n<blockquote><p><span style=\"color: #3366ff;\">With the upcoming World of Warcraft: Cataclysm many  game elements will be changing, and each class will be receiving a  number of tweaks. Here, we will explore the changes that are being made  to the gun-wielding, pet-training hunter. The information you\u00e2\u20ac\u2122re about  to read is certainly not complete, and is only meant to act as a preview  of some of the exciting new things to come. Without further ado, let\u00e2\u20ac\u2122s  take a look at the new hunter abilities!<\/span><\/p>\n<p><strong><span style=\"text-decoration: underline;\">New Hunter Abilities<\/span><\/strong> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><strong>Cobra Shot (level 81)<\/strong> <span style=\"color: #3366ff;\">: A new shot that deals Nature damage  instead of Physical damage. This ability will share a cooldown with  Steady Shot. This will give hunters an alternative to Steady Shot on  heavily-armored targets, and we will have talent incentives in the Beast  Mastery tree to make this a signature shot.<\/span><\/p>\n<p><strong>Trap Launcher (level 83)<\/strong> <span style=\"color: #3366ff;\">: When used, the next trap can be  shot to a location within 40 yards. This provides the current Freezing  Arrow treatment to all traps and, as a result, we will be removing the  current ability Freezing Arrow. 1-minute cooldown. No global cooldown.<\/span><\/p>\n<p><strong>Camouflage (level 85)<\/strong> <span style=\"color: #3366ff;\">: The hunter enters an obscured state  that prevents him or her from taking ranged damage. The character would  still be subject to melee or area-of-effect attacks, and dealing or  taking damage will break the Camouflage effect. The hunter can move and  set traps when under Camouflage, and will receive a damage bonus when  attacking while under Camouflage (which will then break the effect). <\/span><\/p><\/blockquote>\n<p>This is the second time Blizzard has tried to give us Camouflage, the previous incarnation was more of a copy of a Rogue&#8217;s stealth ability, this time, it&#8217;s different.. you can still be seen, but can&#8217;t be hit with ranged attacks (except AoE)..\u00c2\u00a0 I think it&#8217;ll be cool and it&#8217;ll make for some good opening attack possibilities in PvP.<\/p>\n<p>Trap launcher is simply Blizzard expanding on a good idea (freezing arrow) to allow ranged deployment of all our Traps.\u00c2\u00a0 It will be interesting to see how (if?) Blizzard changes the shared cooldowns amongst the traps as a result of this.<\/p>\n<p>While I think Hunters (in general), have more than enough buttons to bind\/click (whatever your playstyle is).. another shot is always good.\u00c2\u00a0 It&#8217;ll be interesting to see how they set up the BM talents to buff Cobra Shot, since Blizzard has been pretty clear that because of how easy BM is to play, they don&#8217;t want it&#8217;s damage output to be equal to Survival or Marksman.<\/p>\n<blockquote><p><span style=\"color: #3366ff;\"><strong><span style=\"text-decoration: underline;\">Resource Mechanic Change<\/span><\/strong><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p>Here we come to the meat of the upcoming hunter changes.<\/p>\n<ul><span style=\"color: #3366ff;\"><br \/>\n<\/span><\/p>\n<li><span style=\"color: #3366ff;\">Hunters will no longer use mana; instead the class will use  Focus. Focus generates much like Energy, by building up. It will not be  affected by Intellect at all. Haste will improve its generation. Hunters  will generate roughly 6 Focus per second, slightly less than rogues&#8217;  Energy generation rate of around 10 Energy per second. Below, we have  listed some examples of how we intend Focus costs to operate:<\/span>\n<ul><span style=\"color: #3366ff;\"><br \/>\n<\/span><\/p>\n<li><span style=\"color: #3366ff;\">Steady Shot\/Cobra Shot: No cost. Generates 9 Focus per shot (or  12 per second instead of 6). <\/span><\/li>\n<li><span style=\"color: #3366ff;\">Arcane Shot\/Chimera Shot \/Explosive Shot: 45 Focus. <\/span><\/li>\n<li><span style=\"color: #3366ff;\">Aimed Shot\/Multi-Shot: 60 Focus. <\/span><\/li>\n<li><span style=\"color: #3366ff;\">Concussive Shot\/Tranquilizing Shot: 35 Focus. <\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/blockquote>\n<p>This is good..I&#8217;m tired of going OOM all the time, even when soloing.\u00c2\u00a0 Don&#8217;t know why they didn&#8217;t just call it &#8216;Energy&#8217; since it mimics the Rogue energy behavior (well, except for the part about certain shot types causing it to regen faster).\u00c2\u00a0 I guess it&#8217;s because our pets use Focus so Blizz wants us too also.\u00c2\u00a0 Because it&#8217;s not listed in the announcement, Hunter&#8217;s will get 100 Focus to work with.<\/p>\n<blockquote><p><span style=\"color: #3366ff;\"><strong><span style=\"text-decoration: underline;\">Changes to Abilities and Mechanics <\/span><\/strong><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p>In addition to the resource change and new abilities listed above,  we intend to make adjustments to some of the other abilities and  mechanics you already know well. This list and the summary of talent  changes below it are by no means comprehensive, but they should give you  a good sense of what we\u00e2\u20ac\u2122re going for with each spec.<\/p>\n<ul><span style=\"color: #3366ff;\"><br \/>\n<\/span><\/p>\n<li><span style=\"color: #3366ff;\">A major change coming for the hunter is the removal of  ammunition. Guns, bows, and crossbows will now do damage without  consuming ammunition at all. There will be no more ammo slot on the  hunter\u00e2\u20ac\u2122s character display. Any ammunition that a hunter has at the time  of the change will become gray sellable items. Existing quivers will be  converted into large bags &#8212; though each hunter can only have one and  non-hunters will not benefit from this change &#8212; and we will not be  making any additional quivers. <\/span><\/li>\n<\/ul>\n<\/blockquote>\n<p>As I said above, this is good.\u00c2\u00a0 Although, I&#8217;m a little disconcerted about my purple quality ammo being turned into vendor trash =(<\/p>\n<blockquote>\n<ul>\n<li><span style=\"color: #3366ff;\">Pet management will also change. Hunters will now have two  types of attainable pets: active pets and stored pets. Hunters will be  able to have up to three active pets (perhaps five for Beast Mastery  specialized players) and will have the ability to switch among these  pets any time they are out of combat, without going to town. They will  also be able to have a large number of pets in storage at the stables.  In order to swap a pet from active to passive, a hunter will still need  to visit their local Stable Master. However, this should afford ample  storage for the many Spirit Beasts wandering the lands of Azeroth.<\/span><\/li>\n<\/ul>\n<\/blockquote>\n<p>I&#8217;m curious to see what a &#8216;large number&#8217; of stabled pets actually is.\u00c2\u00a0 The change to have more active pets is a good one.\u00c2\u00a0 Hopefully, Blizzard will put a fix in for having Exotic pets stuck in your stable if you&#8217;re not currently Spec&#8217;d for BM.<\/p>\n<blockquote>\n<ul>\n<li><span style=\"color: #3366ff;\">Additionally, hunters will now start with a  race-appropriate pet at level 1 and will be able to tame a different pet  at level 10. We are also changing many pet family abilities to provide  important buffs and debuffs. The intention is to allow the hunter to be  able to swap pets and fill a position if a certain role is missing from  the group. The goal is to have all pets provide a damage increase that  is very similar and no greater than any other pet. Some examples of the  changes we are making to the pet families are listed below: <\/span>\n<ul>\n<li><span style=\"color: #3366ff;\">Wind Serpents: Will provide a debuff that increases the amount  of spell damage taken by an enemy (similar to a weaker version of the  warlock ability Curse of Elements).<\/span><\/li>\n<li><span style=\"color: #3366ff;\">Ravagers: Will provide a debuff that will increase an  enemy&#8217;s Physical damage vulnerability (similar to a weaker version of  the warrior ability Blood Frenzy).<\/span><\/li>\n<li><span style=\"color: #3366ff;\">Hyenas: Will provide bleed damage (similar to a weaker  version of the druid ability Mangle).<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/blockquote>\n<p>I like this change.  Adding more variety to pet families will, hopefully, reduce some of the &#8216;raiding hunters must have pet X&#8217; to do maximum DPS, and it may bring a little more utility to the raid\/group encounter.  The addition of a pet at level 1 is just nice, since having to melee everything at level 1, as a Hunter.. sucks.. this will also give Hunters some more time with their pets to learn how to use them (and, as quick as leveling is now, some people need all the help they can get).<\/p>\n<blockquote>\n<li><span style=\"color: #3366ff;\">Stings and other periodic effects will now benefit from  haste and critical strike ratings. Hasted damage-over-time abilities do  not lose duration, but instead add additional damage ticks.<\/span><\/li>\n<li><span style=\"color: #3366ff;\">Viper Sting will now restore 9 Focus every 3 seconds.<\/span><\/li>\n<li><span style=\"color: #3366ff;\">We are reinforcing hunters as a ranged class. To this end,  the class will now start with ranged abilities at level 1, and we will  be removing some melee abilities, such as Mongoose Bite.<\/span><\/li>\n<p><span style=\"color: #3366ff;\"><strong><span style=\"text-decoration: underline;\">New Talents and Talent Changes<\/span><\/strong><\/span><\/p>\n<ul>\n<li><span style=\"color: #3366ff;\">Beast Mastery hunters will have a new talent called Careful Aim,  which increases the damage of the next Steady Shot or Cobra Shot, but  also increases the cast time of these abilities. The intention is to  make the combination of spells into a decent damage opener, especially  in conjunction with the new ability Camouflage.<\/span><\/li>\n<li><span style=\"color: #3366ff;\">Beast Mastery hunters will also have talents that make  Cobra Shot superior to Steady Shot, such as Longevity reducing the cast  time of Cobra Shot to 1.5 seconds.<\/span><\/li>\n<li><span style=\"color: #3366ff;\">Rapid Recuperation will cause Rapid Fire to give 20\/40\/60  Focus immediately and will cause Rapid Killing to generate 3 Focus per  second.<\/span><\/li>\n<li><span style=\"color: #3366ff;\">Efficiency will reduce the Focus cost of Chimera Shot,  Aimed Shot, and Arcane Shot.<\/span><\/li>\n<li><span style=\"color: #3366ff;\">Thrill of the Hunt grants Focus when you land a critical  strike.<\/span><\/li>\n<li><span style=\"color: #3366ff;\">Hunter vs. Wild increases the hunter\u00e2\u20ac\u2122s Focus generation  when his or her pet is snared, stunned, or rooted.<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #3366ff;\"><strong><span style=\"text-decoration: underline;\">Mastery Passive Talent Tree Bonuses<\/span><\/strong><\/span><\/p>\n<p><span style=\"color: #3366ff;\"><span style=\"text-decoration: underline;\">Beast Mastery<\/span><br \/>\nRanged Damage<br \/>\nHaste<br \/>\n<strong>Pet Damage<\/strong><\/span><\/p>\n<p><span style=\"color: #3366ff;\"><span style=\"text-decoration: underline;\">Marksmanship<\/span><br \/>\nRanged Damage<br \/>\nArmor Penetration<br \/>\n<strong>Double Shot<\/strong><\/span><\/p>\n<p><span style=\"color: #3366ff;\"><span style=\"text-decoration: underline;\">Survival<\/span><br \/>\nRanged Damage<br \/>\nRanged Critical Damage<br \/>\n<strong>Elemental Damage<\/strong><\/span><\/p>\n<p><span style=\"color: #3366ff;\"><strong>Pet Damage<\/strong>: Many of the passive benefits to pet damage will  no longer be available in the Beast Mastery talent tree. However, these  will be provided through the new Mastery mechanic.<\/span><\/p>\n<p><span style=\"color: #3366ff;\"><strong>Double Shot<\/strong>: The hunter will have a chance to launch a free  attack off of the global cooldown for 50% damage.<\/span><\/p>\n<p><span style=\"color: #3366ff;\"><strong>Elemental Damage<\/strong>: Hunter abilities such as traps, Black  Arrow, and Explosive Shot will do elemental damage of the following  types: Improves the Arcane, Fire, Frost, Nature or Shadow damage of  abilities like traps, Black Arrow and Explosive Shot.<\/span><\/p>\n<p><span style=\"color: #3366ff;\">We hope you enjoyed this preview, and ask that you provide your  initial thoughts and feedback on what was presented here. Please keep in  mind that what you\u00e2\u20ac\u2122ve just reviewed is a work in progress and as we  move closer to the Cataclysm beta, you\u00e2\u20ac\u2122ll see these planned changes as  well as others continue to develop in response to feedback and testing.<\/span><\/p><\/blockquote>\n<p>Additional clarification\/information posts from the announcement thread:<\/p>\n<p>Explanation of what Camo is\/isn&#8217;t:<\/p>\n<blockquote><p><span style=\"color: #3366ff;\">It is *not* stealth. Your enemies will never wonder  where you are. We&#8217;re trying to use the new Cataclysm water effect to put  a shimmering PREDATORy visual on you. It&#8217;s protection from ranged  attacks and it gives you some combat bonuses, but it&#8217;s not like  Shadowmeld or rogue \/ druid stealth where players can&#8217;t find you.<\/p>\n<p>As most of you know, we tried Camo once before, but because it was  true stealth it was very hard to balance, plus it felt like we were just  handing out the same cool abilities to every class instead of coming  with unique mechanics. Hunters were so overwhelmingly excited about the  basic idea that we wanted to try it again, but not as stealth.<\/span><\/p><\/blockquote>\n<p>Regarding Cobra Shot\/Steady Shot sharing a cooldown:<\/p>\n<blockquote><p><span style=\"color: #3366ff;\">At this point in time it&#8217;s not actually a cooldown.  Cobra Shot has a 2 sec cast time, but Beastmaster has a talent to reduce  the cast time to 1.5 sec (as well as a few damage hooks). Both generate  focus so there is no reason for BM to ever use Steady again.<\/span><\/p><\/blockquote>\n<p>Overall, the Hunter changes have got me pretty excited for Cataclysm.\u00c2\u00a0 I&#8217;m looking forward to seeing what else comes out.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I saved the best for last! (ok, so I&#8217;m a bit partial to Hunters, what can I say). The biggest change is the removal of Ammo from Hunters this was <a href=\"http:\/\/www.bigdamnheroes.org\/?p=420\" class=\"more-link\">[&hellip;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"Layout":"","jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[4],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p2BPLE-6M","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/420"}],"collection":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=420"}],"version-history":[{"count":0,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/420\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=420"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=420"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=420"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}