{"id":417,"date":"2010-04-26T09:34:40","date_gmt":"2010-04-26T15:34:40","guid":{"rendered":"http:\/\/www.thrallatemybaby.com\/?p=37"},"modified":"2010-04-26T09:34:40","modified_gmt":"2010-04-26T15:34:40","slug":"wow-cataclysm-raid-changes","status":"publish","type":"post","link":"http:\/\/www.bigdamnheroes.org\/?p=417","title":{"rendered":"WoW: Cataclysm Raid Changes"},"content":{"rendered":"<p>Just announced over on the Official Forums.. changes to how raid lockouts will work.\u00c2\u00a0 Not sure yet how I feel about these, but I can guarantee there will be some raging and thrashing on the forums about 10\/25 man sharing the same lockout.<\/p>\n<p>Original Post <a href=\"http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=24401856405&amp;sid=1\" target=\"_blank\">here<\/a>.<\/p>\n<p><!--more--><\/p>\n<blockquote><p><span style=\"color: #3366ff;\"><em>We&#8217;re continuing to refine the raid progression  paths in Cataclysm, and we&#8217;d like to share some of those changes with  you today. Please enjoy!<\/em><\/span> <span style=\"color: #3366ff;\"><\/p>\n<p>The first of the refinements being made is that we&#8217;re combining  all  raid sizes and difficulties into a single lockout. Unlike today, 10-  and 25-player modes of a single raid will share the same lockout. You  can defeat each raid boss once per week per character. In other words,  if you wanted to do both a 10- and 25-person raid in a single week,  you\u00e2\u20ac\u2122d need to do so on two different characters. Normal versus Heroic  mode will be chosen on a per-boss basis in Cataclysm raids, the same way  it works in Icecrown Citadel. Obviously the raid lockout change doesn&#8217;t  apply in pure Icecrown terms though, as this change goes hand-in-hand  with a few other changes to raid progression in Cataclysm. <\/span> <span style=\"color: #3366ff;\"><\/p>\n<p>We&#8217;re designing and balancing raids so that the difficulty between  10- and 25-player versions of each difficulty will be as close as  possible to each other as we can achieve. That closeness in difficulty  also means that we&#8217;ll have bosses dropping the same items in 10- and  25-player raids of each difficulty. They&#8217;ll have the same name and same  stats; they are in fact the exact same items. Choosing Heroic mode will  drop a scaled-up version of those items. Our hope is that players will  be able to associate bosses with their loot tables and even associate  specific artwork with specific item names to a far greater extent than  today. <\/span> <span style=\"color: #3366ff;\"><\/p>\n<p><span style=\"text-decoration: underline;\"><strong>Dungeon Difficulty and Rewards<\/strong><\/span><\/span> <span style=\"color: #3366ff;\"><br \/>\n10- and 25-player (normal difficulty) &#8212; Very similar to one another  in difficulty; drop the exact same items as each other.<br \/>\n10- and 25-player (Heroic difficulty) &#8212; Very similar to one another  in difficulty; drop more powerful versions of the normal-difficulty  items.<\/p>\n<p>We of course recognize the logistical realities of organizing larger  groups of people, so while the loot quality will not change, 25-player  versions will drop a higher quantity of loot per player (items, but also  badges, and even gold), making it a more efficient route if you&#8217;re able  to gather the people. The raid designers are designing encounters with  these changes in mind, and the class designers are making class changes  to help make 10-person groups easier to build. Running 25-player raids  will be a bit more lucrative, as should be expected, but if for a week  or two you need to do 10s because half the guild is away on vacation,  you can do that and not suffer a dramatic loss to your ability to get  the items you want. <\/span> <span style=\"color: #3366ff;\"><\/p>\n<p>We recognize that very long raids can be a barrier for some players,  but we also want to provide enough encounters for the experience to  feel epic. For the first few raid tiers, our plan is to provide multiple  smaller raids. Instead of one raid with eleven bosses, you might have a  five-boss raid as well as a six-boss raid. All of these bosses would  drop the same item level gear, but the dungeons themselves being  different environments will provide some variety in location and visual  style, as well as separate raid lockouts. Think of how you could raid  Serpentshrine Cavern and Tempest Keep separately, but you might still  want to hit both every week. <\/span> <span style=\"color: #3366ff;\"><\/p>\n<p>We do like how gating bosses over time allows the community to focus  on individual encounters instead of just racing to the end boss, so  we\u00e2\u20ac\u2122re likely to keep that design moving forward. We don&#8217;t plan to impose  attempt limitations again though, except maybe in cases of rare  optional bosses (like Algalon). Heroic mode may not be open from day  one, but will become available after defeating normal mode perhaps as  little as once or twice. <\/span> <span style=\"color: #3366ff;\"><\/p>\n<p>In terms of tuning, we want groups to be able to jump into the first  raids pretty quickly, but we also don\u00e2\u20ac\u2122t want them to overshadow the  Heroic 5-player dungeons and more powerful quest rewards. We\u00e2\u20ac\u2122ll be  designing the first few raid zones assuming that players have  accumulated some blue gear from dungeons, crafted equipment, or quest  rewards. In general, we want you and your guild members to participate  in and enjoy the level up experience. <\/span> <span style=\"color: #3366ff;\"><\/p>\n<p>We design our raids to be accessible to a broad spectrum of players,  so we want groups to be able to make the decision about whether to  attempt the normal or Heroic versions of raids pretty quickly. The goal  with all of these changes is to make it as much of a choice or effect of  circumstance whether you raid as a group of 10 or as a group of 25 as  possible. Whether you&#8217;re a big guild or a small guild the choice won&#8217;t  be dependent on what items drop, but instead on what you enjoy the most. <\/span> <span style=\"color: #3366ff;\"><\/p>\n<p>We realize that with any changes to progression pathways there are  going to be questions. We&#8217;re eagerly awaiting any that we may have left  unanswered. To the comments!<\/span><\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Just announced over on the Official Forums.. changes to how raid lockouts will work.\u00c2\u00a0 Not sure yet how I feel about these, but I can guarantee there will be some <a href=\"http:\/\/www.bigdamnheroes.org\/?p=417\" class=\"more-link\">[&hellip;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"Layout":"","jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[4],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p2BPLE-6J","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/417"}],"collection":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=417"}],"version-history":[{"count":0,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/417\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=417"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=417"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=417"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}