{"id":415,"date":"2010-04-25T09:01:39","date_gmt":"2010-04-25T15:01:39","guid":{"rendered":"http:\/\/www.thrallatemybaby.com\/?p=34"},"modified":"2010-04-25T09:01:39","modified_gmt":"2010-04-25T15:01:39","slug":"wow-druid-class-cataclysm-changes","status":"publish","type":"post","link":"http:\/\/www.bigdamnheroes.org\/?p=415","title":{"rendered":"WoW: Druid Class Cataclysm Changes"},"content":{"rendered":"<p>Next up.. the Druid!<\/p>\n<p>Druids will also be impacted by the rage normalization that Blizzard is trying (again).\u00c2\u00a0 So keep that in mind when reading the changes.<\/p>\n<p>The new AoE bleed is nice for tanking, not so sure about the exploding mushroom.. seems kind of a&#8230;pointless spell to me.\u00c2\u00a0 The change to resto druids not always having to be in tree form is going to be nice too.. give at least some of the druids a chance to show off their armor while in an instance\/raid\/etc.. instead of just occasionally while lounging around Dalaran.<\/p>\n<p><!--more--><\/p>\n<p>linkylinky to <a href=\"http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=24262387043&amp;sid=1\" target=\"_blank\">original post<\/a>.<\/p>\n<blockquote><p><span style=\"color: #3366ff;\">In World of Warcraft: Cataclysm we\u00e2\u20ac\u2122ll be making  several changes to class talents and abilities. Here you will get a  glimpse into some of the changes we have in store for the druid. The  information you\u00e2\u20ac\u2122re about to read is certainly not complete, and is only  meant to act as a preview of some of the exciting new things to come.  Let\u00e2\u20ac\u2122s kick things off by checking out some of the new druid spells and  abilities!<\/span><\/p>\n<p><strong><span style=\"text-decoration: underline;\">New Druid Abilities<\/span><\/strong> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><strong>Thrash (Level 81)<\/strong> <span style=\"color: #3366ff;\">: Thrash deals damage and causes all targets  within 10 yards to bleed every 2 seconds for 6 seconds. The intent here  is to give bears another button to hit while tanking. Talents will  affect the bleed, such as causing Swipe to deal more damage to bleeding  targets. 5-second cooldown. 25 Rage.<\/span><\/p>\n<p><strong>Stampeding Roar (Level 83)<\/strong> <span style=\"color: #3366ff;\">: The druid roars, increasing the  movement of all allies within 10 yards by 40% for 8 seconds. Stampeding  Roar can be used in cat or bear form, but bears might have a talent to  drop the cooldown. The goal of this ability is to give both bears and  cats a little more situational group utility. 3-minute cooldown. No  cost.<\/span><\/p>\n<p><strong>Wild Mushroom (Level 85)<\/strong> <span style=\"color: #3366ff;\">: Grows a magical mushroom at the  target location. After 4 seconds the mushroom becomes invisible. Enemies  who cross the mushroom detonate it, causing it to deal area-of-effect  damage, though its damage component will remain very effective against  single targets. The druid can also choose to detonate the mushroom ahead  of time. This is primarily a tool for the Balance druid, and there will  be talents that play off of it. No cooldown. 40-yard range. Instant  cast.<\/span><\/p>\n<p><strong><span style=\"text-decoration: underline;\">Changes to Abilities and Mechanics<\/span><\/strong> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p>In addition to the new abilities listed above, we intend to make  changes to some of the other abilities and mechanics with which you\u00e2\u20ac\u2122re  already familiar. This list and the summary of talent changes below it  are by no means comprehensive, but they should give you a good sense of  our goals for each spec.<\/p>\n<ul><span style=\"color: #3366ff;\"><br \/>\n<\/span><\/p>\n<li><span style=\"color: #3366ff;\">All heal-over-time spells (HoTs) will benefit from crit and  haste innately in Cataclysm. Hasted HoTs do not reduce their duration,  but instead add additional HoT ticks. Haste will also benefit Energy  generation while in cat form.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Unlike the other healers, Restoration druids will not be  receiving any new spells. They have plenty to work with already, and our  challenge instead is to make sure all of them have a well-defined  niche. A druid should be able to tank-heal with stacks of Lifebloom,  spot-heal a group with Nourish and Regrowth, and top off lightly wounded  targets with Rejuvenation.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">We want to add tools to cat form and depth to bear form. If  a Feral cat is going to fill a very similar niche to that of a rogue,  warrior or Enhancement shaman, it needs a few more tools &#8212; primarily a  reliable interrupt. Bears need to be pushing a few more buttons just so  the contrast between tanking and damage-dealing is not so steep.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Barkskin will be innately undispellable.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">We will be buffing the damage of Mangle (cat) significantly  so that when cat druids cannot Shred, they are not at such a  damage-dealing loss.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Druids will lose Abolish Poison with the dispel mechanics  change, but Restoration druids will gain Dispel Magic (on friendly  targets) as a talent. All druids can still remove poisons with Cure  Poison and remove curses with Remove Curse.<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #3366ff;\"><br \/>\n<strong><span style=\"text-decoration: underline;\">New Talents and Talent Changes<\/span><\/strong><\/span><\/p>\n<ul><span style=\"color: #3366ff;\"><br \/>\n<\/span><\/p>\n<li><span style=\"color: #3366ff;\">Tree of Life is changing from a passive talent to a  cooldown-based talent, similar to Metamorphosis. Mechanically, it feels  unfair for a druid to have to give up so much offense and utility in  order to be just as good at healing as the other classes who are not  asked to make that trade. We are exploring the exact benefit the druid  gets from Tree of Life. It could strictly be better healing, or it could  be that each heal behaves slightly different. You also will not be able  to be banished in Tree of Life form (this will probably be true of  Metamorphosis as well). Additionally, we would like to update the Tree  of Life model so that it feels more exciting when you do decide to go  into that form. Our feeling is that druids rarely actually get to show  off their armor, so it would be nice to have at least one spec that  looked like a night elf or tauren (and soon troll or worgen) for most of  the time.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">We want to make the Feral cat damage rotation slightly more  forgiving. We do not want to remove what druids like about their  gameplay, but we do want to make it less punishing to miss, say, a  Savage Roar or Rake. The changes here will be on par with increasing the  duration of Mangle like we did for patch 3.3.3.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Balance druids will have a new talent ability called  Nature\u00e2\u20ac\u2122s Torrent, which strikes for either Nature or Arcane damage  depending on which will do the most damage (or possibly both), and moves  the Eclipse meter more (details below). The improved version of  Nature\u00e2\u20ac\u2122s Torrent also reduces the target&#8217;s movement speed. 10-second  cooldown.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Restoration druids will have a new talent called  Efflorescence, which causes a bed of healing flora to sprout beneath  targets that are critically healed by Regrowth.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">We plan on giving Feral cats and bears a Kick\/Pummel  equivalent &#8212; an interrupt that is off the global cooldown and does no  damage. We feel like they need this utility to be able to fill the melee  role in a dungeon or raid group, and to give them more PvP utility.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">We want to make sure Feral and Balance druids feel like  good options for an Arena team. They need the tools to where you might  consider a Feral druid over an Arms warrior, or a Balance druid over a  mage or warlock. Remember that the PvP landscape will probably look  pretty different for Cataclysm with a focus on rated, competitive  Battlegrounds.<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #3366ff;\"><br \/>\n<strong><span style=\"text-decoration: underline;\">Mastery Passive Talent Tree Bonuses<\/span><\/strong><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><span style=\"text-decoration: underline;\">Balance<\/span> <span style=\"color: #3366ff;\"><br \/>\nSpell Damage<br \/>\nSpell Haste<br \/>\n<strong>Eclipse<\/strong><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><span style=\"text-decoration: underline;\">Feral (Cat)<\/span> <span style=\"color: #3366ff;\"><br \/>\nMelee Damage<br \/>\nMelee Critical Damage<br \/>\n<strong>Bleed Damage<\/strong><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><span style=\"text-decoration: underline;\">Feral (Bear)<\/span> <span style=\"color: #3366ff;\"><br \/>\nDamage Reduction<br \/>\nVengeance<br \/>\n<strong>Savage Defense<\/strong><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><span style=\"text-decoration: underline;\">Restoration<\/span> <span style=\"color: #3366ff;\"><br \/>\nHealing<br \/>\nMeditation<br \/>\n<strong>HoT Scale Healing<\/strong><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><strong>Eclipse<\/strong> <span style=\"color: #3366ff;\">: We are moving Eclipse from a talent into a core  mechanic of the class and making it less random. Balance druids will  have a new UI element that shows a sun and a moon. Whenever they cast an  Arcane spell, it will move the UI closer to the sun, and buff their  Nature damage. Whenever they cast a Nature spell, it will move the UI  closer to the moon, and buff their Arcane damage. The gameplay intention  is to alternate Arcane and Nature spells (largely Starfire and Wrath)  to maintain the balance.<\/span><\/p>\n<p><strong>Bleed Damage and Savage Defense<\/strong> <span style=\"color: #3366ff;\">: Feral druids will receive  two sets of passive bonuses depending on whether the druid is in cat or  bear form. Bleed Damage will be improved for cats. Savage Defense is the  current bear mechanic for converting crits into damage absorption and  will be improved for bears.<\/span><\/p>\n<p><strong>HoT Scale Healing<\/strong> <span style=\"color: #3366ff;\">: HoTs will do increased healing on more  wounded targets. The mechanic is similar to that of the Restoration  shaman, but with HoTs instead of direct heals. In Cataclysm, we  anticipate druids using a greater variety of their spells so there is a  distinction between healing and HoT healing.<\/span><\/p>\n<p><strong>Vengeance<\/strong> <span style=\"color: #3366ff;\">: This is a mechanic to ensure that tank damage  (and therefore threat) doesn\u00e2\u20ac\u2122t fall behind as damage-dealing classes  improve their gear during the course of the expansion. All tanking specs  will have Vengeance as their second talent tree passive bonus. Whenever  a tank gets hit, Vengeance will give them a stacking attack power buff  equal to 5% of the damage done, up to a maximum of 10% of the  character\u00e2\u20ac\u2122s unbuffed health. For boss encounters we expect that tanks  will always have the attack power bonus equal to 10% of their health.  The 5% and 10% bonuses assume 51 talent points have been put into the  Feral tree and the druid is in bear form &#8212; these values will be smaller  at lower levels. Remember, you only get this bonus if you have spent  the most talent points in the Feral tree and are in bear form, so you  won\u00e2\u20ac\u2122t see Balance, Restoration, or Feral druids in cat form running  around with it. Vengeance will let us continue to make tank gear more or  less the way we do today &#8212; there will be some damage-dealing stats,  but mostly survival-oriented stats. Druids typically have more  damage-dealing stats even on their tanking gear, so the Vengeance  benefit may be smaller, but overall the goal is that all four tanks do  about the same damage when tanking.<\/span><\/p>\n<p>We hope you enjoyed this preview, and ask that you provide your  initial thoughts and feedback on what was presented here. Please keep in  mind, what you\u00e2\u20ac\u2122ve just reviewed is a work in progress and as we move  closer to the Cataclysm beta, you\u00e2\u20ac\u2122ll see these changes as well as others  continue to develop in response to testing and feedback.  <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><strong>Cataclysm Stat &amp; System Changes<\/strong> <span style=\"color: #3366ff;\">: <a onclick=\"return warn(this)\" href=\"http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=23425636414&amp;sid=1\" target=\"_new\">http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=23425636414&amp;sid=1<\/a><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><strong>Mastery System Preview<\/strong> <span style=\"color: #3366ff;\">: <a onclick=\"return warn(this)\" href=\"http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=23710210871&amp;sid=1\" target=\"_new\">http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=23710210871&amp;sid=1<\/a><\/span><\/p><\/blockquote>\n<p>Clarification\/Additional Information posts:<\/p>\n<blockquote><p><span style=\"color: #3366ff;\">We knew changing Tree of Life to a cooldown was going  to be controversial. There was just no way a change this big would be  unanimously accepted. My apologies if being a tree was what really drew  you to the class.<\/span><\/p>\n<p>We didn&#8217;t add new rotational spells to Restoration or Feral cat  because, good lord, you have enough buttons already. We tried hard with  Cataclysm to not add new spells just because. The specs that got new  spells were ones we think had big holes in their rotation. You&#8217;ll still  get new talents and mechanics so I expect there will be a lot to learn  when the big game-changing patch rolls around.<\/p>\n<p><span style=\"color: #3366ff;\"><br \/>\n<\/span><\/p>\n<p><span style=\"color: #3366ff;\">This is what we&#8217;re trying to do. On live today,  druids are balanced around healing in tree form, meaning they give up a  lot of utility just to be as good as other healers. When Tree of Life is  a cooldown, then you&#8217;ll be balanced healing in night elf, troll, worgen  or tauren form, and then you&#8217;ll be more powerful when in tree form. The  nice thing about cooldowns is the difference can be pretty significant  while active.<\/span><\/p><\/blockquote>\n<p>Lots of other &#8220;Blue&#8221; posts in the announcement thread, besides the two I quoted.. but they don&#8217;t (I think) add much more, a few of them are Ghostcrawler responding to people throwing older quotes back in his face.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Next up.. the Druid! Druids will also be impacted by the rage normalization that Blizzard is trying (again).\u00c2\u00a0 So keep that in mind when reading the changes. The new AoE <a href=\"http:\/\/www.bigdamnheroes.org\/?p=415\" class=\"more-link\">[&hellip;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"Layout":"","jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[4],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p2BPLE-6H","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/415"}],"collection":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=415"}],"version-history":[{"count":0,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/415\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=415"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=415"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=415"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}