{"id":413,"date":"2010-04-23T11:21:12","date_gmt":"2010-04-23T17:21:12","guid":{"rendered":"http:\/\/www.thrallatemybaby.com\/?p=31"},"modified":"2010-04-23T11:21:12","modified_gmt":"2010-04-23T17:21:12","slug":"wow-cataclysm-priest-changes","status":"publish","type":"post","link":"http:\/\/www.bigdamnheroes.org\/?p=413","title":{"rendered":"WoW: Cataclysm Priest Changes"},"content":{"rendered":"<p>Here&#8217;s the reported Priest class changes for Cataclysm.\u00c2\u00a0 &#8220;Leap of Faith&#8221; is an odd spell to give priests I think, (it&#8217;s death grip for Priests, and only works on party\/raid members).<\/p>\n<p>Overall, I&#8217;d say that Priest changes aren&#8217;t too drastic, and there are some interesting refinements.\u00c2\u00a0 Power Word: Barrier will come in handy for encounters when there is lots of AoE damage.<\/p>\n<p><!--more--><\/p>\n<p>Linky to<a href=\"http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=24038432151&amp;sid=1\" target=\"_blank\"> original post<\/a>.<\/p>\n<blockquote><p><span style=\"color: #3366ff;\">In World of Warcraft: Cataclysm, we&#8217;ll be making lots  of changes and additions to class talents and abilities across the  board. In this preview, you&#8217;ll get an early look at some of the changes  in store for the priest class, including a rundown of some of the new  spells, abilities, and talents, as well as an overview of how the new  Mastery system will work with the different talent specs.<\/span><\/p>\n<p><strong><span style=\"text-decoration: underline;\">New Priest Spells<\/span><\/strong> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><strong>Heal (available at level 16)<\/strong> <span style=\"color: #3366ff;\">: While priests already have a  spell called Heal, the existing version becomes obsolete at higher  levels, which is something we intend to change in Cataclysm. Introduced  at a low level, the &#8220;new&#8221; Heal spell will functionally work much like a  down-ranked Greater Heal did in the past, adding more granularity to  your direct-healing arsenal. If you need to heal someone a moderate  amount and efficiency is an issue (making Flash Heal the incorrect spell  for the job), then Heal is what you want to use. Heal is intended to be  the priest&#8217;s go-to direct-healing spell unless they need something  bigger (Greater Heal) or faster (Flash Heal). We will be following a  similar philosophy with all the healing classes.<\/span><\/p>\n<p><strong>Mind Spike (level 81)<\/strong> <span style=\"color: #3366ff;\">: Deals Shadowfrost damage and puts a  debuff on the target that improves subsequent Mind Spike damage. The  intent of Mind Spike is to fill a niche missing in Shadow DPS, though it  may be occasionally useful for healers as well. Mind Spike provides a  quick nuke to use in situations where the priest doesn&#8217;t have time to  set up the normal rotation, such as when adds are dying too fast or you  have to swap targets a lot. Spamming Mind Spike will do about as much  damage as casting Mind Flay on a target afflicted with Shadow Word:  Pain. The idea behind the debuff is that when you cast Mind Spike, we  expect you to cast a lot of them; we don&#8217;t intend you to fit it into an  already full Shadow rotation. It also provides Shadow with a spell to  cast when locked out of the Shadow school. (School lockouts will no  longer affect both schools for multi-school spells.) 1.5-second cast.  30-yard range. No cooldown.<\/span><\/p>\n<p><strong>Inner Will (level 83)<\/strong> <span style=\"color: #3366ff;\">: Increases movement speed by 12% and  reduces the mana cost of instant-cast spells by 10%. This buff will be  exclusive with Inner Fire, meaning you can&#8217;t have both up at once. Inner  Fire provides a spell power and Armor buff; Inner Will should be useful  on a more situational basis.<\/span><\/p>\n<p><strong>Leap of Faith (level 85)<\/strong> <span style=\"color: #3366ff;\">: Pull a party or raid member to your  location. Leap of Faith (or &#8220;Life Grip&#8221;) is intended to give priests a  tool to help rescue fellow players who have pulled aggro, are being  focused on in PvP, or just can&#8217;t seem to get out of the fire in time.  Instant. 30-yard range. 45-second cooldown.<\/span><\/p>\n<p><strong><span style=\"text-decoration: underline;\">Changes to Abilities and Mechanics<\/span><\/strong> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p>In addition to introducing new spells, we&#8217;re planning to make  changes to some of the other abilities and mechanics you&#8217;re familiar  with. This list and the summary of talent changes below it are by no  means comprehensive, but they should give you a good sense of what we  intend for each spec.<\/p>\n<ul><span style=\"color: #3366ff;\"><br \/>\n<\/span><\/p>\n<li><span style=\"color: #3366ff;\">All HoTs and DoTs will benefit from Haste and Crit innately.  Hasted HoTs and DoTs will not have a shorter duration, just a shorter  period in between ticks (meaning they will gain extra ticks to fill in  the duration as appropriate).\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">We want to bring back Shadow Word: Death as an &#8220;execute&#8221; &#8212;  something you do when the target is at 25% health.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">While we want to keep the priest&#8217;s role as a well-rounded  healer, we also want to make sure the class is a viable tank healer,  which is something priests moved away from a little in Wrath of the Lich  King. Greater Heal will probably be the tank-healing spell of choice,  though we&#8217;ve also discussed giving Discipline a second shield so that  they have a small shield to cast on lots of different targets, and a  big, more expensive shield to cast on a tank or anyone else taking a ton  of damage.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Divine Spirit and Prayer of Spirit will be removed from the  game. As Spirit will be the primary mana-regeneration stat, we don&#8217;t  want it to vary as much between solo, small group, and raid play.  Blessing of Kings and Mark of the Wild will not boost Spirit either.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Mana will be a bigger consideration for all healers. We  aren&#8217;t trying to make healing more painful; we&#8217;re trying to make it more  fun. When the cost of a spell isn&#8217;t an issue, then casting the right  spell for the job is less of an issue because you might as well just use  your most powerful spell all of the time. We are, however, getting rid  of the five-second rule, because we don&#8217;t want to encourage standing  around doing nothing. We&#8217;re also going to cut back on the benefits of  buffs such as Replenishment so priests (and all healers) don&#8217;t feel as  penalized when those buffs aren&#8217;t available.<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #3366ff;\"><br \/>\n<strong><span style=\"text-decoration: underline;\">New Talents and Talent Changes<\/span><\/strong><\/span><\/p>\n<ul><span style=\"color: #3366ff;\"><br \/>\n<\/span><\/p>\n<li><span style=\"color: #3366ff;\">We want to improve Discipline&#8217;s single-target healing capacity.  One key is to make sure shielding isn&#8217;t always a more attractive option  than healing.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">We want to improve Holy for PvP healing. One way to do this  is to make sure that Heal&#8217;s throughput is similar between both specs.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">We want to improve Shadow for short fights and reduce its  susceptibility to school lockouts.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Discipline will finally be getting Power Word: Barrier as a  talented ability. Think of it like a group Power Word: Shield.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">We want to make Holy a little bit more interesting to play.  One new talent will push the Holy priest into an improved healing state  when he or she casts Prayer of Healing, Heal, or Renew three times in a  row. The empowered state varies depending on the heals cast.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Since the Shadow tree has a lot of passive damage-boosting  abilities &#8212; something we&#8217;re trying to avoid in Cataclysm &#8212; we will  need to replace several of the tree&#8217;s talents. One idea is to play off  of the new Shadow Orbs mechanic (see Mastery section below), possibly  allowing you to consume an orb to increase damage from Mind Blast or  reduce Mind Spike&#8217;s cast time.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Misery will no longer affect spell Hit chance. We want  players to be able to gear themselves around a Hit cap that isn&#8217;t  variable depending on group composition.<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #3366ff;\"><br \/>\n<strong><span style=\"text-decoration: underline;\">Mastery Passive Talent Tree Bonuses<\/span><\/strong><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><span style=\"text-decoration: underline;\">Discipline<\/span> <span style=\"color: #3366ff;\"><br \/>\nHealing<br \/>\nMeditation<br \/>\n<strong>Absorption<\/strong><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><span style=\"text-decoration: underline;\">Holy<\/span> <span style=\"color: #3366ff;\"><br \/>\nHealing<br \/>\nMeditation<br \/>\n<strong>Radiance<\/strong><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><span style=\"text-decoration: underline;\">Shadow<\/span> <span style=\"color: #3366ff;\"><br \/>\nSpell damage<br \/>\nSpell Crit<br \/>\n<strong>Shadow Orbs<\/strong><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><strong>Absorption<\/strong> <span style=\"color: #3366ff;\">: Improves the strength of shields such as Power  Word: Shield, Divine Aegis, and Power Word: Barrier.<\/span><\/p>\n<p><strong>Radiance<\/strong> <span style=\"color: #3366ff;\">: Your direct heals add a small heal-over-time  component to the target.<\/span><\/p>\n<p><strong>Shadow Orbs<\/strong> <span style=\"color: #3366ff;\">: Casting spells grants a chance for Shadow Orbs  to be created that fly around you and increase your shadow damage. This  will help lower-level characters feel more like &#8220;Shadow priests&#8221; before  they obtain Shadowform.<\/span><\/p>\n<p>We hope you enjoyed this preview, and we&#8217;re looking forward to  hearing your initial thoughts and feedback on these additions and  changes. Please keep in mind that this information represents a work in  progress and is subject to change as development on Cataclysm continues.  <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><strong>Cataclysm Stat &amp; System Changes<\/strong> <span style=\"color: #3366ff;\">: <a onclick=\"return warn(this)\" href=\"http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=23425636414&amp;sid=1\" target=\"_new\">http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=23425636414&amp;sid=1<\/a><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><strong>Mastery System Preview<\/strong> <span style=\"color: #3366ff;\">: <a onclick=\"return warn(this)\" href=\"http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=23710210871&amp;sid=1\" target=\"_new\">http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=23710210871&amp;sid=1<\/a><\/span><\/p><\/blockquote>\n<p>Additional Clarification Posts:<\/p>\n<blockquote><p><span style=\"color: #3366ff;\">A few quick clarifications:<\/span><\/p>\n<p>Neither Inner Fire nor Inner Will has charges. The decision is on  which armor you want up at the time.  <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p>Preventing dot clipping is something we want to do in general. It  obviously benefits Shadow priests just as much as warlocks.  <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p>The idea behind Mind Spike is that you can&#8217;t always settle into your  normal, and high-ramp up rotation. It&#8217;s also useful when you have to  move or get school locked.  <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p>The closest analogue to PW:B is the DK Anti-Magic Zone, but it has  some important differences, such as a way to counter it in PvP (since it  absorbs all damage, not just magical damage).  <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p>The idea behind the Holy &#8220;cast three in a row&#8221; talent (it&#8217;s called  &#8220;Chakra&#8221;) is that we&#8217;ve always positioned Holy as a versatile healer.  This talent lets you shift into different modes. If you need to be a  tank healer, cast three single target heals and your single-target  healing is now better. Cast three area heals, and you can be a  temporarily specialized group healer. We&#8217;re going to try to play this  mechanic up with a cool UI to try to get that &#8220;I&#8217;m almost in the zone&#8221;  feel. We&#8217;ll let it apply to as many types of spells as we can, perhaps  even Smite for those times when nobody&#8217;s taking damage.  <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p>We pulled Misery because we are pulling every group benefit that  improves hit. It&#8217;s annoying to have to swap your gear in and out  depending on who shows up for your group. In general we&#8217;re going to push  even harder in Cataclysm for bringing people you like to play with, not  bringing people who have awesome buffs. The answer to almost every  question of &#8220;But why would they bring me?&#8221; should be &#8220;Because you know  what the hell you&#8217;re doing.&#8221;<\/p>\n<ul><span style=\"color: #3366ff;\"><br \/>\n<\/span><\/p>\n<li><span style=\"color: #3366ff;\">We&#8217;ve seen some confusion about Mind Spike. The intention is  that you can\u00e2\u20ac\u2122t always get your full DoTs up on a target in time before  it\u00e2\u20ac\u2122s dead. Shadow priests sometimes aren\u00e2\u20ac\u2122t sure what to do on, for  example, a fight where a boss suddenly spawns an add that you\u00e2\u20ac\u2122re  supposed to quickly burn down and then go back to the main boss. Mind  Spike is what you do to that add. As a rule of thumb, if it\u00e2\u20ac\u2122s going to  die in under 15 seconds, then go with Mind Spike. Otherwise get your  DoTs up and go into your longer rotation.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">The movement speed from Inner Will stacks with the boot  speed bonus. It won\u00e2\u20ac\u2122t stack with some movement buffs like say Body and  Soul.\n<p><\/span><\/li>\n<\/ul>\n<li><span style=\"color: #3366ff;\">We know a lot of people are looking for answers about  Lightwell. We&#8217;re reviewing the talent and spell functionality, but do  not have any details to share as of yet regarding its future.<\/span><\/li>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Here&#8217;s the reported Priest class changes for Cataclysm.\u00c2\u00a0 &#8220;Leap of Faith&#8221; is an odd spell to give priests I think, (it&#8217;s death grip for Priests, and only works on party\/raid <a href=\"http:\/\/www.bigdamnheroes.org\/?p=413\" class=\"more-link\">[&hellip;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"Layout":"","jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[4],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p2BPLE-6F","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/413"}],"collection":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=413"}],"version-history":[{"count":0,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/413\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=413"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=413"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=413"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}