{"id":403,"date":"2010-04-18T19:34:30","date_gmt":"2010-04-19T01:34:30","guid":{"rendered":"http:\/\/www.thrallatemybaby.com\/?p=16"},"modified":"2010-04-18T19:34:30","modified_gmt":"2010-04-19T01:34:30","slug":"wow-warlock-catacylsm-changes","status":"publish","type":"post","link":"http:\/\/www.bigdamnheroes.org\/?p=403","title":{"rendered":"WoW: Warlock Catacylsm Changes"},"content":{"rendered":"<p>Next up.. Warlocks!<\/p>\n<p>The Warlock change I&#8217;m most looking forward to is the revamp of Soul Shards, they no longer become an inventory item clogging up your inventory with a required reagent, they&#8217;re changing to a new mechanic, and the implementation looks interesting, kinda like a Death Knight&#8217;s runes.<\/p>\n<p><!--more--><\/p>\n<p>Linky to original post on <a href=\"http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=24038461679&amp;sid=1\" target=\"_blank\">Blizzard Forums<\/a>.<\/p>\n<blockquote><p><span style=\"color: #3366ff;\">I<span style=\"color: #3366ff;\">n World of Warcraft: Cataclysm, warlocks will  receive changes to their class talents and abilities. Outlined below are  some of these changes. Keep in mind that this is an early preview and  that these modifications are still under development, so you may see  further adjustments to the listed changes as we get closer to launch.  That said, here is a first look at these new warlock spells and  abilities!<\/span><\/span><\/p>\n<p><span style=\"color: #3366ff;\"><strong><span style=\"text-decoration: underline;\">New Warlock Spells<\/span><\/strong><\/span><\/p>\n<p><span style=\"color: #3366ff;\"><strong>Fel Flame (level 81)<\/strong>: Quick-hitting spell dealing Shadowfire  damage. This is similar to the mage ability Frostfire Bolt, in that the  lower of the two resistances (in this case shadow and fire) on your  target will be used for calculating its damage. Additionally, Fel Flame  refreshes the duration of Immolate and Unstable Affliction. Our goal for  Fel Flame is to provide a spell that&#8217;s good for mobility and for use by  Destruction and Demonology specs. Also, did we mention it uses green  fire? Yep. Instant cast.<\/span><\/p>\n<p><span style=\"color: #3366ff;\"><strong>Dark Intent (level 83)<\/strong>: Increases the target&#8217;s chance for a  critical effect with periodic damage or healing spells by 3%. When the  target lands a crit, you get a buff to your damage for 10 seconds. This  effect stacks up to three times.<\/span><\/p>\n<p><span style=\"color: #3366ff;\"><strong>Demon Soul (level 85)<\/strong>: Fuses the warlock&#8217;s soul with his or  her demon. This provides warlocks with a self-burst cooldown to use. The  specific effects granted by Demon Soul depend on the demon chosen.  Demon Soul lasts for a certain number of charges or until it expires  (around 20 seconds), depending on the demon used. 2-minute cooldown.<\/span><\/p>\n<p><span style=\"color: #3366ff;\"><strong><span style=\"text-decoration: underline;\">Soul Shard Overhaul<\/span><\/strong><\/span><\/p>\n<p><span style=\"color: #3366ff;\">This major change regarding Soul Shards was previously announced at  BlizzCon 2009. Soul Shards will no longer be inventory items, but  instead a new UI resource mechanic. Warlocks will have 3 Soul Shards  that can be used during a fight and will not be able to gain additional  shards during combat. Soul Shards will not be required outside of  combat. Soul Burn will consume a Soul Shard resource, thereby allowing  you to use the secondary effects of some spells. Soul Burn has no mana  or health costs and is off the global cooldown. Planned secondary  effects are outlined here.<\/span><\/p>\n<ul><span style=\"color: #3366ff;\"><br \/>\n<\/span><\/p>\n<li><span style=\"color: #3366ff;\">Summon Demon + Soul Burn = summon the demon instantly. <\/span><\/li>\n<li><span style=\"color: #3366ff;\">Drain Life + Soul Burn = Reduces cast speed by 60%. <\/span><\/li>\n<li><span style=\"color: #3366ff;\">Demonic Circle + Soul Burn = Increases movement speed by  50% for 8 seconds after teleporting. <\/span><\/li>\n<li><span style=\"color: #3366ff;\">Unstable Affliction + Soul Burn = Instantly deals damage  equal to 30% of its effect. <\/span><\/li>\n<li><span style=\"color: #3366ff;\">Soul Fire + Soul Burn = Instant cast. <\/span><\/li>\n<li><span style=\"color: #3366ff;\">Healthstone + Soul Burn = Increases total health by 20% for  8 seconds. <\/span><\/li>\n<li><span style=\"color: #3366ff;\">Searing Pain + Soul Burn = Increases the crit chance of  Searing Pain by 100%, and subsequent Searing Pain spells by 50% for 6  seconds.<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #3366ff;\"><br \/>\nNext you will find a list of some of the warlock spell and talent  changes for the release of Cataclysm. There will be further changes, but  those revealed below should offer some insight into our goals.<\/span><\/p>\n<p><strong><span style=\"text-decoration: underline;\">Changes to Abilities and Mechanics<\/span><\/strong><\/p>\n<ul><span style=\"color: #3366ff;\"><br \/>\n<\/span><\/p>\n<li><span style=\"color: #3366ff;\">All warlock damage-over-time (DoT) spells will benefit from crit  and haste innately. Haste will no longer act to reduce the DoT&#8217;s  duration, but rather to add additional ticks. When reapplying a DoT, you  can no longer &#8220;clip&#8221; the final tick. Instead, this will just add  duration to the spell, similar to how Everlasting Affliction currently  works.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Curse of Agony and Curse of Doom will be converted into  Bane of Agony and Bane of Doom. Bane spells are considered magic instead  of curses. This means you will be able to cast one Bane (e.g. Bane of  Agony) and one Curse (e.g. Curse of Elements) on a single target.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Hellfire will no longer deal damage to the warlock.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Imps will lose Fire Shield, but will gain a new ability,  Burning Ember, which is a stacking DoT.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">The succubus melee range will be increased. The succubus  will no longer have Soothing Kiss, but will instead have Whiplash, which  knocks back all enemies within 8 yards.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Voidwalker Torment will do increased damage and generate a  lot of area-of-effect (AoE) threat. Suffering will become a  single-target taunt.<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #3366ff;\"><br \/>\n<strong><span style=\"text-decoration: underline;\">New Talents and Talent Changes<\/span><\/strong><\/span><\/p>\n<ul><span style=\"color: #3366ff;\"><br \/>\n<\/span><\/p>\n<li><span style=\"color: #3366ff;\">Pandemic will now cause Drain Soul to refresh Unstable  Affliction and Bane of Agony on targets below 25% health.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">The ability Fel Domination will be removed (because Soul  Burn accomplishes the same effect).\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Demonology will gain a new direct-damage spell, Demon Bolt.  Demon Bolt will add a debuff that improves the damage done by the demon  to the target.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">We plan to add a new talent, Impending Doom, which will  give certain spells a chance to reduce the cooldown on Metamorphosis and  Curse of Doom.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Metamorphosis will no longer be subject to demonic  crowd control. Furthermore, abilities available only while under the  effects of Metamorphosis will be altered to put more emphasis on the  warlock&#8217;s own spells.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Shadowburn will now do additional damage to targets below  25% health.<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #3366ff;\"><br \/>\n<strong><span style=\"text-decoration: underline;\">Mastery Passive Talent Tree Bonuses<\/span><\/strong><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><span style=\"text-decoration: underline;\">Affliction<\/span> <span style=\"color: #3366ff;\"><br \/>\nSpell Damage<br \/>\nSpell Crit<br \/>\n<strong>Shadow DoTs<\/strong><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><span style=\"text-decoration: underline;\">Demonology<\/span> <span style=\"color: #3366ff;\"><br \/>\nSpell Damage<br \/>\nSpell Haste<br \/>\n<strong>Demon Damage<\/strong><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><span style=\"text-decoration: underline;\">Destruction<\/span> <span style=\"color: #3366ff;\"><br \/>\nSpell Damage<br \/>\nSpell Critical Damage<br \/>\n<strong>Fire Direct Damage<\/strong><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><strong>Shadow DoTs<\/strong> <span style=\"color: #3366ff;\">: The damage caused by Shadow damage-over-time  spells is increased.<\/span><\/p>\n<p><strong>Demon Damage<\/strong> <span style=\"color: #3366ff;\">: The damage caused by pets and Metamorphosis is  increased.<\/span><\/p>\n<p><strong>Fire Direct Damage<\/strong> <span style=\"color: #3366ff;\">: The damage caused by Fire direct damage  spells is increased.<\/span><\/p>\n<p><span style=\"color: #3366ff;\">Well that concludes this Cataclysm preview for the warlock class.  The development of these changes will continue to evolve in the coming  months. Please be sure to provide any feedback and thoughts you might  have on what was covered here. <\/span><span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><strong>Cataclysm Stat &amp; System Changes<\/strong> <span style=\"color: #3366ff;\">: <a onclick=\"return warn(this)\" href=\"http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=23425636414&amp;sid=1\" target=\"_new\">http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=23425636414&amp;sid=1<\/a><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><strong>Mastery System Preview<\/strong> <span style=\"color: #3366ff;\">: <a onclick=\"return warn(this)\" href=\"http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=23710210871&amp;sid=1\" target=\"_new\">http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=23710210871&amp;sid=1<\/a><\/span><\/p><\/blockquote>\n<p>Additional Posts from the thread:<\/p>\n<blockquote><p><span style=\"color: #3366ff;\">Here are a few points of clarification on some of the  popular questions or concerns we&#8217;re seeing.<\/span><\/p>\n<ul><span style=\"color: #3366ff;\"><br \/>\n<\/span><\/p>\n<li><span style=\"color: #3366ff;\">On regenerating shards in combat, we will add a mechanic to  regen shards if we find that we need to in order to handle variable  combat length. We haven\u00e2\u20ac\u2122t added one yet because we really want to  emphasize locks using shards at the right time and not as fast as they  can with then an Evocation-like spell to bring them back again. These  are supposed to be special moments in a fight &#8212; think Bloodlust perhaps  &#8212; and not used every 20 seconds on cooldown (or whatever the cooldown  ends up being).\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Demon lovers, we haven\u00e2\u20ac\u2122t ruled out adding a new demon, but  we want to be very careful here. We\u00e2\u20ac\u2122ve had a hard enough time finding  niches for some of the current ones. So we first want to make sure  existing demons are cool before we\u00e2\u20ac\u2122re faced with Q&amp;A several months  from now asking why the new demon either isn\u00e2\u20ac\u2122t cool enough, or why  warlocks no longer use, say, their felhunter because of the new demon.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">The intent for Hellfire is for it to be a specialty of  Demonology warlocks. Affliction would use Seed of Corruption and  Destruction would use Rain of Fire.<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #3366ff;\"><br \/>\n<\/span><\/p>\n<p><span style=\"color: #3366ff;\">Succubus details:<\/span><\/p>\n<p><span style=\"color: #3366ff;\">Whiplash works similar to Freeze on the mage\u00e2\u20ac\u2122s Water Elemental. It  requires a targeting reticule. It isn\u00e2\u20ac\u2122t just a melee ability that the  succubus uses at-will. <\/span><\/p>\n<p><span style=\"color: #3366ff;\">As a clarification, we are removing Soothing Kiss, not Seduction.  Soothing Kiss increased the chance the target would attack something  else. Seduction is the crowd control more commonly associated with the  Succubus, and it\u00e2\u20ac\u2122s not going anywhere. ;)<\/span><\/p>\n<p><span style=\"color: #3366ff;\"><br \/>\n<\/span><\/p>\n<p><span style=\"color: #3366ff;\">Here&#8217;s a little bit more feedback based on some of  the ideas you&#8217;re presenting.<\/span><\/p>\n<ul><span style=\"color: #3366ff;\"><br \/>\n<\/span><\/p>\n<li><span style=\"color: #3366ff;\">We did mean to cover doomguards and infernals, but they didn&#8217;t  make it into our preview. Our plan is that you can summon a doomguard or  infernal as a cooldown-based pet, much like the shaman elementals,  without having to give up your current, permanent demon. If we add a new  demon it will likely be one of these cooldown-based ones, and not a  permanent pet like the imp, voidwalker, succubus, felguard or felhunter.  We\u00e2\u20ac\u2122re just not convinced there is a niche for a new permanent demon  (and perhaps not even a temporary one).\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Flying mounts and female Metamorphosis forms are great  ideas and something we\u00e2\u20ac\u2122ve had on the wish list for a long time. We can  only create so many new creatures during a single expansion, and getting  one of these might mean fewer new creatures in outdoor worlds or  dungeons. It\u00e2\u20ac\u2122s just a trade-off and sometimes you have to make hard  calls. We\u00e2\u20ac\u2122ll keep them on the list though.<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #3366ff;\">Here are a few more answers for you to digest.<\/span><\/p>\n<ul><span style=\"color: #3366ff;\"><br \/>\n<\/span><\/p>\n<li><span style=\"color: #3366ff;\">We do like the idea of allowing warlocks to re-skin their demons  and have been talking about possible ways to implement this. I have no  concrete information for you at this time beyond that.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">When it comes to naming demons, this has always been one of  those sacred cows, where the hunter gets to name their pet because he  loves his pet bear, but the warlock considers the demon to be something  disposable &#8212; a tool.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">The Demon Bolt debuff will only affect the warlock&#8217;s demon,  not other demons. We wanted a Demo-themed nuke that made it feel like  the pet was part of the damage.\n<p><\/span><\/li>\n<\/ul>\n<li><span style=\"color: #3366ff;\">For Soul Shard bags, we will probably do something like  remove all the shards, reduce the bag size (a little) and convert it to a  normal bag. This would be a one-time conversion. We&#8217;ll probably get rid  of the recipes, as we wouldn&#8217;t want other classes to go out and get  shard bags just to get a free bag.<\/span><\/li>\n<\/blockquote>\n<p>If the Demon re-skinning gets implemented, that&#8217;d be pretty cool.  Despite the limited skins on say Hunter pets.. there is still more variety then you see on Warlock pets (don&#8217;t skin the Succubus though, she should stay the same) ;) .  If no skinning gets implemented, I think Blizzard should just introduce some randomness in the coloring so that there at least appears to be some variety between Demons.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Next up.. Warlocks! The Warlock change I&#8217;m most looking forward to is the revamp of Soul Shards, they no longer become an inventory item clogging up your inventory with a <a href=\"http:\/\/www.bigdamnheroes.org\/?p=403\" class=\"more-link\">[&hellip;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"Layout":"","jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[4],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p2BPLE-6v","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/403"}],"collection":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=403"}],"version-history":[{"count":0,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/403\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=403"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=403"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=403"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}