{"id":402,"date":"2010-04-17T09:12:59","date_gmt":"2010-04-17T15:12:59","guid":{"rendered":"http:\/\/www.thrallatemybaby.com\/?p=12"},"modified":"2010-04-17T09:12:59","modified_gmt":"2010-04-17T15:12:59","slug":"wow-paladin-cataclysm-changes","status":"publish","type":"post","link":"http:\/\/www.bigdamnheroes.org\/?p=402","title":{"rendered":"WoW: Paladin Cataclysm Changes"},"content":{"rendered":"<p>Blizzard has released some of the class changes to all the classes for their upcoming expansion Catacylsm.<\/p>\n<p>I&#8217;m going to repost the Blizzard announcement (and any clarifying comments made afterwards), and then provide my thoughts.\u00c2\u00a0 First up for us (and, last up from Blizzard)&#8230;. the Paladin:<\/p>\n<p><!--more--><\/p>\n<p>Original release <a href=\"http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=24261189717&amp;sid=1\" target=\"_blank\">here<\/a>.<\/p>\n<blockquote><p><span style=\"color: #3366ff;\">In World of Warcraft: Cataclysm we\u00e2\u20ac\u2122ll be making  several changes to class talents and abilities across the board. While  this list only outlines some of our plans for the paladin class, we want  to give you a look at the new high-level abilities and an overview of  how the new Mastery system will work with each talent spec.<\/span><\/p>\n<p><strong>New Paladin Spells<\/strong> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><strong>Blinding Shield (level 81):<\/strong> <span style=\"color: #3366ff;\"> Causes damage and blinds all  nearby targets. This effect might end up only damaging those facing the  paladin\u00e2\u20ac\u2122s shield, in a manner similar to Eadric the Pure&#8217;s ability  Radiance in Trial of the Champion. The Holy tree will have a talent to  increase the damage and critical strike chance, while the Protection  tree will have a talent to make this spell instant cast. 2-second base  cast time. Requires a shield.<\/span><\/p>\n<p><strong>Healing Hands (level 83):<\/strong> <span style=\"color: #3366ff;\"> Healing Hands is a new healing  spell. The paladin radiates heals from him or herself, almost like a  Healing Stream Totem. It has a short range, but a long enough duration  that the paladin can cast other heals while Healing Hands remains  active. 15-second cooldown. 6-second duration.<\/span><\/p>\n<p><strong>Guardian of Ancient Kings (level 85):<\/strong> <span style=\"color: #3366ff;\"> Summons a temporary  guardian that looks like a winged creature of light armed with a sword.  The visual is similar to that of the Resurrection spell used by the  paladin in Warcraft III. The guardian has a different effect depending  on the talent spec of the paladin. For Holy paladins, the guardian heals  the most wounded ally in the area. For Protection paladins, the  guardian absorbs some incoming damage. For Retribution paladins, it  damages an enemy, similar to the death knight Gargoyle or the Nibelung  staff. 3-minute cooldown. 30-second duration (this might vary depending  on which guardian appears).<\/span><\/p>\n<p><span style=\"color: #3366ff;\">Next you will find a list of some of the paladin spell and ability  changes, followed by our intentions for improving each talent tree for  the release of Cataclysm. There will be further changes, but those  revealed below should offer some insight into our goals. <\/span><span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><strong><span style=\"text-decoration: underline;\">Changes to Abilities and Mechanics<\/span><\/strong> <span style=\"color: #3366ff;\"><br \/>\n<\/span><\/p>\n<ul><span style=\"color: #3366ff;\"><br \/>\n<\/span><\/p>\n<li><span style=\"color: #3366ff;\">Crusader Strike will be a core ability for all paladins, gained  at level 1. We think the paladin leveling experience is hurt by not  having an instant attack. Retribution will be getting a new talent in  its place that either modifies Crusader Strike or replaces it  completely.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Cleanse is being rebalanced to work with the new dispel  system. It will dispel defensive magic (debuffs on friendly targets),  diseases, and poisons.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Blessing of Might will provide the benefit of Wisdom as  well. If you have two paladins in your group, one will do Kings on  everyone and the other will do Might on everyone. There should be much  less need, and ideally no need, to provide specific buffs to specific  classes.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Holy Shock will be a core healing spell available to all  paladins.<br \/>\nNew Talents and Talent Changes<\/p>\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">We want to ease off the defensive capabilities of  Retribution and Holy paladins slightly. We think the powerful paladin  defenses have been one of the things holding Retribution paladins back,  especially in Arenas. One change we\u00e2\u20ac\u2122re considering is lowering Divine  Shield\u00e2\u20ac\u2122s duration by a couple of seconds. Having said that, Retribution  does pretty well in Battlegrounds, and Battlegrounds will be a much  bigger focus in Cataclysm since they can provide the best PvP rewards.  Furthermore, the healing environment of Cataclysm is going to be  different such that a paladin may not be able to fully heal themselves  during the duration of Divine Shield to begin with, so this may not be a  problem.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">We feel Retribution paladins need one more mechanic which  involves some risk of the player pushing the wrong button, making the  rotation a bit less forgiving. In addition, we want to add to this spec  more PvP utility. Right now the successes of the Retribution paladin in  PvP seem to be reduced to either doing decent burst damage, or just  being good at staying alive.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">We want to increase the duration of Sacred Shield to 30  minutes and keep the limit to one target. The intention is that the  paladin can use it on their main healing target. That said, we would  like to improve the Holy paladin toolbox and niche so that they don\u00e2\u20ac\u2122t  feel quite like the obvious choice for tank healing while perceived as a  weak group healer.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">We want to add to the Holy tree a nice big heal to  correspond with Greater Heal. Flash of Light remains a fast heal, but  will be more expensive to justify the cast speed. Holy Light will be the  go-to heal that has average efficiency and throughput. Beacon of Light  needs to be changed so that its benefit is letting the paladin heal two  targets at once, not letting the paladin get two heals for the mana cost  of one. It\u00e2\u20ac\u2122s intended to save GCDs and targeting time, not mana.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Holy paladins will use spirit as their mana regeneration  stat.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Protection paladins need a different rotation between  single-target and multi-target tanking. Likewise, we&#8217;re looking to add  the necessity to use an additional cooldown in each rotation.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Holy Shield will no longer have charges. It will be  designed to improve block chance while active, and will continue to  provide a small amount of damage and threat. <\/span><\/li>\n<\/ul>\n<p><span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><span style=\"text-decoration: underline;\"><strong>Mastery Passive Talent Tree Bonuses<\/strong><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><span style=\"text-decoration: underline;\">Holy<\/span> <span style=\"color: #3366ff;\"><br \/>\nHealing<br \/>\nMeditation<br \/>\n<strong>Critical Healing Effect<\/strong><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><span style=\"text-decoration: underline;\">Protection<\/span> <span style=\"color: #3366ff;\"><br \/>\nDamage Reduction<br \/>\nVengeance<br \/>\n<strong>Block Amount<\/strong><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><span style=\"text-decoration: underline;\">Retribution<\/span> <span style=\"color: #3366ff;\"><br \/>\nMelee Damage<br \/>\nMelee Critical Damage<br \/>\n<strong>Holy Damage<\/strong><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><strong>Meditation:<\/strong> <span style=\"color: #3366ff;\"> This is the spirit-to-mana conversion that the  priest, druid, and shaman healers also share.<\/span><\/p>\n<p><strong>Vengeance:<\/strong> <span style=\"color: #3366ff;\"> This is the damage-received-to-attack-power  conversion that all tanks share.<\/span><\/p>\n<p><strong>Critical Healing Effect:<\/strong> <span style=\"color: #3366ff;\"> When the paladin gets a crit on a  heal, it will heal for more.<\/span><\/p>\n<p><strong>Block Amount:<\/strong> <span style=\"color: #3366ff;\"> We want to keep the kit of the paladin as a  tank who blocks a lot. So by contrast, the warrior tank will sometimes  get critical blocks, but the paladin will absorb more damage with normal  blocks.<\/span><\/p>\n<p><strong>Holy Damage:<\/strong> <span style=\"color: #3366ff;\"> Any attack that does Holy damage will have its  damage increased.<\/span><\/p>\n<p><span style=\"color: #3366ff;\">This concludes this Cataclysm preview for the paladin class. The  development of these changes will continue to evolve in the coming  months. Please be sure to provide any feedback and thoughts you might  have on what was covered here.<\/span><\/p><\/blockquote>\n<p>And here&#8217;s the additional clarification information posted by Nethaera:<\/p>\n<blockquote><p><span style=\"color: #3366ff;\">Here&#8217;s a bit more clarification on some of these  changes.  Also, please keep in mind that this is merely a preview and  we&#8217;ll still have more to go in testing up to and including any other  changes that aren&#8217;t listed here in the preview.<\/span><\/p>\n<p>We&#8217;ve updated the Flash of Light reference to make it a bit more  clear in the original post as follows.<\/p>\n<ul><span style=\"color: #3366ff;\">Flash of Light remains a fast heal, but will be more expensive  to justify the cast speed. Holy Light will be the go-to heal that has  average efficiency and throughput. Beacon of Light needs to be changed  so that its benefit is letting the paladin heal two targets at once, not  letting the paladin get two heals for the mana cost of one. It\u00e2\u20ac\u2122s  intended to save GCDs and targeting time, not mana.<\/span><\/ul>\n<p><span style=\"color: #3366ff;\"> <\/span><\/p>\n<p>In addition we\u00e2\u20ac\u2122re changing the paladin heal design to match that of  the other healers. Holy Light is the middle heal. It\u00e2\u20ac\u2122s very efficient,  but not particularly fast and doesn\u00e2\u20ac\u2122t have a lot of throughput. Flash of  Light will be the faster heal that costs more mana. (Currently paladins  sort of flip the model around by having a fast, efficient heal.) Holy  paladins can talent into an additional heal that is like a giant Holy  Light. It might take three of these big heals (or two crits) to get a  tank from death\u00e2\u20ac\u2122s door back to 100% health.  <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p>Currently on live, Beacon of Light is a tool that allows paladins to  target more than just the main tank. In Cataclysm if it just doubles  their healing, it is going to be overpowered. We have two ways we might  handle this and we\u00e2\u20ac\u2122ll experiment to see which feels better. The first is  that Beacon only works on some heals, such as Flash of Light or Holy  Light (but not the big one). An alternative idea is that Beacon  increases the mana cost of a heal cast on a beaconed target, since  you\u00e2\u20ac\u2122re essentially getting a double heal. Under this model, Beacon  itself would cost no mana.  <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p>Also on the live realms currently, paladins have huge mana pools and  massive throughput. The trade-off is that they are excellent single  target healers and much weaker in other roles. We want paladins to be  slightly more interchangeable with other healers. In Cataclysm, you  should be able to have a Holy priest on the tank and a Holy paladin on  the raid. We\u00e2\u20ac\u2122re not sure we\u00e2\u20ac\u2122ll back off of the current healing roles  completely, but we definitely want to add more breadth to those whose  roles are currently too narrow.  <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p>As for the Guardian of Ancient Kings. First, it&#8217;s important to  understand that this is not a pet nor does it have a pet bar associated  with it. Second, it&#8217;s also not meant to last for very long. So, it&#8217;s not  a pet in the traditional sense.  It&#8217;s a friend in need when you need  it, but not a permanent companion.<\/p><\/blockquote>\n<p>There&#8217;s a couple other posts from Blizzard in the original thread, but none of them add anything relevant (in my opinion), they&#8217;re just answering little things &#8220;Am I being made into a Pet class&#8221; etc..<\/p>\n<p>Overall, I think that Blizzard has released some decent information for the Pallies, but they&#8217;ve kept a lot of it intentionally vague.<\/p>\n<p>I like the concept behind Blinding Shield, it works ok for Eadric the Pure in 5 man ToC, the final implementation of it will be interesting.\u00c2\u00a0 I also like that they&#8217;re giving different specs different talents to modify the same spell (in the case of Blinding Shield and the new Guardian spell).\u00c2\u00a0 Hopefully, as they revamp the skill trees they&#8217;ll continue that trend.<\/p>\n<p>I don&#8217;t think any of the other changes listed are significant, they&#8217;re interesting &#8211; some (like make Crusader Strike a baseline spell) should have been done long ago, and it&#8217;ll be interesting to see how they finally get implemented (and then, how quickly they get nerfed since they&#8217;ll go in as OP to begin with)&#8230; I am concerned by this one though:<\/p>\n<blockquote><p><span style=\"color: #3366ff;\">We want to ease off the defensive capabilities of  Retribution and Holy paladins slightly. We think the powerful paladin  defenses have been one of the things holding Retribution paladins back,  especially in Arenas. One change we\u00e2\u20ac\u2122re considering is lowering Divine  Shield\u00e2\u20ac\u2122s duration by a couple of seconds. Having said that, Retribution  does pretty well in Battlegrounds, and Battlegrounds will be a much  bigger focus in Cataclysm since they can provide the best PvP rewards.  Furthermore, the healing environment of Cataclysm is going to be  different such that a paladin may not be able to fully heal themselves  during the duration of Divine Shield to begin with, so this may not be a  problem.<\/span><\/p><\/blockquote>\n<p>Every other time Blizzard has tried to &#8216;ease off&#8217; on the survivability\/defensive capabilities of Ret or Holy, they inadvertently nerf Prot Pallies resulting in them undoing their changes.\u00c2\u00a0\u00c2\u00a0 Maybe this time, Blizz will have learned from their past mistakes and get it right&#8230; I doubt it, but it could happen.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Blizzard has released some of the class changes to all the classes for their upcoming expansion Catacylsm. I&#8217;m going to repost the Blizzard announcement (and any clarifying comments made afterwards), <a href=\"http:\/\/www.bigdamnheroes.org\/?p=402\" class=\"more-link\">[&hellip;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"Layout":"","jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[4],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p2BPLE-6u","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/402"}],"collection":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=402"}],"version-history":[{"count":0,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/402\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=402"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=402"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=402"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}