{"id":387,"date":"2012-01-31T09:33:43","date_gmt":"2012-01-31T16:33:43","guid":{"rendered":"http:\/\/www.bigdamnheroes.org\/?p=387"},"modified":"2012-01-31T09:33:43","modified_gmt":"2012-01-31T16:33:43","slug":"1-1-1-patch-is-live-for-tor","status":"publish","type":"post","link":"http:\/\/www.bigdamnheroes.org\/?p=387","title":{"rendered":"1.1.1 Patch is live for TOR!"},"content":{"rendered":"<p>Today&#8217;s maintenance (which ended early&#8230;yay!).. brought us the 1.1.1 patch from the test server..\u00c2\u00a0 lots of fixes in here, and this patch also includes the nerfs to Operative\/Scoundrel burst DPS.. so I&#8217;m sure the forums will explode with complaints today.\u00c2\u00a0 From a quick read of the changes, the only issue I really have with the nerfs.. is they nerfed the burst..but didn&#8217;t do anything to increase the sustained DPS.. so now the two ACs have less burst (due to PvP&#8230; I hate PvE nerfs due to PvP), with no apparent increase in sustained to keep them viable in PvE endgame.\u00c2\u00a0 We&#8217;ll have to see how it plays out.. but I predict a buff coming to Op\/Scoundrel in the next couple of patches to increase their sustained DPS.<\/p>\n<p>Patch notes after the jump&#8230;<\/p>\n<p><!--more--><\/p>\n<div>\n<div>\n<div>\n<div>\n<div>\n<blockquote><p><center><\/p>\n<h1>1.1.1 Patch Notes \u00e2\u20ac\u201d 1\/31\/2012<\/h1>\n<p><\/center><\/p>\n<h1>Classes and Combat<\/h1>\n<h2>General<\/h2>\n<ul>\n<ul>\n<ul>\n<li>Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.<\/li>\n<li>Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds.<\/li>\n<li>Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<h2>Jedi Knight<\/h2>\n<h3>Guardian<\/h3>\n<ul>\n<ul>\n<ul>\n<ul>\n<li>Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<h2>Jedi Consular<\/h2>\n<h3>Sage<\/h3>\n<ul>\n<ul>\n<ul>\n<ul>\n<li>Mental Alacrity: Now correctly costs no Force to activate.<\/li>\n<li>Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<h2>Smuggler<\/h2>\n<h3>Scoundrel<\/h3>\n<ul>\n<ul>\n<ul>\n<ul>\n<li>Flechette Round: Now provides 30% armor penetration while active.<\/li>\n<li>K.O.: This ability now knocks the target down for 1.5 seconds.<\/li>\n<li>Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<h2>Imperial Agent<\/h2>\n<h3>Operative<\/h3>\n<ul>\n<ul>\n<ul>\n<ul>\n<li>Acid Blade: Now provides 30% armor penetration while active.<\/li>\n<li>Jarring Strike: This ability now knocks the target down for 1.5 seconds.<\/li>\n<li>Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<h2>Bounty Hunter<\/h2>\n<h3>Mercenary<\/h3>\n<ul>\n<ul>\n<ul>\n<ul>\n<li>Sweeping Blasters can now be made free with Thermal Sensor Override.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<h3>Powertech<\/h3>\n<ul>\n<ul>\n<ul>\n<li>Oil Slick now correctly costs no heat to activate.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<h1>Flashpoints and Operations<\/h1>\n<h2>Flashpoints<\/h2>\n<h3>Directive 7<\/h3>\n<ul>\n<ul>\n<ul>\n<ul>\n<li>Bulwark&#8217;s Area of Effect cone abilities now properly fire in the direction Bulwark is facing.<\/li>\n<li>Some of Bulwark&#8217;s abilities were incorrectly susceptible to interruption. Bulwark is now immune to interrupts.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<h3>The False Emperor<\/h3>\n<ul>\n<ul>\n<ul>\n<ul>\n<li>Fixed a conversation that could cause the cinematic with Arkis Wode to function incorrectly.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<h3>The Foundry<\/h3>\n<ul>\n<ul>\n<ul>\n<ul>\n<li>Fixed an issue that could prevent the final fight in this Flashpoint from beginning after the cinematic.<\/li>\n<li>The final boss can no longer become stuck in an invulnerable state; there was still a small window where this could occur.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<h3>The Red Reaper<\/h3>\n<ul>\n<ul>\n<ul>\n<ul>\n<li>Lord Kherus now grants less experience.<\/li>\n<li>Some of Lord Kherus&#8217;s abilities have had their damage values adjusted to be more in line with the level of the Flashpoint.<\/li>\n<li>Players now enter into melee range with Lord Kherus in order to stop him from throwing crates.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<h2>Operations<\/h2>\n<h3>Eternity Vault<\/h3>\n<ul>\n<ul>\n<ul>\n<ul>\n<li>Players no longer randomly die in this Operation after being in Gharj&#8217;s lava.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<h3>Karagga&#8217;s Palace<\/h3>\n<ul>\n<ul>\n<ul>\n<ul>\n<li>Foreman Crusher&#8217;s enrage now includes a movement speed increase, allowing him to catch players who attempt to run.<\/li>\n<li>Fixed an issue that prevented the Materials Disposal Unit&#8217;s main control station from becoming useable again after the Operation Group is defeated by the G4-B3 Heavy Fabricator on 16-man Hard Mode.<\/li>\n<li>Fixed an issue that prevented the G4-B3 Heavy Fabricator from deploying the correct number of Proximity Pulse Mines and Security Stun Drones during combat.<\/li>\n<li>The damage from G4-B3 Heavy Fabricator&#8217;s sticky pulse grenade will scales appropriately for the selected Operation difficulty level.<\/li>\n<li>Karagga no longer fires his Unstable Energy twice in a row.<\/li>\n<li>Taking the shuttle after defeating Karagga no longer transports players to the incorrect hangar.<\/li>\n<li>Walls that were missing in Karagga&#8217;s Palace are now in place.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<h2>Bug Fixes<\/h2>\n<h3>General<\/h3>\n<ul>\n<ul>\n<ul>\n<li>Fixed an issue that prevented some players in Operations Groups from receiving credit for the missions &#8220;[WEEKLY] Deadly Operations,&#8221; &#8220;[WEEKLY] Galactic Operations,&#8221; and &#8220;Journey to the Belsavis Depths.&#8221; The entire Operations Group now receives credit when the objective is completed.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<h1>Items<\/h1>\n<h2>Bug Fixes<\/h2>\n<ul>\n<ul>\n<li>Comparative tooltips for researched items no longer have their stats reversed.<\/li>\n<\/ul>\n<\/ul>\n<h1>Missions and NPCs<\/h1>\n<h2>Missions<\/h2>\n<h3>Imperial<\/h3>\n<ul>\n<ul>\n<ul>\n<ul>\n<li>Declaration of War: The mission will now progress as intended when players interact with their ship&#8217;s holoterminal.<\/li>\n<li>Debriefing: The ship Holoterminal conversation related to this mission is no longer repeatable.<\/li>\n<li>The Eagle&#8217;s Nest: The Assassin&#8217;s Fortress mission is now correctly a prerequisite for this mission.<\/li>\n<li>Number One with a Bullet: Corrected an issue that prevented Bounty Hunters from leaving The Founder.<\/li>\n<li>The Mandalorian Killer: Thendys Noori no longer continues to heal Kellian Jarro after she has surrendered.<\/li>\n<li>Reallocation: The final mission conversation will now begin as intended when players interact with their ship&#8217;s holoterminal.<\/li>\n<li>The Voice of Darkness: Fixed an issue that could cause Class Story mission progression to enter an incorrect state.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<h3>Republic<\/h3>\n<ul>\n<ul>\n<ul>\n<ul>\n<li>Death Spiral: Fixed an issue that prevented Jedi Knights who completed the Commander Rayfel encounter from using the shuttle back to Belsavis Orbital Station.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<h2>NPCs<\/h2>\n<h3>Bug Fixes<\/h3>\n<ul>\n<ul>\n<ul>\n<li>Kintan Behemoths no longer occasionally walk on top of trees when in combat.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<h1>PvP<\/h1>\n<h2>Warzones<\/h2>\n<h3>General<\/h3>\n<ul>\n<ul>\n<ul>\n<ul>\n<li>Fixed an issue that could prevent players from receiving mission rewards for completing Warzones.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<h3>Voidstar<\/h3>\n<ul>\n<ul>\n<ul>\n<ul>\n<li>Players are no longer able to climb out of the attacking team spawn area in the hangar before the match starts.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<h2>World PvP<\/h2>\n<h3>Ilum<\/h3>\n<ul>\n<ul>\n<ul>\n<li>Additional base turrets now protect the taxi location inside each faction&#8217;s base.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<h1>Space Combat<\/h1>\n<h2>General<\/h2>\n<ul>\n<ul>\n<li>Added two daily mission commendations to the high-level space dailies Operation Ascendant Pride (Imperial) and Operation New Eclipse (Republic).<\/li>\n<\/ul>\n<\/ul>\n<h1>UI<\/h1>\n<h2>General<\/h2>\n<ul>\n<ul>\n<ul>\n<li>Attempting to loot an item in a group when the Master Looter is off-planet now generates an error message.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<h2>Bug Fixes<\/h2>\n<ul>\n<ul>\n<li>The leader of an Operations Group will no longer receive an incorrect message informing them that their companion has been dismissed.<\/li>\n<\/ul>\n<\/ul>\n<h1>Miscellaneous Bug Fixes<\/h1>\n<ul>\n<ul>\n<li>Special items related to different editions of the game have been re-sent if they were deleted by the mail system prior to being claimed.<\/li>\n<\/ul>\n<\/ul>\n<\/blockquote>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Today&#8217;s maintenance (which ended early&#8230;yay!).. brought us the 1.1.1 patch from the test server..\u00c2\u00a0 lots of fixes in here, and this patch also includes the nerfs to Operative\/Scoundrel burst DPS.. <a href=\"http:\/\/www.bigdamnheroes.org\/?p=387\" class=\"more-link\">[&hellip;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"Layout":"","jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[3],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p2BPLE-6f","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/387"}],"collection":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=387"}],"version-history":[{"count":0,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/387\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=387"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=387"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=387"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}