{"id":263,"date":"2011-12-02T13:21:37","date_gmt":"2011-12-02T20:21:37","guid":{"rendered":"http:\/\/www.bigdamnheroes.org\/?p=263"},"modified":"2011-12-02T13:21:37","modified_gmt":"2011-12-02T20:21:37","slug":"tor-patch-notes-121","status":"publish","type":"post","link":"http:\/\/www.bigdamnheroes.org\/?p=263","title":{"rendered":"TOR Patch Notes 12\/1"},"content":{"rendered":"<p>Patch notes for today&#8217;s patch, whole lot of fixes from last weekend..<\/p>\n<p>&nbsp;<\/p>\n<p>This should be the retail build.. I&#8217;m sure there will be a launch day patch, like for all other MMOs, with another round of bug fixes..<\/p>\n<p>&nbsp;<\/p>\n<p><!--more--><\/p>\n<pre>Welcome to Star Wars\u00e2\u201e\u00a2: The Old Republic\u00e2\u201e\u00a2\r\n\r\nBuild Date 2011.12.01\r\n\r\nPatch 0.742.27\r\n\r\nWelcome\r\n\r\nIf you encounter any issues while using the patcher, please exit and restart it.\r\nFor more information on the test, view the Test Details.\r\nTo discuss this with other testers, access the Game Tester Forums.\r\nNote that you may need to log into the website to view the above links properly.\r\n\r\nIf you encounter any issues that prevent you from playing the game, please e-mail testing@swtor.com and we will do our best to address your concern quickly and efficiently. May the Force be with you!\r\n\r\nBuild Notes\r\n\r\nGeneral\r\n\r\nExperience gains on Origin Worlds have been adjusted to help solo players reach level 10 more easily.\r\nImproved the overall performance of vanity pets.\r\nUsing the \/stuck command will no longer kill the player unless a safe location cannot be determined. Players can now only use \/stuck every 120 seconds.\r\nMoving to a new planet instance no longer uses the player\u00e2\u20ac\u2122s Quick Travel cooldown.\r\nMail sent to another player will now have a 30 minute delay.\r\nClasses and Combat\r\n\r\nGeneral\r\n\r\nFurther improved and balanced all class content above level 30.\r\nSlightly increased mouse targeting distance.\r\nImplemented improvements that increase the responsiveness of combat actions.\r\nTab targeting now more accurately takes into account which enemies are on screen.\r\nTab targeting can now select enemies at a longer range.\r\nPlayers can now use ground-targeted area of effect attacks in a 360 degree area around their character, regardless of what direction they are facing.\r\nJedi Knight\r\n\r\nGeneral\r\n\r\nJedi Knights can now obtain the \u00e2\u20ac\u0153Master\u00e2\u20ac\u009d title.\r\n\r\nSentinel\r\n\r\nHealing done by Zen has been decreased to 1% per tick while Juyo Form is active.\r\n\r\nBug Fixes\r\n\r\nForce critical bonuses conferred by Focused Resonance now display properly on the character sheet.\r\nSith Warrior\r\n\r\nGeneral\r\n\r\nSith Warriors can now obtain the \u00e2\u20ac\u0153Darth\u00e2\u20ac\u009d title.\r\n\r\nMarauder\r\n\r\nHealing done by Berserk has been decreased to 1% per tick while Juyo Form is active.\r\n\r\nBug Fixes\r\n\r\nForce critical bonuses conferred by Dark Resonance now display properly on the character sheet.\r\nJedi Consular\r\n\r\nGeneral\r\n\r\nForce Potency now increases the range of Telekinetic Throw.\r\nEach use of Telekinetic Throw now uses a charge of Force Potency.\r\nPlayers are no longer able to cancel Force Lift\u00e2\u20ac\u2122s debuff by right-clicking it.\r\n\r\nShadow\r\n\r\nInfiltration\r\n\r\nSituational Awareness now reduces the Force cost of Whirling Blow and no longer reduces the cooldown of Cloud Mind.\r\nSith Inquisitor\r\n\r\nGeneral\r\n\r\nRecklessness now increases the range of Force Lightning.\r\nEach use of Force Lightning now uses a charge of Recklessness.\r\nPlayers are no longer able to cancel Whirlwind\u00e2\u20ac\u2122s debuff by right-clicking it.\r\n\r\nAssassin\r\n\r\nDeception\r\n\r\nResourcefulness now reduces the Force cost of Lacerate and no longer reduces the cooldown of Cloud Mind.\r\nSmuggler\r\n\r\nGeneral\r\n\r\nCover now has a 1-second cooldown.\r\nRecuperate can no longer be used from cover.\r\n\r\nScoundrel\r\n\r\nScrapper\r\n\r\nFlechette Round now causes the next Shoot First or Back Blast to deal additional bleed damage and increases armor penetration by 50% for a moderate duration. It is not affected by the global cooldown and does not break stealth.\r\nSucker Punch now requires 15 energy and has had its damage output decreased by 15%.\r\nFlying Fists\u00e2\u20ac\u2122 damage output has been decreased by 15%.\r\nSawed-Off now affects Flechette Round instead of Blaster Whip.\r\n\r\nImperial Agent\r\n\r\nGeneral\r\n\r\nCover now has a 1-second cooldown.\r\nExplosive Probe\u00e2\u20ac\u2122s animation now correctly displays when the probe is resisted by an enemy.\r\nRecuperate can no longer be used from cover.\r\n\r\nOperative\r\n\r\nConcealment\r\n\r\nAcid Blade now causes the next Hidden Strike or Backstab to deal additional poison damage and increases armor penetration by 50% for a moderate duration. It is not affected by the global cooldown and does not break stealth.\r\nILaceration now requires 15 energy and has had its damage output decreased by 15%.\r\nCollateral Strike\u00e2\u20ac\u2122s damage output has been decreased by 15%.\r\nWaylay now affects Acid Blade instead of Shiv.\r\n\r\nTrooper\r\n\r\nGeneral\r\n\r\nAdjusted resource bar visuals for ammo gain and use.\r\n\r\nBug Fixes\r\n\r\nFixed an issue that prevented the skill Kolto Recharge from healing as intended.\r\nConcussive Force now properly increases the knockback distance of Concussive Charge.\r\nGeneral Combat Bug Fixes\r\n\r\nFixed an issue that caused multi-hit attacks to sometimes deal damage upon miss or deflect from the enemy.\r\nCalling a Medical Probe upon death now properly applies damage to equipment the player is wearing.\r\nThe cooldown for calling a Medical Probe will now properly increase in phased areas.\r\nCompanion Characters\r\n\r\nGeneral\r\n\r\nCompanion Characters now vocalize less frequently during combat.\r\nCompanion Characters are now silent when entering stealth modes.\r\nCompanion names now display as \u00e2\u20ac\u0153PLAYERNAME\u00e2\u20ac\u2122s Companion.\u00e2\u20ac\u009d\r\nCrew Skills\r\n\r\nGeneral\r\n\r\nAdded implants to the schematic filter for the crafting window and to trainers.\r\nSlightly increased critical chance for crafting and missions for Orange difficulty tasks.\r\n\r\nCrafting Skills\r\n\r\nCybertechs can now craft modifiable Droid armor.\r\nCybertech and Artifice modifications and enhancements have been updated.\r\nCrafted relics and space upgrades now bind to the character when equipped.\r\nCrafted items are no longer created with pre-slotted modifications.\r\n\r\nGathering Skills\r\n\r\nThe highest-level gathering nodes now spawn more regularly on Corellia and in the high-level mission area on Belsavis.\r\n\r\nMission Skills\r\n\r\nAdjusted mission costs across all skill levels.\r\nTreasure Hunting relics now bind to the character when equipped.\r\nLuxury Fabrics and Underworld Metals are now obtained through different missions.\r\nInvestigation Mission Discoveries now yield Researched Compounds.\r\nRich yields no longer always provide Artifact quality resources.\r\nMission rewards now include higher quantities of Prototype quality crafted materials.\r\n\r\nBug Fixes\r\n\r\nFixed an issue where Crafting schematics were not properly updating within the schematic trainer..\r\nLearned Biochem schematics no longer disappear from the Crafting window.\r\nPrototype and Artifact quality crafted weapons now have the correct weapon damage values.\r\nReverse engineering mode no longer toggles off after reverse engineering an item.\r\nItems of less than Premium quality can no longer be reverse engineered.\r\nCorrected refresh and mission tier issues.\r\nWeapon damage and armor ratings listed on schematics now indicate these values on the resulting crafted items correctly.\r\nCertain Prototype quality schematics for Artifice are no longer assigned to Synthweaving.\r\nFlashpoints and Operations\r\n\r\nGeneral\r\n\r\nFlashpoint missions can now be obtained at level-appropriate locations on most planets with complementary shuttle service to the Republic or Imperial Fleet.\r\nFlashpoint mission levels have been adjusted to more accurately reflect their difficulty.\r\nEarly-level Flashpoint bosses are now slightly less difficult.\r\nNightmare Mode Operations are now significantly more challenging.\r\nCorrected an issue that prevented Codex entries associated with Nightmare Mode from unlocking.\r\n\r\nFlashpoints\r\n\r\nThe Black Talon\r\n\r\nYadira Ban\u00e2\u20ac\u2122s difficulty in Hard Mode has been increased.\r\n\r\nBringing Down the Hammer\r\n\r\nBattlelord Kreshan now drops loot.\r\n\r\nColicoid War Games\r\n\r\nThis Flashpoint has undergone a difficulty balance pass.\r\nThe final boss no longer continually respawns.\r\n\r\nDirective 7\r\n\r\nBulwark\u00e2\u20ac\u2122s mechanics now function properly.\r\n\r\nThe Esseles\r\n\r\nVokk\u00e2\u20ac\u2122s difficulty in Hard Mode has been increased.\r\nLieutenant Isric\u00e2\u20ac\u2122s difficulty has been corrected in Hard Mode.\r\n\r\nThe False Emperor\r\n\r\nNormal Mode bosses now inflict less burst damage.\r\nBoss mechanics in this Flashpoint now function properly in Normal and Hard Mode.\r\n\r\nThe Foundry\r\n\r\nA normal enemy NPC in this Flashpoint no longer drops boss loot.\r\n\r\nOperations\r\n\r\nGeneral\r\n\r\nThe Operations lockout window now displays the current boss lockouts for your group members.\r\n\r\nEternity Vault\r\n\r\nNightmare Mode chests now contain loot.\r\nEnrage timers have been added to Annihilator Droid XRR-3 and Gharj.\r\nThe Ancient Pylon puzzle enemies now spawn.\r\nButton use timing for the Ancient Pylon puzzle has been corrected.\r\nThe Infernal Council fight no longer resets as soon as the fight begins.\r\nLava creatures now correctly spawn in the cave before Gharj.\r\n\r\nKaragga\u00e2\u20ac\u2122s Palace\r\n\r\nBonethrasher no longer enters a state that causes him to cease executing his combat mechanics.\r\n\r\nItems\r\n\r\nGeneral\r\n\r\nCustom items now appear with an orange border in the inventory. All Custom items are modifiable.\r\nThe Lhosan Racer is now a level 40 vehicle.\r\nIncreased the stat diversity of medium armor drops on Origin Worlds.\r\nThe cost of Droid armor is now comparable to the cost of other armor.\r\nRandom relics now bind to the character when equipped.\r\nModifiable Artifact quality items now only feature modification and enhancement slots.\r\nSome redundant random shield generators with Force stats have been replaced by random foci.\r\nDecreased the chance for lockboxes to contain higher-quality loot.\r\n\r\nVendors\r\n\r\nAll standard modification vendors now sell a basic set of base modifications.\r\nAll modification vendors that accept commendations now provide a consistent set of modification upgrades for each class.\r\nPrototype quality items sold by specialty goods vendors that accept credits can now also be found on the corresponding light, medium, and heavy armor vendors and weapon vendors.\r\nRepublic Fleet commendation vendors now sell the special ability items that their Imperial counterparts sell.\r\n\r\nBug Fixes\r\n\r\nThe speeder vendor on the Imperial Fleet Station now properly displays the vehicles for sale.\r\nHeavy Force armor no longer drops from levels one through nine.\r\nSome items with Social rank requirements can no longer be equipped without meeting the requirement.\r\nMany high-level items now have the correct appearance when worn.\r\nDroid armor can now be auctioned.\r\nSome Earpieces and Implants purchased with commendations are no longer mislabeled.\r\nLegacy\r\n\r\nAdvancement through Legacy Levels has been adjusted; it is now slower early on and does not increase dramatically as levels are gained.\r\nLegacy surnames are now displayed by default.\r\nMissions and NPCs\r\n\r\nGeneral\r\n\r\nExperience gained from completing missions has been increased.\r\nTaris (Republic) and Balmorra (Imperial) Bonus Series mission rewards are now the appropriate level.\r\n\r\nMissions\r\n\r\nRepublic\r\n\r\nMost Wanted: The weapon cache now provides a companion weapon.\r\n\r\nBug Fixes\r\n\r\nCorrected several missions that failed to grant item rewards correctly.\r\n\r\nNPCs\r\n\r\nGeneral\r\n\r\nDecreased the difficulty of several high-level class story bosses.\r\nNPCs will now attempt to enter cover when fired upon.\r\n\r\nBug Fixes\r\n\r\nStandard and Weak toughness enemies no longer regenerate health while under the effects of any 60-second crowd control abilities (such as Force Lift, Concussion Missle, etc).\r\nPvP\r\n\r\nGeneral\r\n\r\nThe center-screen message associated with the Deserter debuff now occurs after 50 seconds.\r\nThe decay time for Resolve has been significantly reduced, making characters susceptible to fewer crowd control effects over short periods of time.\r\nThe Glacial Fissure Imperial Med Center is now a safe area for Empire characters.\r\n\r\nPvP Items\r\n\r\nAdded two new, exclusive vehicles to rare spawn Outlaw\u00e2\u20ac\u2122s Den vendors.\r\nLevel 20 and level 40 PvP gear is now available from vendors on the Republic and Imperial Fleets.\r\nBattlemaster Gear Bags are now only available from daily and weekly PvP missions.\r\nBattlemaster implants and earpieces can now be purchased for Warzone and Mercenary Commendations.\r\nPvP vehicles now have Valor rank requirements.\r\nPvP lockboxes under level 50 now cost 30 Warzone Commendations.\r\nThe Overcharge consumable now increases expertise by 15% for 20 seconds.\r\nThe PvP Heal consumable now restores 35% of maximum health.\r\nValor rank requirements on items now function properly.\r\nExpertise has been added to many endgame PvP items.\r\n\r\nWarzones\r\n\r\nGeneral\r\n\r\nThe Combatant medal is now awarded at 75k damage.\r\nThe Healer medal is now awarded at 75k healing.\r\n\r\nAlderaan Civil War\r\n\r\nReduced the interaction time for the targeting console to 8 seconds.\r\nThe scoreboard now indicates which team score belongs to the player.\r\nThe large installation cannon now fires at the end of a match.\r\nScoring blasts from cannons now occur at roughly 20-second intervals and now remove 10 points of shield strength.\r\nArt for the sky in this Warzone has been improved.\r\nBug Fixes\r\n\r\nCorrected an issue that caused Republic players to see misaligned scores.\r\nSmall body type characters can no longer move behind the pipes near the side control nodes.\r\nSmall body type characters no longer become stuck in some areas of this Warzone.\r\nTurret shots no longer hit invisible collision areas while firing at the Imperial dropship.\r\nPlayers no longer receive a development debug message while interacting with turret control consoles.\r\nA visual error during the destruction animation for dropships has been corrected.\r\n\r\nHuttball\r\n\r\nThe ball now returns to a player in the combat space (or the middle if no player is in range) if a player uses Force Pull on a character carrying the ball to bring them into the safe area.\r\nPlayers can no longer hold the ball on the edge of their respawn zone.\r\nPerformance inside the Huttball Warzone has been increased.\r\nBug Fixes\r\n\r\nPlayers on the Frogdog team now properly lose the Deserter Detection debuff when they enter the combat area.\r\n\r\nVoidstar\r\n\r\nThe interaction time to plant bombs, extend the bridge, and lower fields has been reduced to 8 seconds.\r\nThe detonation countdown time has been increased to 20 seconds.\r\nAttackers will not advance to the next respawn point until at least one attacker reaches the next room.\r\nExtending the bridges and lowering the forcefields now count as progress when determining tiebreakers for matches where neither team reached the datacore.\r\nA platform has been added to the reactor room attacker spawn location to prevent fall damage.\r\nThe Voidstar intro cinematic has been improved.\r\nEnvironmental visual effects have been added to this Warzone.\r\nRadio transmission and broadcast audio (instructional and ambient) have been added.\r\nBug Fixes\r\n\r\nPlayers now teleport to the correct respawn location for their side when joining the Warzone after it has started.\r\nA crate that allowed players to bypass a forcefield has been removed.\r\nMapnotes now use the appropriate \u00e2\u20ac\u0153bomb planted\u00e2\u20ac\u009d icons when a bomb is placed on a door.\r\nThe bridges now appear extended correctly to players who were in the hangar room as the bridges were extended.\r\nThe Voidstar map on the loading screen is now correct.\r\nVoidstar maps now take recent geometry changes into account and have been updated.\r\nThe Revive window now closes properly between rounds.\r\nFixed an issue that could cause players to be teleported to the wrong location during the round transition.\r\nFixed an issue that could cause level matching in the matchmaking system to function improperly.\r\nCorrected an issue that caused players that were unflagged upon entering a Warzone to remain flagged after leaving one.\r\n\r\nWorld PvP\r\n\r\nBattle for Ilum\r\n\r\nThe War Effort buffs now have a new icon.\r\nAmbient music now plays during various events during the Battle for Ilum.\r\nBug Fixes\r\n\r\nCorrected an issue that could cause objectives to become stuck in the \u00e2\u20ac\u0153secured\u00e2\u20ac\u009d state.\r\nCorrected text inconsistencies in Battle for Ilum missions and objective notes.\r\nPlayers who load directly into the Western Shelf PvP area now properly receive the area status effect if a faction controls the area.\r\nThe Republic and Imperial Bases now properly play aerial bombardment explosions when a faction controls the zone.\r\nFixed a bug that could cause music events to not work properly when an Assault area was captured.\r\n\r\nThe Outlaw\u00e2\u20ac\u2122s Den (Tatooine)\r\n\r\nAdded two new, exclusive vehicles to the Outlaw\u00e2\u20ac\u2122s Den vendors.\r\nChests in Outlaw\u00e2\u20ac\u2122s Den now drop 20 Mercenary Commendations.\r\nBug Fixes\r\n\r\nMercenary Commendation chests no longer appear empty on being opened.\r\nThe text associated with the mission for Outlaw\u00e2\u20ac\u2122s Den has been corrected.\r\n\r\nBug Fixes\r\n\r\nAlacrity no longer reduces the channel time of interacting with objects inside Warzones.\r\nCharacters now receive appropriate stat bonuses when bolstered.\r\nPlayers are no longer awarded additional stealth time when reviving if they die inside an exhaustion area.\r\nPlayers can no longer toggle their PvP flag while in contested, Team Free-for-All, Free-for-All, or opposing faction regions.\r\nCorrected an issue that could cause characters to remain in combat longer than intended.\r\n\r\nSpace Combat\r\n\r\nGeneral\r\n\r\nPlayer and companion voiceovers now sound like they are coming from the ship intercom.\r\nEMP Generator damage is no longer scaled by the setting of your power conversion module.\r\nDecreased the experienced gained from daily Space Combat missions.\r\n\r\nUI\r\n\r\nGeneral\r\n\r\nWhen the Group Leader changes to the \u00e2\u20ac\u0153Master Loot\u00e2\u20ac\u009d setting, a message will now display to all members of the group or team.\r\nThe server select screen now more accurately indicates the population of each server.\r\nServers that are currently offline are now displayed at the bottom of the server list..\r\nRemoved the \/bug button from the User Interface. Players should now submit bugs using the Customer Service Portal.\r\nThe Inspect feature now shows some stats and other information that was previously missing.\r\nClicking on an item will now attach it to the mouse cursor.\r\nAdded the ability to right-click to add\/remove item modifications.\r\nMail can now be opened using a single click.\r\nThe loot window will now close if players select \u00e2\u20ac\u0153Take All,\u00e2\u20ac\u009d regardless of whether or not items require a group roll.\r\nRemoved the \u00e2\u20ac\u0153Show Coverbar\u00e2\u20ac\u009d button from the main UI.\r\nNameplate health bars now match their color to the text instead of always displaying as red.\r\nAdded a \u00e2\u20ac\u0153Character Stuck\u00e2\u20ac\u009d button to the upper right corner of the Help Window.\r\nThe Trainer window no longer displays empty tabs.\r\nIcons for high-level Commendation items now indicate the item type they provide.\r\nThe visual and sound effects for a player duel challenge have been updated.\r\nStackable items are now grouped together in the loot window.\r\nCharacter limitations will now display in the error message when players enter a name that is too long.\r\nThe game credits can now be viewed by pressing the \u00e2\u20ac\u0153Credits\u00e2\u20ac\u009d button while on the character select screen.\r\nThe cinematics menu on the character select screen now functions properly.\r\n\r\nOperations\r\n\r\nThe Operations lockout window now displays the current boss lockouts for your group members.\r\nInformation available on the Operation lockout window is now easier to understand and displays correctly.\r\nAnnouncements in Operations are now more distinct.\r\nOperation raidframes can now be toggled on and off.\r\n\r\nQuickslots\r\n\r\nPlayers will no longer be asked for confirmation when dragging items off the quickslot bar.\r\nQuickslot bars will no longer duplicate when activating extended bars.\r\nPassive abilities can no longer be moved to the quickslot bar.\r\n\r\nChat\r\n\r\nUsing \/group in chat will now send communications to the highest group level (i.e. Operations Teams will take precedence over groups).\r\nChat channel input now defaults to \/general instead of \/say.\r\nSome chat commands have been changed. The following commands now work when used followed by player-created chat channel names: \/cjoin, \/cleave, \/cinvite, \/ckick, \/mute, and \/unmute.\r\nFixed a bug that could cause the Chat window to be placed off-screen with some monitor configurations.\r\n\r\nCodex\r\n\r\nAdded or corrected images for many Codex entries and tutorials.\r\nAdded several new Codex entries for Ilum.\r\n\r\nTooltips\r\n\r\nAdded several new tooltips.\r\nImproved the explanation of rested experience in the experience tooltip.\r\nRepair tooltips no longer display stats if the values are 0.\r\nPlayer tooltips now display when a player is marked as Looking for Group.\r\nSpace Combat ability items now have tooltips.\r\n\r\nSocial\r\n\r\nThe Social Center will now update Looking For Group status more frequently and displays Looking For Group comments by default.\r\nThe UI no longer displays the Quick Group button when players select a character from the opposite faction.\r\nUpdated the art for Social Center notifications.\r\nInspecting other players now displays their values for Valor.\r\nReduced the number of available titles from alignment, social, and some missions.\r\n\r\nTutorials\r\n\r\nAdded level requirements to some tutorials.\r\nClarified the wording of many tutorials.\r\nClosing the tutorial window now closes all read tutorials.\r\nAdded new tips to loading screens and adjusted many tips such that they will display at more relevant times.\r\n\r\nGalactic Trade Network\r\n\r\nImproved the overall UI for the GTN.\r\nAdded many new category and subcategory filter choices.\r\nFixed category issues that could cause incorrect listings or other GTN problems.\r\n\r\nPreferences\r\n\r\nPlayers can now map the mouse wheel up and down to any game function, and the Camera Zoom In\/Out can be mapped to keys.\r\nRemoved several obsolete entries from the Preferences Menu.\r\nMoved some preferences to make them easier to find.\r\nPreference tooltips will now indicate which options will result in better performance.\r\nChat fade is now toggled off by default.\r\nThe \u00e2\u20ac\u0153Social invites as Social Center messages\u00e2\u20ac\u009d preference is now toggled off by default.\r\nPlayers will now have fifteen seconds to confirm after changing the game resolution.\r\nThe Automatic Cover bar can now be disabled via the Preferences Menu.\r\nAdded a preference that will cause the map to flash red while in combat.\r\nAdded a preference to toggle off the Legacy Bar.\r\n\r\nMaps\r\n\r\nUpdated the appearance of the minimap filter toggle buttons.\r\nUnusable enemy vendors no longer display on the map.\r\nCrew Skill trainers now show up correctly on the map and minimap.\r\n\r\nPvP\r\n\r\nThe UI no longer enters a bad state when it is reloaded at the end of a Warzone match.\r\nThe Warzone invitation window now reappears if it is active when the player loads into another area.\r\nThe character sheet now correctly displays bolstered weapon damage inside Warzones.\r\nPvP Codex images have been added for PvP unlockable entries.\r\n\r\nBug Fixes\r\n\r\nThe server login queue now displays more accurate estimations.\r\nThe maximum count of Codex entries now displays correctly for all planets.\r\nCorrected several incorrect preference tooltips.\r\nPreferences defaults now have the correct initial settings.\r\nShift+F12 can now be remapped.\r\nFixed an issue that caused chat to be unviewable when switching from portrait to widescreen.\r\nPlayers no longer lose their chat reply target upon area transition.\r\nThe active companion bar no longer remains occasionally after unsummoning a companion.\r\nThe Looking for Group icon no longer displays on the nameplates of players that are not looking for groups.\r\nFixed an issue that could cause a player\u00e2\u20ac\u2122s Legacy to incorrectly display other player characters\u00e2\u20ac\u2122 Legacy.\r\nThe player\u00e2\u20ac\u2122s castbar can no longer incorrectly display another character\u00e2\u20ac\u2122s castbar.\r\nAddressed an issue that caused the minimap arrow to sometimes point in the wrong direction and display an incorrect location.\r\nThe Friends List now updates properly to display friends who are online.\r\nTrades are now cancelled when the trade window is closed.\r\nThe character sheet now resets when reloading the UI with Ctrl+U.\r\nFixed an issue with character rotation in the Item Preview window.\r\nFixed an issue that caused inventory tabs to incorrectly display their capacity.\r\nItems with very high prices no longer display incorrectly.\r\nItem preview now works correctly with item hyperlinks.\r\nSocial notifications (like group invitations) now display and behave properly.\r\nFixed a tooltip bug that could cause \u00e2\u20ac\u0153Main Hand\u00e2\u20ac\u009d to incorrectly display in red text.\r\nMany incorrect icons have been replaced.\r\nMiscellaneous Bug Fixes\r\n\r\nDark Side appearances should now always be visible to other players.\r\nPlayers who initially lose conversation rolls will now correctly gain bonuses to future rolls until a roll is won.\r\nCharacters now face forward and move at full speed when strafing right or left.\r\nPlayers will no longer be dismounted when speaking to a vendor.\r\nPlayers are no longer invulnerable after surrendering in a duel.\r\nFixed an issue that was causing lag in Warzones and Flashpoints.\r\nUsing strafe after using backwards strafe will now allow the character to move at full speed.\r\nPlayers no longer receive rewards for participating in a single-player conversation with guests.\r\nFixed several issues that caused weapons to not sheath or unsheath properly.\r\nGroupmates that are too far away or are in another phase when a chest is looted are no longer eligible to roll on that chest\u00e2\u20ac\u2122s loot.\r\nMade overall improvements to the profanity filter.\r\nFrench and German game clients now have their own profanity filters.\r\nInvalid names can no longer be created by the random name generator.\r\n\r\nDisclaimer: While we make every effort to include all changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted. If you see something missing, please notify us at testing@swtor.com.<\/pre>\n","protected":false},"excerpt":{"rendered":"<p>Patch notes for today&#8217;s patch, whole lot of fixes from last weekend.. &nbsp; This should be the retail build.. I&#8217;m sure there will be a launch day patch, like for <a href=\"http:\/\/www.bigdamnheroes.org\/?p=263\" class=\"more-link\">[&hellip;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"Layout":"","jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[3],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p2BPLE-4f","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/263"}],"collection":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=263"}],"version-history":[{"count":0,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/263\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=263"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=263"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=263"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}