{"id":14,"date":"2010-04-18T17:59:25","date_gmt":"2010-04-18T23:59:25","guid":{"rendered":"http:\/\/www.thrallatemybaby.com\/?p=14"},"modified":"2010-04-18T17:59:25","modified_gmt":"2010-04-18T23:59:25","slug":"wow-warrior-catacylsm-changes","status":"publish","type":"post","link":"http:\/\/www.bigdamnheroes.org\/?p=14","title":{"rendered":"WoW: Warrior Catacylsm Changes"},"content":{"rendered":"<p>Next on our list of announced Cataclysm class changes&#8230; The Warrior!<\/p>\n<p>It&#8217;s important to keep in mind while reading the Warrior changes, that Blizzard has announced that they are going to normalize rage generation (again).\u00c2\u00a0 You may recall that they tried that way back in Burning Crusade&#8230;and the results were&#8230; well&#8230; not pretty.\u00c2\u00a0 With any luck, Blizz will have better success this time around.\u00c2\u00a0 Warrior is one of the classes I haven&#8217;t ever leveled all the way to level cap at some point, so, while I understand the basics of the class.. I don&#8217;t know enough to comment on the pros\/cons of the changes.\u00c2\u00a0 So go read Tankspot or Elitist Jerks for commentary on this one<\/p>\n<p><!--more--><\/p>\n<p>Link to original announcement is <a href=\"http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=24038612592&amp;sid=1\" target=\"_blank\">here<\/a>.<\/p>\n<blockquote><p><span style=\"color: #3366ff;\">World of Warcraft: Cataclysm will bring with it  several changes to class talents and abilities. Here you will get a  glimpse into some of the changes we have in store for the warrior. The  information you&#8217;re about to read is not complete, and is only meant to  act as a preview for some of the exciting new things to come.<\/span><\/p>\n<p><strong><span style=\"text-decoration: underline;\">New Warrior Abilities<\/span><\/strong> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><strong>Inner Rage (Level 81)<\/strong> <span style=\"color: #3366ff;\">: Whenever the character reaches a full  100 Rage, he or she will gain a buff that causes attacks to consume 50%  more Rage and do 15% more damage for a short amount of time. This is a  passive ability so it won&#8217;t need to be activated by the player. The goal  for this ability is to provide a benefit for hitting max Rage instead  of it feeling like a penalty. However, we also don&#8217;t want warriors to  feel like they&#8217;re supposed to pool Rage and do nothing until they hit  100, so we&#8217;ll be closely monitoring how this plays out during the beta  testing, and making adjustments as needed.<\/span><\/p>\n<p><strong>Gushing Wound (Level 83)<\/strong> <span style=\"color: #3366ff;\">: This ability will apply a bleed  effect to the target. If the target moves, the bleed gains an extra  stack and refreshes its duration, up to a maximum of three stacks. The  ability is currently planned to have no cooldown, cost 10 Rage, and have  a 9-second duration. Gushing Wound is designed to be weaker than Rend  with one stack, but better with three stacks, which will be reached when  fighting a moving target.<\/span><\/p>\n<p><strong>Heroic Leap (Level 85)<\/strong> <span style=\"color: #3366ff;\">: This ability makes the character leap  at their target and apply the Thunder Clap ability to all enemies in  the area when they land. Heroic Leap will be usable in Battle Stance and  shares a cooldown with Charge, but the Juggernaut and Warbringer  talents will allow Heroic Leap to be used in any stance and possibly  while in combat. The cooldown for this ability might be longer than the  Charge ability, but it will also apply a stun effect so you can make  sure the target will still be there when you land.<\/span><\/p>\n<p><strong><span style=\"text-decoration: underline;\">Changes to Abilities and Mechanics<\/span><\/strong> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p>In addition to learning new abilities, you&#8217;ll see changes to other  abilities and mechanics with which you&#8217;re already familiar. This list  and the summary of talent changes below it are by no means  comprehensive, but they should give you a good sense of what we intend  for each spec.<\/p>\n<ul><span style=\"color: #3366ff;\"><br \/>\n<\/span><\/p>\n<li><span style=\"color: #3366ff;\">Heroic Strike will no longer be an &#8220;on next swing&#8221; attack, as we  are removing this mechanic in Cataclysm. To keep the niche of Heroic  Strike as a Rage dump, it will become an instant attack, but will cost  between 10 and 30 Rage. This ability will not be usable until you have  10 Rage, but if you have more than 10, it will consume up to 30, adding  additional damage for each point of Rage consumed above the base 10.  Other abilities, such as Cleave, Execute, and Maul (for druids) will  work similarly. The goal is to provide players with an option where if  you can&#8217;t afford the Rage, you don&#8217;t push the button, but if you have  excess Rage, you can push it a lot.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Battle Shout, Commanding Shout, and possibly Demoralizing  Shout will work more like the death knight&#8217;s Horn of Winter ability.  Specifically, these shouts will cost no resources, generate rage in  addition to their current effects, and be on a short cooldown.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Whirlwind will hit an unlimited number of targets, but only  for 50% of weapon damage. The intent is for this ability to be used in  multi-target scenarios and not on single targets.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Overall, heals cast by players in Cataclysm will be a lower  number relative to players&#8217; health than the current game. So to make  the Mortal Strike debuff less mandatory but still useful in PvP, Mortal  Strike will reduce healing by only 20%. All equivalent debuffs,  including the Shadow priest and Frost mage debuffs, will be for 20% less  healing. At the moment we aren&#8217;t considering giving this debuff to  anyone else, though we will certainly consider PvP utility for  historically under-represented specs that use other mechanics.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Sunder Armor will be reduced to three stacks instead of  five, and still provide only a 4% reduction in armor per stack. We want  to make this debuff easier to apply and less of a damage swing when it  falls off.<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #3366ff;\"><br \/>\n<strong><span style=\"text-decoration: underline;\">New Talents and Talent Changes<\/span><\/strong><\/span><\/p>\n<ul><span style=\"color: #3366ff;\"><br \/>\n<\/span><\/p>\n<li><span style=\"color: #3366ff;\">The Furious Sundering talent in the Fury tree will make the  Sunder Armor ability cause 25\/50% weapon damage and reduce the threat  generated by 50\/100%.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">The Mace and Poleaxe Specialization talents in the Arms  tree will be removed. These provided just passive stats, which are not  the kinds of talents we want to design in the future. We will keep the  Sword Specialization talent, but it will be changed to a talent that  applies to all types of weapons.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">As a Fury talent, Booming Voice will increase the Rage  generated by shouts.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">While we like how Titan&#8217;s Grip plays, we recognize some  warriors liked the Fury tree because of the really fast swings that  dual-wielding one-handed weapons could provide. Therefore, we&#8217;re  planning to try out a talent called Single-Minded Fury that is parallel  to Titan&#8217;s Grip and will provide a large boost to the damage of a pair  of one-handed weapons.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Several talents that reduce the Rage cost of abilities will  be changed to focus on increased damage for those abilities instead.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">The new Arms talent called Disarming Nature will make  successful disarms cause the target to cower in fear for 5\/10 seconds.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Another new Arms talent called Blitz will make the Charge  ability hit for extra damage. The amount will possibly vary depending on  the distance travelled.\n<p><\/span><\/li>\n<li><span style=\"color: #3366ff;\">Improved Pummel, a Fury talent, will cause a successful  interrupt to generate 10\/20 Rage.<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #3366ff;\"><br \/>\n<strong><span style=\"text-decoration: underline;\">Mastery Passive Talent Tree Bonuses<\/span><\/strong><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><span style=\"text-decoration: underline;\">Arms<\/span> <span style=\"color: #3366ff;\"><br \/>\nMelee Damage<br \/>\nArmor Penetration<br \/>\n<strong>Bonus Swing<\/strong><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><span style=\"text-decoration: underline;\">Fury<\/span> <span style=\"color: #3366ff;\"><br \/>\nMelee Damage<br \/>\nMelee Haste<br \/>\n<strong>Enrage Intensity<\/strong><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><span style=\"text-decoration: underline;\">Protection<\/span> <span style=\"color: #3366ff;\"><br \/>\nDamage Reduction<br \/>\nVengeance<br \/>\n<strong>Critical Block Chance<\/strong><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><strong>Bonus Swing<\/strong> <span style=\"color: #3366ff;\">: This is similar to the Sword Specialization  talent that is currently in the game, but Bonus Swing will work on all  attacks and with all weapons. You have a chance to proc a free, instant  weapon swing that hits for 50% damage.<\/span><\/p>\n<p><strong>Enrage Intensity<\/strong> <span style=\"color: #3366ff;\">: Every benefit of being enraged is  increased. This includes doing more damage\/healing\/ etc. from abilities  like Bloodrage, Death Wish, Enrage, Berserker Rage, and Enraged  Regeneration.<\/span><\/p>\n<p><strong>Critical Block Chance<\/strong> <span style=\"color: #3366ff;\">: As we mentioned in the stat changes  preview, block rating is changing to a chance to block 30% of a melee  swing&#8217;s damage. Protection warriors have a chance that the block will be  a critical block and block for 60% of a melee swing&#8217;s damage instead.  There will likely be talents available to push the amount blocked even  higher.<\/span><\/p>\n<p><strong>Vengeance<\/strong> <span style=\"color: #3366ff;\">: This is a mechanic to ensure that tank damage  (and therefore threat) doesn&#8217;t fall behind as damage-dealing classes  improve their gear during the course of the expansion. All tanking specs  will have Vengeance as their second talent tree passive bonus.   Whenever a tank gets hit, Vengeance will give them a stacking attack  power buff equal to 5% of the damage done, up to a maximum of 10% of the  character&#8217;s un-buffed health. For boss encounters, we expect that tanks  will always have the attack power bonus equal to 10% of their health.  The 5% and 10% bonuses assume 51 talent points have been put into the  Protection tree. These values will be smaller at lower levels.   Remember, you only get this bonus if you have spent the most talent  points in the Protection tree, so you won&#8217;t see Arms or Fury warriors  running around with it. Vengeance will let us continue to make tank gear  more or less the way we do today \u00e2\u20ac\u201c there will be some damage-dealing  stats, but mostly survival-oriented stats. Druids typically have more  damage-dealing stats even on their tanking gear, so their Vengeance  benefit may be smaller, but overall the goal is for all four tanks do  about the same damage when tanking.<\/span><\/p>\n<p>We hope you enjoyed this preview, and we&#8217;re looking forward to  hearing your thoughts and feedback on these additions and changes.  Please keep in mind that this information represents a work in progress  and is subject to change as development on Cataclysm continues.  <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><strong>Cataclysm Stat &amp; System Changes<\/strong> <span style=\"color: #3366ff;\">: <a onclick=\"return warn(this)\" href=\"http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=23425636414&amp;sid=1\" target=\"_new\">http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=23425636414&amp;sid=1<\/a><\/span> <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p><strong>Mastery System Preview<\/strong> <span style=\"color: #3366ff;\">: <a onclick=\"return warn(this)\" href=\"http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=23710210871&amp;sid=1\" target=\"_new\">http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=23710210871&amp;sid=1<\/a><\/span><\/p><\/blockquote>\n<p>Clarification posts:<\/p>\n<blockquote><p><span style=\"color: #3366ff;\">&#8220;All equivalent debuffs&#8221; means if you have the debuff  today, you will have it in Cataclysm, but at 20% healing received. To  avoid further confusion, we are talking about Mortal Strike, Furious  Strikes, Wound Poison, Aimed Shot, Permafrost and Improved Mind Blast.<\/span><\/p>\n<p>We are also strongly considering having all of these effect cause  the same debuff, called Mortal Wounds, which is a physical effect and  therefore undispellable. This allows the behavior to be more consistent  regardless of who is applying it and lets us consider things like how  easy it should be to dispel poisons (since Mortal Wounds would not be  affected).  <span style=\"color: #3366ff;\"> <\/span><\/p>\n<p>Heals will be smaller and health pools will be larger in Cataclysm,  so we don&#8217;t expect Mortal Wounds to feel as mandatory as it does today,  but this is clearly the kind of thing that will require a lot of  playtesting and feedback.<\/p>\n<p><span style=\"color: #3366ff;\"><br \/>\n<\/span><\/p>\n<p><span style=\"color: #3366ff;\">Almost all dots will crit. The exception will be  things like Deep Wounds and Ignite because those are already the product  of a crit. Rend will crit.<\/span><\/p>\n<p>We are really striving for scaling parity for the various specs and  classes. This means that stats like haste and crit can&#8217;t be awesome for  some characters and terrible for others. Most abilities need to benefit  from haste and crit.<\/p>\n<p><span style=\"color: #3366ff;\"><br \/>\n<\/span><\/p>\n<p><span style=\"color: #3366ff;\">Here are some follow ups based on what is being  discussed.<\/span><\/p>\n<p><strong>Q:<\/strong> <span style=\"color: #3366ff;\"> Will the rotation for a Fury Warrior just be Bloodthirst  and Slam with Heroic Strike to burn off rage?<br \/>\n<strong>A:<\/strong> We think Fury is going to end up needing another attack in  there for single-target fights. Furious Sundering was intended more as  having to Sunder being less of a penalty, but at only 3 stacks, it may  not end up being a big deal and we don\u00e2\u20ac\u2122t want Fury to feel like they  have to purchase a talent that they may not always use. We don\u00e2\u20ac\u2122t want  Whirlwind to be a good button against single targets however. It  essentially gets \u00e2\u20ac\u0153free\u00e2\u20ac\u009d damage against groups of targets when it\u00e2\u20ac\u2122s  effective at using against single targets. It\u00e2\u20ac\u2122s okay if warriors still  do more damage in fights where they can use Cleave and similar attacks  often, but right now it\u00e2\u20ac\u2122s too extreme.<\/span><\/p>\n<p><strong>Q:<\/strong> <span style=\"color: #3366ff;\"> Are one-handed Fury warriors going to be competing with  rogues for one-handed weapons?<br \/>\n<strong>A:<\/strong> This is unlikely.  Rogues and shaman will want one-handers  with Agility, while warriors and death knights will want them with  Strength. I won\u00e2\u20ac\u2122t be surprised when one of these classes picks up the  other\u00e2\u20ac\u2122s weapon as it could be an upgrade simply based on the damage, but  it won\u00e2\u20ac\u2122t be optimal.<\/span><\/p>\n<p><strong>Q:<\/strong> <span style=\"color: #3366ff;\"> Why are warriors not getting some kind of AoE tanking  tool?<br \/>\n<strong>A:<\/strong> We think the newly buffed Thunder Clap plus Shockwave are  sufficient abilities for AoE tanking. The design of Vengeance should  make sure that threat generation doesn\u00e2\u20ac\u2122t start to slip behind as the dps  characters gear up. It\u00e2\u20ac\u2122s not our intention that tanks face a constant  struggle to generate enough threat, even in group situations, but we  also don\u00e2\u20ac\u2122t want threat to be totally irrelevant either. The danger for  tanking too many creatures should also be tank death not threat  management.<\/span><\/p>\n<p><strong>Q:<\/strong> <span style=\"color: #3366ff;\"> Is only Sunder Armor being changed?<br \/>\n<strong>A:<\/strong> Rogue Expose Armor and other abilities that apply a  similar debuff are being changed accordingly. They will all provide the  same debuff at 12% armor reduction.<\/span><\/p>\n<p><strong>Q:<\/strong> <span style=\"color: #3366ff;\"> What about rage loss when changing stances?<br \/>\n<strong>A:<\/strong> We still want the act of changing stances to require more  consideration than just clicking two buttons to use the ability you  want. One idea we are going to explore is that you don\u00e2\u20ac\u2122t lose rage when  you change stances, but you won\u00e2\u20ac\u2122t gain additional rage for a short  period of time after changing. This lets you say swap to do an Execute  without losing your rage bar, but still keeps the idea that shifting  constantly comes with inherent efficiency risks.<\/span><\/p>\n<p><strong>Q:<\/strong> <span style=\"color: #3366ff;\"> Is the intent of Gushing Wound that warriors constantly  ask for targets to be kited around?<br \/>\n<strong>A:<\/strong> No, it\u00e2\u20ac\u2122s intended to be a bonus when you\u00e2\u20ac\u2122re in an  encounter where the target either moves around a lot (Ex. BONNNNE  STORMMMM-ing Marrowgar) or just has to be moved around a lot (say Lich  King). Warriors shouldn\u00e2\u20ac\u2122t have the expectation of forcing every PvE  opponent to move but it would be entertaining to watch this (from a  third party perspective). :)<\/span><\/p><\/blockquote>\n<p>All in all, the changes don&#8217;t look to bad, and Blizzard definitely appears to be trying to &#8216;freshen&#8217; things up with the Expansion.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Next on our list of announced Cataclysm class changes&#8230; The Warrior! It&#8217;s important to keep in mind while reading the Warrior changes, that Blizzard has announced that they are going <a href=\"http:\/\/www.bigdamnheroes.org\/?p=14\" class=\"more-link\">[&hellip;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"Layout":"","jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[4],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p2BPLE-e","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/14"}],"collection":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=14"}],"version-history":[{"count":0,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/14\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=14"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=14"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=14"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}