{"id":1204,"date":"2013-09-20T21:48:33","date_gmt":"2013-09-21T03:48:33","guid":{"rendered":"http:\/\/www.bigdamnheroes.org\/?p=1204"},"modified":"2013-09-20T21:48:33","modified_gmt":"2013-09-21T03:48:33","slug":"hangar-patch-4","status":"publish","type":"post","link":"http:\/\/www.bigdamnheroes.org\/?p=1204","title":{"rendered":"Hangar &#8211; Patch 4"},"content":{"rendered":"<p>CIG is pushing out the next round of updates for the Hangar module as we speak. \u00c2\u00a0So, fire up those launchers, and get to patching.<\/p>\n<p>&nbsp;<\/p>\n<p>No new ships added in this patch, but there are a TON of bug fixes, updates, and some stuff classified as feature additions. \u00c2\u00a0It looks like most of the new additions are more &#8216;behind the scenes&#8217; type things to get ready for additional functionality (working buttons, sinks, etc..)..<\/p>\n<p>Full patch notes available <a href=\"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/13277-Star-Citizen-Patch-4\" target=\"_blank\">here<\/a>, and copy\/pasted after the jump.<\/p>\n<p><!--more--><\/p>\n<p>&nbsp;<\/p>\n<ul>\n<li>Patch Notes\n<ul>\n<li>Additions\n<ul>\n<li>ADD\u00c2\u00a0adding temp animation for passenger dismount<\/li>\n<li>ADD\u00c2\u00a0iradarsignaturesystem which keeps track of all the iradarsignature created<\/li>\n<li>ADD\u00c2\u00a0added placeholder billboard swf<\/li>\n<li>ADD\u00c2\u00a0dded interior glass with it\u00e2\u20ac\u2122s own environment map of the cockpit. for bug cbd-500<\/li>\n<li>ADD\u00c2\u00a0added interior glass with it\u00e2\u20ac\u2122s own environment map of the cockpit. for bug cbd-500<\/li>\n<li>ADD\u00c2\u00a0adding new defaultspaceships entity archetypes library for use with vehicle mods and default equipment for space ships<\/li>\n<li>ADD\u00c2\u00a0adding psd file to it\u00e2\u20ac\u2122s own folder<\/li>\n<li>ADD\u00c2\u00a0ik for the turret joysticks<\/li>\n<li>ADD\u00c2\u00a0freelancer \u00e2\u20ac\u201c flagged the copilot seat as a driver<\/li>\n<\/ul>\n<\/li>\n<li>Bug Fixes\n<ul>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0audio ogg issue should now be fixed, cleaned up the ambient code so we only have one play sound function, integrated ssn fixes for our audio system, integrated a fix for ssn\u00e2\u20ac\u2122s javascript cod<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0finally found the stupid registry bug that was causing massive headaches as well as added a check so the installer will tell you if the product is already installed<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0add many more landscape and portrait resolutions to the list cbd-378 #resolve<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0enabled disable ambient when focus of window is changed<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0changed display name from hammer propulsion hmx 4.4 to hammer propulsion hm 4.4.<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0fix flickering decals in the discount hangar cbd-97<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0business hangar. landing pads show up in the business hangar again. didn\u00e2\u20ac\u2122t notice it when i dropped the spawnpoints for the floating ships<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0setting the pilot seat to reference a different animation layer to allow the seat to rotate properly in other levels.<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0temporary bug fix for if you are patching and it takes longer then 1 hour the launcher will check for updates, find none and move you forward to the patch complete status even thou you are s<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0fixing sound setup for greycat ptv \u00e2\u20ac\u201c splitting up sound event groups into \u00e2\u20ac\u0153engine\u00e2\u20ac\u009d and \u00e2\u20ac\u0153functionality\u00e2\u20ac\u009d and also setting up required hard coded names for sounds used in game.<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0\u00e2\u20ac\u201c aurora (all variants) fixing pilot seat entry bbox to not be accessible from outside. fixing interior bbox to allow pilot seat to be entered. setting up right side ladder for all auroras<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0adding the wav file back since ogg is boned, and adding in some console logging to help with debugging launcher issues.<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0fixing intial config.ismuted doesn\u00e2\u20ac\u2122t exist so sound doesn\u00e2\u20ac\u2122t play<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0adding back the torso ik disable when in a vehicle, fixes a camera snap when entering the hornet<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0player jumping. couple things. cryaction and cryphysics had instant and accumulated jumping flipped. fixed that so the enums are correct in cryaction. added a new jump that doesn\u00e2\u20ac\u2122t accumu<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0cbd-473 don\u00e2\u20ac\u2122t display @use_mounted if item already in use<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0cbd-479 cargo not showing up in business hangar. screwed up on initial pad offset. worked in discount and deluxe because their z is very close to 0.<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0cbd-496 reduced character sprint multiplier<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0[cbd-485] adjusted buggy first person view velocity and bounds<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0cbd-505 reposition the 3rd person pilot cameras for the constellation<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0cbd-508 adjust the first-person crouch view offset a little to avoid seeing the top of the player\u00e2\u20ac\u2122s legs<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0cbd-503 fix a crash when exiting the game during a vehicle enter action<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0cbd-501 restore previous fov when exiting cockpit view<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0prevent a crash in both vehiclebarrelweapon and vehicleweapon by checking if the item is in use and if the vehicle pointer is valid before updating its item status<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0cbd-516 adjusted freelancer thirdperson minimum zoom<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0radar is disabled in the hangar<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0cbd-513 disable vehicle weapons based on the vehicle\u00e2\u20ac\u2122s weaponsenabled flag<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0hangar flair. put bounds on item ports so they don\u00e2\u20ac\u2122t roll into reserved ports. some flair items where there is only 1 port reserved will only spawn once flair item if extra are owned.<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0rsi-1031 re-enable turn speed parameter for player animation blending<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0rsi-1785 adjust animation blend to allow the player to play the full run animation when moving at full speed<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0fixed disabling of seat events<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0fix for cbd-477 and cbd-482 introduced new item type \u00e2\u20ac\u0153mainthurster\u00e2\u20ac\u009d to allow distinguish between maneuver and main thrusters<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0fixed xml namining on talon missile racks to have missilerackparams instead of missilerack<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0fixing missile rack reference on f7c to use proper talon missile rack<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0fix to front landing gear on hornet \u00e2\u20ac\u201c setting up proper offset location for front landing gear helper pos<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0disable all dx10.1 or earlier gpu\u00e2\u20ac\u2122s for amd &amp; nvidia<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0remove the geometry that causes flickering decals.<\/li>\n<li>BUG\u00c2\u00a0FIX\u00c2\u00a0resized floors to be tile friendly.<\/li>\n<\/ul>\n<\/li>\n<li>New Features\n<ul>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0adjusted top wing hardpoint pivot positions.<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0added new pilot seat back in. i was informed that there currently isn\u00e2\u20ac\u2122t code support for swappable chairs.<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0added very basic support for multiple driving seats.<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0updated position of geo on the top wing hardpoints.<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0new filter flag to indicate that something is \u00e2\u20ac\u0153locked\u00e2\u20ac\u009d for drag or interactive<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0adding basic interaction fgs used in connie switches<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0setup switches for kitchen table, beds, and bathroom \u00e2\u20ac\u201c door, toilet, showerdoor and prepping for both gunner seats<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0added a missing piece of collision<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0cvar to switch between toggle and press\/hold activation of holotable<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0added function to set the physics type on a vehicle<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0grav pallets<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0updated door collision. fixed pivot that was causing a piece of collision to extend too far. capped geo that was missing.<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0fixed collision on the door parts. fixed pivot that was causing one piece to extend out too far. fixed uncapped geo.<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0implemented splash screen for game startup<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0fix texture path ref in material<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0setting up quick post action to close canopy and ladder when entering hornet seat<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0deluxe hangar buggy track layers<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0\u00e2\u20ac\u201c anvil hornet ball turret<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0vehicle passenger orbit view<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0hangar deluxe buggy track handling<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0added intial implementation of the vehicle signature system<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0added vehicle item cooler<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0added vehicle item signature dector<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0passenger interior views<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0item ports on items<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0tech<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0added vehicleitemidentifier with params<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0cbd-487 and cbd-436 \u00e2\u20ac\u201c holotable will fade the lights back in once player walks away, also it will only be interactable within a minimum distance<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0[rsi-789] vehicle networking \u00e2\u20ac\u201c set the bits for the networking of vehiclemovementspaceship values to 16 instead of 5<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0\u00e2\u20ac\u201c fixed the locator_locomotion<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0\u00e2\u20ac\u201c gun mesh dissapeared \u00e2\u20ac\u201c fixed now<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0added interior glass with it\u00e2\u20ac\u2122s own environment map of the cockpit. for bug cbd-500<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0\u00e2\u20ac\u201c uploaded the arc corp 300 thruste engine nozzle<\/li>\n<li>NEW\u00c2\u00a0FEATURE\u00c2\u00a0setup proper rotation parts on ball turret<\/li>\n<\/ul>\n<\/li>\n<li>New Features\n<ul>\n<li>OPTIMIZE\u00c2\u00a0splitted object update per renderer<\/li>\n<li>OPTIMIZE\u00c2\u00a0optimized menurenderer3dmodelmgr update loop<\/li>\n<\/ul>\n<\/li>\n<li>Tweaks\n<ul>\n<li>TWEAK\u00c2\u00a0geo updates.<\/li>\n<li>TWEAK\u00c2\u00a0removing a decal\u00e2\u20ac\u00a6again.<\/li>\n<li>TWEAK\u00c2\u00a0\u00e2\u20ac\u201c removed turret hardpoint<\/li>\n<li>TWEAK\u00c2\u00a0\u00e2\u20ac\u201c tweaked material file and textures \u00e2\u20ac\u201c added an extra detail and blendmap to give the hull texture some more detail and intrest.<\/li>\n<li>TWEAK\u00c2\u00a0tweaking hornet glass material to have noshadow on it to allow light to pass through glass<\/li>\n<\/ul>\n<\/li>\n<li>Updates\n<ul>\n<li>UPDATE\u00c2\u00a0changed tractor to size 2<\/li>\n<li>UPDATE\u00c2\u00a0merged in updated right side door.<\/li>\n<li>UPDATE\u00c2\u00a0rsi-409 first attempt at setting surface ids so that footsteps sound correct<\/li>\n<li>UPDATE\u00c2\u00a0fixed names on left door parts. updated pivots on top wing hardpoints.<\/li>\n<li>UPDATE\u00c2\u00a0updating loadout for aurora ln<\/li>\n<li>UPDATE\u00c2\u00a0fixing part name mismatch<\/li>\n<li>UPDATE\u00c2\u00a0enabled engines for the movement seat actions for all the ships. hangar ships still won\u00e2\u20ac\u2122t be able to move since when the hangar spawns them it turns off their engines.<\/li>\n<li>UPDATE\u00c2\u00a0adding workbench flair item back to discount hangar<\/li>\n<li>UPDATE\u00c2\u00a0gloves mesh fix, and inside elbow wrinkes tweak<\/li>\n<li>UPDATE\u00c2\u00a0database.xml adding a buggy to deluxe hangar at index 1<\/li>\n<li>UPDATE\u00c2\u00a0fixed replace me ball when mounting on certain hardpoints<\/li>\n<li>UPDATE\u00c2\u00a0deluxe hangar. updates for deluxe buggy track<\/li>\n<li>UPDATE\u00c2\u00a0deluxe hangar. removed test assets i accidently left in for the buggy track<\/li>\n<li>UPDATE\u00c2\u00a0tech setup for hornet ball turret<\/li>\n<li>UPDATE\u00c2\u00a0detached and removed old wing weapons. moved, renamed, reparented, hard points for wing weapons.<\/li>\n<li>UPDATE\u00c2\u00a0rigged and animated recoils<\/li>\n<li>UPDATE\u00c2\u00a0updated with hardpoints. removed weapons per task and added hardpoints in their place. fixed quite a few decals that were crashed too far into geo. removed some duplicate geo. removed environ<\/li>\n<li>UPDATE\u00c2\u00a0fixed some uv issues and started making damage geo. checking in so that others can use this while i am on another task.<\/li>\n<li>UPDATE\u00c2\u00a0\u00e2\u20ac\u201c updated animation<\/li>\n<li>UPDATE\u00c2\u00a0rigged weapon for animation. found out weapon is no longer part of any ship. holding off on animation.<\/li>\n<li>UPDATE\u00c2\u00a0fixed missing texture hornet lightshaft<\/li>\n<li>UPDATE\u00c2\u00a0\u00e2\u20ac\u201c updated animations<\/li>\n<li>UPDATE\u00c2\u00a0\u00e2\u20ac\u201c updated animaiton to match the new character animatin<\/li>\n<li>UPDATE\u00c2\u00a0\u00e2\u20ac\u201c fixed locator locomotion animation<\/li>\n<li>UPDATE\u00c2\u00a0\u00e2\u20ac\u201c updated steering wheel animatin and fixed the passenger pos nodes to be in the right spot<\/li>\n<li>UPDATE\u00c2\u00a0rigged and animated recoil<\/li>\n<li>UPDATE\u00c2\u00a0added recoil animation to behring m3a_laser<\/li>\n<li>UPDATE\u00c2\u00a0cleaning pass<\/li>\n<li>UPDATE\u00c2\u00a0revising footststeps a bit<\/li>\n<li>UPDATE\u00c2\u00a0\u00e2\u20ac\u201c updated<\/li>\n<li>UPDATE\u00c2\u00a0updated turret chair animations and geometry on constellation<\/li>\n<li>UPDATE\u00c2\u00a0updated and re-checked animations in constellation<\/li>\n<li>UPDATE\u00c2\u00a0updated constellation fixes in geometry, animations and texture<\/li>\n<li>UPDATE\u00c2\u00a0\u00e2\u20ac\u201c updated something<\/li>\n<li>UPDATE\u00c2\u00a0rigged and animated recoil<\/li>\n<li>UPDATE\u00c2\u00a0assigned recoil animation for behring_m4a_laser<\/li>\n<li>UPDATE\u00c2\u00a0rigged and animated recoil<\/li>\n<li>UPDATE\u00c2\u00a0assigned recoil animation for behring_mk_iv_laser<\/li>\n<li>UPDATE\u00c2\u00a0adding landingpad_helper to constellation<\/li>\n<li>UPDATE\u00c2\u00a0\u00e2\u20ac\u201c fixed texture file paths<\/li>\n<li>UPDATE\u00c2\u00a0\u00e2\u20ac\u201c broke out each barrel, added muzzle helpers and updated animation<\/li>\n<li>UPDATE\u00c2\u00a0updated avatarcreationmachine<\/li>\n<li>UPDATE\u00c2\u00a0rear door ditional segments added for better angle when opened, misc fixes on geo and uvs<\/li>\n<li>UPDATE\u00c2\u00a0rigged and animated<\/li>\n<li>UPDATE\u00c2\u00a0changed muzzle_out to dummy object<\/li>\n<li>UPDATE\u00c2\u00a0changed the muzzle_out to dummy objects<\/li>\n<li>UPDATE\u00c2\u00a0business bug fixes including missing geo behind glass to block vis area and create a new reflection pass mtl for the floor.<\/li>\n<li>UPDATE\u00c2\u00a0business cry files have been updated for bug fixes including floor reflections and window into vis area.<\/li>\n<li>UPDATE\u00c2\u00a0rigged and animated<\/li>\n<li>UPDATE\u00c2\u00a0update nvidia gpu list to include newer and mobile gpus.<\/li>\n<li>UPDATE\u00c2\u00a0updated animations on the copilot seats and the turret seats.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>CIG is pushing out the next round of updates for the Hangar module as we speak. \u00c2\u00a0So, fire up those launchers, and get to patching. &nbsp; No new ships added <a href=\"http:\/\/www.bigdamnheroes.org\/?p=1204\" class=\"more-link\">[&hellip;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"Layout":"","jetpack_post_was_ever_published":false,"jetpack_publicize_message":"Hangar - Patch 4 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