{"id":1131,"date":"2013-07-16T16:19:45","date_gmt":"2013-07-16T22:19:45","guid":{"rendered":"http:\/\/www.bigdamnheroes.org\/?p=1131"},"modified":"2013-07-16T16:19:45","modified_gmt":"2013-07-16T22:19:45","slug":"patch-tuesday-now-about-that-cdu","status":"publish","type":"post","link":"http:\/\/www.bigdamnheroes.org\/?p=1131","title":{"rendered":"Patch Tuesday! Now, about that CDU"},"content":{"rendered":"<p>It&#8217;s Patch day over at MechWarrior Online (2nd patch of the month, and they did confirm we&#8217;ll at least get a small patch on the 30th, as they try and get as much in as possible for Launch in September).<\/p>\n<p>Today&#8217;s patch gives us the C-Bill versions of the Victor (and a corresponding sale on Camo patterns for them), a new Champion &#8216;Mech (The Atlas-RS (C)), graphical bug fixes, the new heat scale (overheating has also been tweaked to start causing damage at 100% heat, not 120% &#8211; which makes more sense to me), buff to SRM damage (back to the 2.0 they are in table top), crosshair shake has been reduced further, and you can now pick what map you drop on for the proving grounds.<\/p>\n<p>Not a ton of stuff in today&#8217;s patch, but the new Heat Scale (to minimize those 6 PPC alpha strikes) is worth the patch alone&#8230;\u00c2\u00a0 Get patched.. and get in the game!<\/p>\n<p>Doesn&#8217;t look like we&#8217;re getting a Creative Director Update this month, and the PGI folks have been strangely silent when asked about it (previous CDUs have hit by the 4th of the month).\u00c2\u00a0 But, since we&#8217;re on patch 2 of the month.. it&#8217;s pretty safe to say a CDU at this point wouldn&#8217;t provide any information, since everything has pretty much been patched in already.<\/p>\n<p>Full patch notes after the break.\u00c2\u00a0 Or, click <a href=\"http:\/\/mwomercs.com\/game\/patch-notes\" target=\"_blank\">here <\/a>to read them on the MWO site.<\/p>\n<p><!--more--><\/p>\n<p>Patch Notes July 16th, 2013<\/p>\n<p>Open Beta Update #21<\/p>\n<p>Upcoming Patch &#8211; Tuesday July 16th @ 10AM \u00e2\u20ac\u201c 1PM PDT<\/p>\n<p>Patch Number:\u00c2\u00a0 1.2.231<\/p>\n<p>Change Log<\/p>\n<p>UPDATE<\/p>\n<p>Greetings MechWarriors<\/p>\n<p>Top 10 Awesome things in this patch.\u00c2\u00a0 #inmyopinion<\/p>\n<p>Number 10. Visual bug Fixes \u00e2\u20ac\u201c Bye Bye Flickering terrain!\u00c2\u00a0 #thatisbetter<\/p>\n<p>Number 9. Performance Improvements!\u00c2\u00a0 We\u00e2\u20ac\u2122ve been hard at work optimizing the code so 12 v 12 won\u00e2\u20ac\u2122t hurt your frames as much. #cantwaitfor12vs12<\/p>\n<p>Number 8.\u00c2\u00a0 The Victor is available for C-bills now!\u00c2\u00a0 Those with mech bays and fat C-bill accounts are recommended to purchase this \u00e2\u20ac\u02dcMech immediately.\u00c2\u00a0 #greatmech<\/p>\n<p>Number 7.\u00c2\u00a0 Victor Customization \u00e2\u20ac\u201c Now that you own a Victor, it\u00e2\u20ac\u2122s time to customize your mech. I recommend Buccaneer! #lookinggood<\/p>\n<p>Number 6.\u00c2\u00a0 The Atlas Champion is on sale. Stacking XP boosts from a Champion \u00e2\u20ac\u02dcMech and a Premium Account can get you all the XP\u00c2\u00a0 you need to Elite this mech. #getthosemodules<\/p>\n<p>Number 5. Jump jet crosshair shake frequency has been reduced.\u00c2\u00a0 #nomotionsick<\/p>\n<p>Number 4. Testing Ground Map Selection &#8211; Finally you can pick which map you&#8217;re testing your mech in! #choices<\/p>\n<p>Number 3.\u00c2\u00a0 Streak SRM Targeting \u00e2\u20ac\u201c This is pretty in depth so you may want to Read how it works in the patch notes #hitallthethings<\/p>\n<p>Number 2.\u00c2\u00a0 SRM Damage buff \u00e2\u20ac\u201c I can figuratively hear you cheering!\u00c2\u00a0 #brawlingahoy<\/p>\n<p>And the Number 1 awesome thing in this patch.<\/p>\n<p>Heat Scaling\u00c2\u00a0 \u00e2\u20ac\u201c I\u00e2\u20ac\u2122m not going to spoil this but go you should read up how it works in the patch notes.\u00c2\u00a0 #gamechanger<\/p>\n<p>There you have it MechWarriors!<\/p>\n<p>See you on the battlefield!<\/p>\n<p>Matt Newman<\/p>\n<p>Content<\/p>\n<p>New &#8216;Mechs<\/p>\n<p>Victor VTR-9K<\/p>\n<p>&#8211; Tonnage:\u00c2\u00a0 80<br \/>\n&#8211; Engine:\u00c2\u00a0 320<br \/>\n&#8211; Top Speed:\u00c2\u00a0 64.8 kph<br \/>\n&#8211; Max Engine Rating:\u00c2\u00a0 385<br \/>\n&#8211; Torso Movement:<br \/>\n&#8211; 90 degrees to each side.<br \/>\n&#8211; 20 degrees up and down.<br \/>\n&#8211; Arm Movement:<br \/>\n&#8211; 20 degrees to each side.<br \/>\n&#8211; 30 degrees up and down.<br \/>\n&#8211; Armor:\u00c2\u00a0 400 (Standard)<br \/>\n&#8211; Internal Structure:\u00c2\u00a0 Endo-Steel<br \/>\n&#8211; Weapons &amp; Equipment:<br \/>\n&#8211; Left Arm:\u00c2\u00a0 Medium Pulse Laser x2<br \/>\n&#8211; Left Torso:\u00c2\u00a0 SRM 4, CASE<br \/>\n&#8211; Right Torso:\u00c2\u00a0 CASE<br \/>\n&#8211; Right Arm:\u00c2\u00a0 Gauss Rifle<br \/>\n&#8211; Hardpoints:<br \/>\n&#8211; Left Arm:\u00c2\u00a0 3 Energy<br \/>\n&#8211; Left Torso:\u00c2\u00a0 2 Missile<br \/>\n&#8211; Right Torso:\u00c2\u00a0 1 AMS<br \/>\n&#8211; Right Arm:\u00c2\u00a0 1 Ballistic<br \/>\n&#8211; Heat Sinks:\u00c2\u00a0 15 Single<br \/>\n&#8211; Jump Jets:\u00c2\u00a0 4 (6 Max)<br \/>\n&#8211; ECM Capable?:\u00c2\u00a0 No<br \/>\n&#8211; Module Slots:\u00c2\u00a0 2<\/p>\n<p>Victor VTR-9B<\/p>\n<p>&#8211; Tonnage:\u00c2\u00a0 80<br \/>\n&#8211; Engine:\u00c2\u00a0 320<br \/>\n&#8211; Top Speed:\u00c2\u00a0 64.8 kph<br \/>\n&#8211; Max Engine Rating:\u00c2\u00a0 385<br \/>\n&#8211; Torso Movement:<br \/>\n&#8211; 90 degrees to each side.<br \/>\n&#8211; 20 degrees up and down.<br \/>\n&#8211; Arm Movement:<br \/>\n&#8211; 10 degrees to each side.<br \/>\n&#8211; 30 degrees up and down.<br \/>\n&#8211; Armor:\u00c2\u00a0 368 (Standard)<br \/>\n&#8211; Internal Structure:\u00c2\u00a0 Standard<br \/>\n&#8211; Weapons &amp; Equipment:<br \/>\n&#8211; Left Arm:\u00c2\u00a0 Medium Laser x2<br \/>\n&#8211; Left Torso:\u00c2\u00a0 SRM 4<br \/>\n&#8211; Right Arm:\u00c2\u00a0 AC\/20<br \/>\n&#8211; Hardpoints:<br \/>\n&#8211; Left Arm:\u00c2\u00a0 2 Energy<br \/>\n&#8211; Left Torso:\u00c2\u00a0 2 Missile<br \/>\n&#8211; Right Torso:\u00c2\u00a0 1 AMS<br \/>\n&#8211; Right Arm:\u00c2\u00a0 3 Ballistic<br \/>\n&#8211; Heat Sinks:\u00c2\u00a0 15 Single<br \/>\n&#8211; Jump Jets:\u00c2\u00a0 4 (4 Max)<br \/>\n&#8211; ECM Capable?:\u00c2\u00a0 No<br \/>\n&#8211; Module Slots:\u00c2\u00a0 2<\/p>\n<p>Victor VTR-9S<\/p>\n<p>&#8211; Tonnage:\u00c2\u00a0 80<br \/>\n&#8211; Engine:\u00c2\u00a0 320<br \/>\n&#8211; Top Speed:\u00c2\u00a0 64.8 kph<br \/>\n&#8211; Max Engine Rating:\u00c2\u00a0 385<br \/>\n&#8211; Torso Movement:<br \/>\n&#8211; 90 degrees to each side.<br \/>\n&#8211; 20 degrees up and down.<br \/>\n&#8211; Arm Movement:<br \/>\n&#8211; 10 degrees to each side.<br \/>\n&#8211; 30 degrees up and down.<br \/>\n&#8211; Armor:\u00c2\u00a0 336 (Standard)<br \/>\n&#8211; Internal Structure:\u00c2\u00a0 Standard<br \/>\n&#8211; Weapons &amp; Equipment:<br \/>\n&#8211; Left Arm:\u00c2\u00a0 Medium Laser x2<br \/>\n&#8211; Left Torso:\u00c2\u00a0 SRM 6<br \/>\n&#8211; Right Arm:\u00c2\u00a0 AC\/20<br \/>\n&#8211; Hardpoints:<br \/>\n&#8211; Left Arm:\u00c2\u00a0 2 Energy<br \/>\n&#8211; Left Torso:\u00c2\u00a0 3 Missile<br \/>\n&#8211; Right Torso:\u00c2\u00a0 1 AMS<br \/>\n&#8211; Right Arm:\u00c2\u00a0 2 Ballistic<br \/>\n&#8211; Heat Sinks:\u00c2\u00a0 15 Single<br \/>\n&#8211; Jump Jets:\u00c2\u00a0 4 (4 Max)<br \/>\n&#8211; ECM Capable?:\u00c2\u00a0 No<br \/>\n&#8211; Module Slots:\u00c2\u00a0 2<\/p>\n<p>New Champion Mech<\/p>\n<p>Atlas AS7-RS(C)<\/p>\n<p>&#8211; Tonnage:\u00c2\u00a0 100<br \/>\n&#8211; Engine:\u00c2\u00a0 325<br \/>\n&#8211; Top Speed:\u00c2\u00a0 52.6 kph<br \/>\n&#8211; Max Engine Rating:\u00c2\u00a0 360<br \/>\n&#8211; Torso Movement:<br \/>\n&#8211; 80 degrees to each side.<br \/>\n&#8211; 16 degrees up and down.<br \/>\n&#8211; Arm Movement:<br \/>\n&#8211; 40 degrees to each side.<br \/>\n&#8211; 30 degrees up and down.<br \/>\n&#8211; Armor:\u00c2\u00a0 608 (Standard)<br \/>\n&#8211; Internal Structure:\u00c2\u00a0 Endo-Steel<br \/>\n&#8211; Weapons &amp; Equipment:<br \/>\n&#8211; Left Arm:\u00c2\u00a0 Medium Laser x2, AMS<br \/>\n&#8211; Left Torso:\u00c2\u00a0 LRM 15 w\/ Artemis IV FCS x2<br \/>\n&#8211; Right Torso:\u00c2\u00a0 Gauss Rifle<br \/>\n&#8211; Right Arm:\u00c2\u00a0 Medium Laser x2<br \/>\n&#8211; Hardpoints:<br \/>\n&#8211; Left Arm:\u00c2\u00a0 2 Energy, 1 AMS<br \/>\n&#8211; Left Torso:\u00c2\u00a0 2 Missile<br \/>\n&#8211; Right Torso:\u00c2\u00a0 1 Ballistic<br \/>\n&#8211; Right Arm:\u00c2\u00a0 2 Energy<br \/>\n&#8211; Heat Sinks:\u00c2\u00a0 13 Double<br \/>\n&#8211; Jump Jets:\u00c2\u00a0 0 (0 Max)<br \/>\n&#8211; ECM Capable?:\u00c2\u00a0 No<br \/>\n&#8211; Module Slots:\u00c2\u00a0 2<br \/>\n&#8211; 10% XP Bonus<\/p>\n<p>Gameplay<\/p>\n<p>Heat Scale Addition<\/p>\n<p>Heat scale has been added to certain weapon systems.\u00c2\u00a0 This is a heat penalty applied to weapons that are fired in an Alpha Strike manner.\u00c2\u00a0 The following chart shows the MAXIMUM number of that weapon type that you can fire at the same time with no heat penalty.<\/p>\n<p>Weapon System\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a0Max No-Heat Penalty Alpha\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a0Scale Multiplier<br \/>\nPPC\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a02\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a07.0<br \/>\nERPPC\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a02\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a04.5<br \/>\nML\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a06\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a01.0<br \/>\nLL\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a02\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a02.8<br \/>\nAC\/20\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a01\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a024.0<br \/>\nSRM2\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a04\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a01<br \/>\nSRM4\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a04\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a01<br \/>\nSRM6\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a03\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a01<br \/>\nLRM15\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a02\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a02.8<br \/>\nSSRM\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a04\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a01.0<\/p>\n<p>Maximum Heat Threshold<\/p>\n<p>You will now take internal damage at 100+% heat.\u00c2\u00a0 Reduced from 120%<\/p>\n<p>SRM Damage Buff<\/p>\n<p>SRM damage increased from 1.5 to 2.0<\/p>\n<p>(Note: This is for SRMs only, not SSRMs)<\/p>\n<p>Streak Missile Changes<\/p>\n<p>Streak missiles will now target limbs more directly instead of near the joints. There are now 7 distinct locations a streak can target, the locations have been placed in the arms, legs, and left\/right\/center torso. The current weighting for a mech with all it&#8217;s components is as follows:<\/p>\n<p>Component\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a0%<br \/>\nLeft Arm\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a015<br \/>\nRight Arm\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a015<br \/>\nLeft Leg\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a015<br \/>\nRight Leg\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a015<br \/>\nLeft Torso\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a012<br \/>\nRight Torso\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a012<br \/>\nCenter Torso\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a016<br \/>\nTOTAL\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a0100<\/p>\n<p>As arms become destroyed, the weighting will be rebalanced proportionally. For example, if the right arm and or left arm of a target has been destroyed, the new weighting will be as follows:<\/p>\n<p>Component\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a0%\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a0Component\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a0%<br \/>\nLeft Arm\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a018\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a0(Left Arm)\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a00<br \/>\n(Right Arm)\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a00\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a0(Right Arm)\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a00<br \/>\nLeft Leg\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a018\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a0Left Leg\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a024<br \/>\nRight Leg\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a018\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a0Right Leg\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a024<br \/>\nLeft Torso\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a013.8\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a0Left Torso\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a015.6<br \/>\nRight Torso\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a013.8\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a0Right Torso\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a015.6<br \/>\nCenter Torso\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a018.4\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a0Center Torso\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a020.8<br \/>\nTOTAL\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a0100\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a0TOTAL\u00c2\u00a0\u00c2\u00a0 \u00c2\u00a0100<\/p>\n<p>Some other notes on the new streaks:<\/p>\n<p>&#8211; Legs that are destroyed will still be targeted by streaks.<br \/>\n&#8211; If an arm is initially targeted but is destroyed before the streak connects, it will auto target the neighbouring torso piece instead.<\/p>\n<p>Bug Fixes<\/p>\n<p>&#8211; Improved terrain flickering on all maps.<br \/>\n&#8211; Fixed an issue where users who used a Saitek x52 joystick experienced dead zones.<br \/>\n&#8211; Fixed an issue when chain firing AC 5 where the fourth shot would be delayed even though users should have been able to fire.<br \/>\n&#8211; Artillery Strike and Airstrike will cause the camera to shake when &#8216;Mech takes damage.<br \/>\n&#8211; If a user is zooming, in thermal vision or night vision while power down in testing grounds, the camera will reset to default.<br \/>\n&#8211; More optimization to bandwidth.<br \/>\n&#8211; Fixed an issue were Streaks rockets would appear to &#8216;orbit&#8217; on client machines.<\/p>\n<p>General<\/p>\n<p>&#8211; Now clicking on &#8220;Testing Grounds&#8221; in the mode select menu will bring up a dialog that allows users to select what level they wish to play.<br \/>\n&#8211; Reduced cross-hair shake frequency while jump-jetting<br \/>\n&#8211; Certain cockpit items will now animate when you power down\/power up your &#8216;Mech.<br \/>\n&#8211; Catapult Founder has a new pattern, with this pattern comes the ability to color it as well.<\/p>\n<p>We thank you for your patience and we look forward to seeing you on the battlefield!<\/p>\n<p>The MechWarrior\u00c2\u00ae Online\u00e2\u201e\u00a2 Team<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s Patch day over at MechWarrior Online (2nd patch of the month, and they did confirm we&#8217;ll at least get a small patch on the 30th, as they try and <a href=\"http:\/\/www.bigdamnheroes.org\/?p=1131\" class=\"more-link\">[&hellip;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"Layout":"","jetpack_post_was_ever_published":false,"jetpack_publicize_message":"Patch Tuesday! Now, about that CDU\r\n#MWOnline","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[21],"tags":[29],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p2BPLE-if","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/1131"}],"collection":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1131"}],"version-history":[{"count":0,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/1131\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1131"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1131"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1131"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}