{"id":1025,"date":"2013-04-16T10:31:34","date_gmt":"2013-04-16T16:31:34","guid":{"rendered":"http:\/\/www.bigdamnheroes.org\/?p=1025"},"modified":"2013-04-16T10:31:34","modified_gmt":"2013-04-16T16:31:34","slug":"patch-day-2","status":"publish","type":"post","link":"http:\/\/www.bigdamnheroes.org\/?p=1025","title":{"rendered":"Patch Day!"},"content":{"rendered":"<p>The Trion Worlds&#8217; team has officially shipped the first client patch for Defiance. As mentioned in the &#8216;sneak peak&#8217; of the patch notes we got earlier, there are a lot of fixes, tweaks, polishes, weapon balance, etc.. in this patch.\u00c2\u00a0 There is no mention of new episodic content in today&#8217;s patch, which means (I think) that the Armistice day content is our weekly show tie in content for the week.<\/p>\n<p>From looking at the Defiance Game twitter this morning, it sounds like there may be a few hiccups in the patch rollout.. so be patient!<\/p>\n<p>I&#8217;m curious to see what sort of improvements have been made to the area voice chat system, especially now that it defaults to &#8216;on&#8217;.\u00c2\u00a0 The changes to the text chat (slower fade time, not disappearing on sprint) should also make communicating a bit easier (don&#8217;t shoot the damn skitterlings, when they&#8217;re making the Arkfall crystal weaker!), so that will be an interesting change too (I know I&#8217;ve missed stuff being said in chat before, so it should at least help with that).<\/p>\n<p>I am curious what will happen to Rocket Launcher magazine mods that are equipped, since it looks like some of them will be removed:<\/p>\n<p>\u00e2\u2014\u008f Removed magazine size mods for rocket launchers.<\/p>\n<p>Hopefully, there will be some sort of in game notification that the mod was removed, so players don&#8217;t get a surprise when they have to reload sooner then normal (assuming they didn&#8217;t read the patch notes, or forgot they had a size mod equipped).<\/p>\n<p>&nbsp;<\/p>\n<p>All in all, this looks to be a pretty exhaustive patch, and Trion is doing their best to roll it out to all 3 platforms at the same time (currently patch is &#8216;live&#8217; for Xbox and PC.. still being scheduled on the PS3).\u00c2\u00a0 Between the stability fixes in this patch, and the fixes they&#8217;ve been implementing daily since launch.. hopefully this will solve the connectivity\/stability issues some players are still having.<\/p>\n<p>Full patch notes available <a href=\"http:\/\/forums.defiance.com\/showthread.php?38419-Patch-1.010-Sharks-in-Winter-Solstice-Final-Patch-Notes\" target=\"_blank\">here<\/a>, and after the break:<\/p>\n<p><!--more--><\/p>\n<p>&nbsp;<\/p>\n<div>\n<h2>Patch 1.010 &#8211; Sharks in Winter Solstice &#8211; Final Patch Notes<\/h2>\n<div>\n<div id=\"post_message_344052\">\n<blockquote><p><b>GENERAL<\/b><br \/>\n\u00e2\u2014\u008f Improved server and client stability.<br \/>\n\u00e2\u2014\u008f Main missions are now replayable after completion of the last mission.<br \/>\n\u00e2\u2014\u008f Extraction timer upped from 30 to 90 seconds to allow more time for fellow players to revive you.<br \/>\n\u00e2\u2014\u008f Optimized objects throughout the world to minimize popping and improve overall performance.<br \/>\n\u00e2\u2014\u008f Area voice chat has been improved and is now on by default.<br \/>\n\u00e2\u2014\u008f Voice and text chat channels can now be muted independently.<br \/>\n\u00e2\u2014\u008f Text chat now displays for longer and no longer hides when sprinting or boosting.<br \/>\n<b><br \/>\nMISSIONS<\/b><br \/>\n\u00e2\u2014\u008f General polish and bug fixes for all missions and side missions.<br \/>\n\u00e2\u2014\u008f Heart of Darkness: Completing this mission now unlocks new side missions.<br \/>\n\u00e2\u2014\u008f Removed timer delays between a few main missions.<br \/>\n\u00e2\u2014\u008f Updated several side missions to ensure that they would not be void of enemies.<br \/>\n\u00e2\u2014\u008f Bolinas Smeltery, North Point Mine, Alamo, Happy Pow Farms and Kinship Plaza now have increased rewards.<br \/>\n\u00e2\u2014\u008f Fixed some data recorder typos.<br \/>\n\u00e2\u2014\u008f Removed health bar from APS dropbox at the crash site.<br \/>\n\u00e2\u2014\u008f Kith and Kinship: Fixed flyout text for a dead soldier.<br \/>\n\u00e2\u2014\u008f Muir Processing: Fixed some inactive enemies.<br \/>\n\u00e2\u2014\u008f Sniper\u00e2\u20ac\u2122s Ridge: Added flyout text to interactable ammo caches.<br \/>\n\u00e2\u2014\u008f Sniper\u00e2\u20ac\u2122s Ridge: Fixed an issue where event would reset if you left the area during the boss stage.<br \/>\n\u00e2\u2014\u008f Sutro Tower: Added collision to the destroyed monolith.<br \/>\n\u00e2\u2014\u008f KTAM: Added some missing doors to the buildings that were disappearing if you returned after completing the mission.<br \/>\n\u00e2\u2014\u008f There Goes the Neighborhood: Removed some unnecessary EGO voice overs.<br \/>\n\u00e2\u2014\u008f Down at the Docks: Players now receive proper credit if they complete the mission outside the POI radius.<br \/>\n\u00e2\u2014\u008f Mine 98: Fixed a missing spawn door.<br \/>\n\u00e2\u2014\u008f Iron Demon Ranch: Players will no longer extract to a hostile environment.<br \/>\n\u00e2\u2014\u008f Good Ol\u00e2\u20ac\u2122 Smets now matches the cutscene in Ridgecrest.<br \/>\n\u00e2\u2014\u008f Radio Silence: Fixed comlink antenna animation.<br \/>\n\u00e2\u2014\u008f Pirate Radio: Fixed continuously respawning scrappers after completing the mission.<br \/>\n\u00e2\u2014\u008f We\u00e2\u20ac\u2122re on the Air: Cass should move up to fix the control panel sooner.<br \/>\n\u00e2\u2014\u008f Angel of Death: Fixed a bug in Part 1 that caused the mission to not complete properly.<br \/>\n\u00e2\u2014\u008f A Little Competition: Fixed an issue where you would be unable to obtain the mission until after you completed the event, if you had entered another player\u00e2\u20ac\u2122s phase before getting the mission.<br \/>\n\u00e2\u2014\u008f Added some missing scanning interactions to various mission objectives.<br \/>\n\u00e2\u2014\u008f Raid the Medicine Cabinet: Fixed an issue that stopped progression<br \/>\n\u00e2\u2014\u008f Seize the Day: Fixed a potential progression issue.<br \/>\n\u00e2\u2014\u008f Control the Future: Fixed a potential progression issue.<br \/>\n\u00e2\u2014\u008f Torc\u00e2\u20ac\u2122s Garage: Fixed an issue that caused Von Bach to float.<br \/>\n\u00e2\u2014\u008f San Quentin: Fixed some explosions that were not firing after the cutscene.<br \/>\n\u00e2\u2014\u008f Safe No More: Moved Smets to lean against the wall to match the cutscene.<br \/>\n\u00e2\u2014\u008f Murder in Madera: Fixed some raiders that were fighting each other on the docks.<br \/>\n\u00e2\u2014\u008f Enter the Law Keeper: Adjusted player position to match cutscene.<br \/>\n\u00e2\u2014\u008f Fixed the reactor in the tutorial being active before the player arrives.<br \/>\n\u00e2\u2014\u008f North Point Mine: Fixed an issue where the Foreman and Technician would stop patrolling to each of the objects they are interacting with.<br \/>\n\u00e2\u2014\u008f Fixed missing voice overs in a few missions.<br \/>\n\u00e2\u2014\u008f Miwok Ranch: Fixed an issue where the rancher during the Boss Stage would sometimes not move after reviving the first fallen rancher and would prevent you from completing the mission.<\/p>\n<p><b>CHALLENGES AND RACES<\/b><br \/>\n\u00e2\u2014\u008f Hotshot: Dam Defense &#8211; Adjusted rocket launcher damage.<br \/>\n\u00e2\u2014\u008f Hotshot: Reservoir Chickens &#8211; Adjusted chicken re-spawn rates and made scoring points tweaks.<br \/>\n\u00e2\u2014\u008f Sharpshooting Savior and Hamburger Hill challenges have had their scoring tweaked.<br \/>\n\u00e2\u2014\u008f Rescored Rampage: Minigun Mayhem: Bronze: 20000, Silver: 40000, Gold: 60000<br \/>\n\u00e2\u2014\u008f Rankings should now be displaying on the end screen.<br \/>\n\u00e2\u2014\u008f Prevented an exploit in which players could get infinite ammo during a rampage.<br \/>\n\u00e2\u2014\u008f Players should no longer be able to enter a phase while in a race.<\/p>\n<p><b>EMERGENCIES<\/b><br \/>\n\u00e2\u2014\u008f General polish for all emergencies.<br \/>\n\u00e2\u2014\u008f Added new emergency types throughout the bay area.<br \/>\n\u00e2\u2014\u008f Tuned emergency sockets in Marin.<br \/>\n\u00e2\u2014\u008f Road Minefield: Fixed an issue that caused delayed mine explosion.<br \/>\n\u00e2\u2014\u008f Fixed an issue that caused emergencies to not end properly.<br \/>\n\u00e2\u2014\u008f Gang War: Fixed a bug that caused enemies to ignore ATV collision.<br \/>\n\u00e2\u2014\u008f Fixed a problem where emergency vendors would show as interactive, but not actually be interactive.<br \/>\n\u00e2\u2014\u008f Fixed a \u00e2\u20ac\u0153no string\u00e2\u20ac\u009d text appearing upon completion of some emergencies.<\/p>\n<p><b>ARKFALLS<\/b><br \/>\n\u00e2\u2014\u008f There\u00e2\u20ac\u2122s a Bioman Minigunner in the final wave of the Mutant Mayhem Arkfall \u00e2\u20ac\u201c Only accessible on the \u00e2\u20ac\u0153hard\u00e2\u20ac\u009d wave!<br \/>\n\u00e2\u2014\u008f Updated wave progressions for the 99er minor destroy arkfall.<br \/>\n\u00e2\u2014\u008f Adjusted arkfall difficulty scaling.<br \/>\n\u00e2\u2014\u008f Minor arkfalls will now respawn after 30 minutes.<br \/>\n\u00e2\u2014\u008f Progenitor Armatures will now destroy vehicles.<br \/>\n\u00e2\u2014\u008f Evolved Hellion arkfall now gives credit towards the Ark Hunting as a Way of Life pursuit.<br \/>\n\u00e2\u2014\u008f Fixed incorrect key code rewards for arkfalls.<br \/>\n\u00e2\u2014\u008f Fixed a floating arkfall crystal.<br \/>\n\u00e2\u2014\u008f Results screen now appears if the player teleports to an arkfall.<br \/>\n\u00e2\u2014\u008f Emergencies within a major arkfall radius should now despawn.<\/p>\n<p><b>PLAYER CHARACTER<\/b><br \/>\n\u00e2\u2014\u008f Fixed a bug that caused characters to dive-roll in place.<br \/>\n\u00e2\u2014\u008f Fixed a bug that caused characters to run in place.<br \/>\n\u00e2\u2014\u008f Fixed a bug that caused ladder animation to play while not on a ladder.<\/p>\n<p><b>NPCS<\/b><br \/>\n\u00e2\u2014\u008f Updated Dark Matter enforcer\u00e2\u20ac\u2122s cloak spawn animation.<br \/>\n\u00e2\u2014\u008f Added mutants to Serenity Academy after Kith and Kinship has been completed.<br \/>\n\u00e2\u2014\u008f Hellbug skitterlings are now a little more aggressive and deal a little more damage.<br \/>\n\u00e2\u2014\u008f Alamo Park in San Fran has now been occupied by Dark Matter when player is not on the area specific mission.<br \/>\n\u00e2\u2014\u008f Downtown San Francisco enemies have been updated.<br \/>\n\u00e2\u2014\u008f Added disguised Dark Matter allies to Dark Matter base.<br \/>\n\u00e2\u2014\u008f Friendly scrappers now have blue lasers instead of red.<br \/>\n\u00e2\u2014\u008f Elite Mad Mattock shields have been lowered from 5400 to 4500.<br \/>\n\u00e2\u2014\u008f Lowered health on Dark Matter snipers.<br \/>\n\u00e2\u2014\u008f Tuned Piercer Boss in Liberate the Lost.<br \/>\n\u00e2\u2014\u008f Mutant grenadier in Into the Depths is now Elite.<br \/>\n\u00e2\u2014\u008f Crashing a vehicle into a monarch will cause the vehicle to blow up.<br \/>\n\u00e2\u2014\u008f Improved \u00e2\u20ac\u0153bulldoze\u00e2\u20ac\u009d attack for various NPCs.<br \/>\n\u00e2\u2014\u008f E Rep Camp: Fixed E Rep Technician animation.<br \/>\n\u00e2\u2014\u008f Sausalito: Fixed a Blitzer that was instantly respawning.<br \/>\n\u00e2\u2014\u008f Fixed some NPC helicopters that were flying through geometry.<br \/>\n\u00e2\u2014\u008f Nano affected raiders now use appropriate effects when taunting.<br \/>\n\u00e2\u2014\u008f North Point Mine: Fixed tanker boss pop-in.<br \/>\n\u00e2\u2014\u008f Happy Pow Farms: Fixed some disappearing hellbugs.<br \/>\n\u00e2\u2014\u008f Fixed a bug that caused some enemies to go invisible.<br \/>\n\u00e2\u2014\u008f Bernal Tower: Fixed some scrappers that would respawn after you completed the event.<br \/>\n\u00e2\u2014\u008f Fixed a bug that caused ally NPCs to retain their shader after being revived.<br \/>\n\u00e2\u2014\u008f Liberate the Lost: Fixed an issue that was causing the siphon monarch to not siphon correctly.<br \/>\n\u00e2\u2014\u008f Minimized the chance of blitzers firing out of the side of their guns while running.<br \/>\n\u00e2\u2014\u008f Mount Tam: Fixed various floating spawns and some collision issues.<br \/>\n\u00e2\u2014\u008f Fixed an exploit that caused mutant minigunners to have a hard time tracking players at close range.<br \/>\n\u00e2\u2014\u008f Fixed some 99ers that weren\u00e2\u20ac\u2122t flailing when being electrocuted.<br \/>\n\u00e2\u2014\u008f East Shore Docks: Fixed an issue in which two hostages freed from the main warehouse would path through the vendor truck.<br \/>\n\u00e2\u2014\u008f Tanker rockets should not agro cloaked players.<br \/>\n\u00e2\u2014\u008f Fixed a few spawners that were appearing incorrectly.<br \/>\n\u00e2\u2014\u008f Fixed siphon blast pods that weren\u00e2\u20ac\u2122t healing themselves with the syphon effect.<br \/>\n\u00e2\u2014\u008f Soleptor Excavations: Fixed a pathing issue with the Hulker Boss.<br \/>\n\u00e2\u2014\u008f Improved firing behavior for multiple enemy NPCs.<br \/>\n\u00e2\u2014\u008f Fixed multiple NPCs playing run animation while walking.<br \/>\n\u00e2\u2014\u008f Fixed multiple NPCs not playing animation when getting up after knockdown.<br \/>\n\u00e2\u2014\u008f Fix bug where NPCs were continually playing shooting animation even when they\u00e2\u20ac\u2122ve run out of ammo.<br \/>\n\u00e2\u2014\u008f Fixed bug where NPC melee wasn\u00e2\u20ac\u2122t damaging fully cloaked players<\/p>\n<p><b>COMPETITIVE MULTIPLAYER<\/b><br \/>\n\u00e2\u2014\u008f Observatory &amp; Waterfront: Updated and moved a few ammo caches.<br \/>\n\u00e2\u2014\u008f All capture and hold matches in both shadow war and battlegrounds now last for 20 minutes instead of 15.<br \/>\n\u00e2\u2014\u008f Updated scoring for capture and hold matches.<br \/>\n\u00e2\u2014\u008f Improved matchmaking for multiplayer.<br \/>\n\u00e2\u2014\u008f Players are now not able to use inventory vehicles in shadow war or shadow war vehicles outside of shadow war.<br \/>\n\u00e2\u2014\u008f Changed kill notifications when killed by an NPC so that it doesn\u00e2\u20ac\u2122t look like a suicide.<br \/>\n\u00e2\u2014\u008f Kill notification now appears properly when killed by an nano weapon proc.<\/p>\n<p><b>CO-OP AND SOLO MAPS<\/b><br \/>\n\u00e2\u2014\u008f General polish and bug fixes for all co-op and solo maps.<br \/>\n\u00e2\u2014\u008f Updated timing for several interactables.<br \/>\n\u00e2\u2014\u008f Updated fence collision in Scrapworks and Angel Island.<br \/>\n\u00e2\u2014\u008f Ammo caches found in boss rooms have updated visuals.<br \/>\n\u00e2\u2014\u008f Time goals for certain Co-op Map Pursuits have been updated.<br \/>\n\u00e2\u2014\u008f Scrapworks: Added Dark Matter force fields.<br \/>\n\u00e2\u2014\u008f Players can no longer use vehicles to combat the mini-boss in Explosions 101.<br \/>\n\u00e2\u2014\u008f Reorganized queue menu so that co-op maps are listed in the right order.<br \/>\n\u00e2\u2014\u008f Improved matchmaking for co-op maps.<br \/>\n\u00e2\u2014\u008f Players that enter a co-op map now get put where the leader is.<br \/>\n\u00e2\u2014\u008f Fixed quick match so players don\u00e2\u20ac\u2122t get put in matches they aren\u00e2\u20ac\u2122t eligible for.<br \/>\n\u00e2\u2014\u008f Co-op map prerequisites now appear in the queue menu.<br \/>\n\u00e2\u2014\u008f Players abandoning \u00e2\u20ac\u0153Into the Depths\u00e2\u20ac\u009d while in the Delta West area of Mount Tam will now be removed from the phase and sent to an extraction point.<br \/>\n\u00e2\u2014\u008f Fixed some pathing issues in the hulker fight in Soleptor Excavations.<br \/>\n\u00e2\u2014\u008f Something Wicked This Way Comes should no longer end prematurely if multiple players are doing the mission at the same time.<br \/>\n\u00e2\u2014\u008f Fixed an issue in Scrapworks Excavation that could cause the progenitor arm bottom heatsink to be obscured by its base.<br \/>\n\u00e2\u2014\u008f Fixed missing EGO voice overs during the Motherlode boss battle.<br \/>\n\u00e2\u2014\u008f Players who don\u00e2\u20ac\u2122t contribute in co-op maps now appear on the results screen.<br \/>\n\u00e2\u2014\u008f Fixed some issues with the mini map in Cronkhite Bunker.<br \/>\n\u00e2\u2014\u008f Fixed an issues that caused some notifications to appear twice.<\/p>\n<p><b>WEAPONS<\/b><br \/>\n\u00e2\u2014\u008f Lowered damage output of sawed off shotguns.<br \/>\n\u00e2\u2014\u008f General tuning to improve LMGs.<br \/>\n\u00e2\u2014\u008f Rate of fire and mag size changes have been made to rocket launchers.<br \/>\n\u00e2\u2014\u008f Cluster launchers have had their damage lowered.<br \/>\n\u00e2\u2014\u008f Anti-vehicle launcher now does appropriate damage to humanoids and a bonus to damage vs vehicles.<br \/>\n\u00e2\u2014\u008f Updated bloom for VBI LMGs.<br \/>\n\u00e2\u2014\u008f Added cooldown to prevent nano effects from constantly applying to player.<br \/>\n\u00e2\u2014\u008f Tuned lock-on rocket launchers.<br \/>\n\u00e2\u2014\u008f FRC LMGs now have a lower rate of fire than other LMGs.<br \/>\n\u00e2\u2014\u008f Lowered the damage and crit Multiplier on the Northstar Flare Pistol.<br \/>\n\u00e2\u2014\u008f Infectors have had their homing range decreased.<br \/>\n\u00e2\u2014\u008f All Infectors now have the same reticle and will not change size when moving crouching or aiming.<br \/>\n\u00e2\u2014\u008f Infector bug speed has been slightly decreased.<br \/>\n\u00e2\u2014\u008f Infector bug damage has been decreased.<br \/>\n\u00e2\u2014\u008f Pistols have had their ammo pools increased in competitive multiplayer.<br \/>\n\u00e2\u2014\u008f Legendary detonators no longer have +6 mag rarity bonus.<br \/>\n\u00e2\u2014\u008f Reduced auto lobbers\u00e2\u20ac\u2122 rate of fire.<br \/>\n\u00e2\u2014\u008f Reduced damage for Crash Boomer, Rebounder Lobber and Auto Lobber.<br \/>\n\u00e2\u2014\u008f Fixed a bug that caused the swarm rocket launcher to deal too much damage.<br \/>\n\u00e2\u2014\u008f Super Rocket Pod from Echelon vendor should now correctly show its model.<br \/>\n\u00e2\u2014\u008f Fixed a weird xp bonus that was showing up on some weapons.<br \/>\n\u00e2\u2014\u008f VOT and VBI LMG animations now sync with the firing pattern.<br \/>\n\u00e2\u2014\u008f Fixed a potential crash caused by weapon holstering.<br \/>\n\u00e2\u2014\u008f Fixed the Bull Rush 45 causing an operated vehicle to explode when damaging players inside.<\/p>\n<p><b>GRENADES<\/b><br \/>\n\u00e2\u2014\u008f Increased spread damage for incendiary grenades.<br \/>\n\u00e2\u2014\u008f Fixed an issue that caused damage from multiple grenades to stack incorrectly.<br \/>\n<b><br \/>\nSHIELDS<\/b><br \/>\n\u00e2\u2014\u008f Fixed damage reducing effect while standing still on the VBI Sentinel.<\/p>\n<p><b>LOOT AND AMMO<\/b><br \/>\n\u00e2\u2014\u008f Added and updated ammo caches throughout the world.<br \/>\n\u00e2\u2014\u008f Tuned amount of ammo that drops from NPCs.<br \/>\n\u00e2\u2014\u008f Increased chances of NPCs dropping a weapon.<br \/>\n\u00e2\u2014\u008f Ammo crates have been added near the vendors at Point Bonita, Bug N Chug and Coit Tower locations.<br \/>\n\u00e2\u2014\u008f Removed orange glow that sometimes appeared over loot weapons.<\/p>\n<p><b>WEAPON MODS<\/b><br \/>\n\u00e2\u2014\u008f Removed magazine size mods for rocket launchers.<\/p>\n<p><b>OUTFITS<\/b><br \/>\n\u00e2\u2014\u008f Fixed various issues with helmets and hats.<\/p>\n<p><b>VEHICLES<\/b><br \/>\n\u00e2\u2014\u008f Shields for rollers have been reduced.<br \/>\n\u00e2\u2014\u008f Increasing vehicle skill now adds to EGO rating.<br \/>\n\u00e2\u2014\u008f Flyout will now specify when you enter a vehicle as a passenger.<br \/>\n\u00e2\u2014\u008f Fixed a bug that caused other players to appear to mount vehicles from the wrong side.<br \/>\n\u00e2\u2014\u008f Fixed a bug that caused placed Cerberuses to not have collision.<\/p>\n<p><b>VENDORS<\/b><br \/>\n\u00e2\u2014\u008f Hidden vendors now appear as people instead of the vendor trucks.<br \/>\n\u00e2\u2014\u008f Titles are now available at faction vendors.<br \/>\n\u00e2\u2014\u008f Fixed any duplicate items that might appear in stores.<\/p>\n<p><b>EGO ABILITIES AND PERKS<\/b><br \/>\n\u00e2\u2014\u008f Updated placement of a few perks on the EGO grid.<br \/>\n\u00e2\u2014\u008f Thick Skinned perk now has a 15 second cooldown.<br \/>\n\u00e2\u2014\u008f Fixed an issue that caused decoy projections to not have shields.<br \/>\n\u00e2\u2014\u008f Fixed an issue that caused decoy pursuits to update when enemies attacked another player\u00e2\u20ac\u2122s decoy.<br \/>\n\u00e2\u2014\u008f Fixed a bug that caused decoys to slide.<br \/>\n\u00e2\u2014\u008f Error audio will now play if you attempt to use an ability before its cooldown finishes.<\/p>\n<p><b>PURSUITS AND CONTRACTS<\/b><br \/>\n\u00e2\u2014\u008f Updated the order in which pursuits are listed.<br \/>\n\u00e2\u2014\u008f Contracts now display the amount of time left until the contract expires, even after the contract has been completed.<br \/>\n\u00e2\u2014\u008f Updated outfit rewards for Living to Kill V and In the Inner Circle II pursuits.<br \/>\n\u00e2\u2014\u008f Fixed contract icons in notifications.<br \/>\n\u00e2\u2014\u008f Weekly contracts should now only be playable once per week.<br \/>\n\u00e2\u2014\u008f Mutants at the South Radio Tower now give credit towards the Atlas Attrition contract.<\/p>\n<p><b>CINEMATICS<\/b><br \/>\n\u00e2\u2014\u008f General polish for all cinematics.<br \/>\n\u00e2\u2014\u008f Fixed a bug that caused incapacitation screen overlay to appear over cinematics.<\/p>\n<p><b>AUDIO<\/b><br \/>\n\u00e2\u2014\u008f Updated music for co-op and solo maps.<br \/>\n\u00e2\u2014\u008f Updated combat music timing.<br \/>\n\u00e2\u2014\u008f Made some adjustments to when and how combat music comes in.<br \/>\n\u00e2\u2014\u008f Added spawn and despawn audio to Dark Matter drop ships.<br \/>\n\u00e2\u2014\u008f Added taunt audio to nano affected blitzers.<\/p>\n<p><b>USER INTERFACE<\/b><br \/>\n\u00e2\u2014\u008f Added pop-up text after completing the last mission notifying that missions can be played again.<br \/>\n\u00e2\u2014\u008f Previewing head gear in the loadout menu will now zoom in on the character\u00e2\u20ac\u2122s head.<br \/>\n\u00e2\u2014\u008f You can create CS petitions in game now.<br \/>\n\u00e2\u2014\u008f Added Defiance Store option to quick menu.<br \/>\n\u00e2\u2014\u008f Hooked up new inventory items\/new claim items indicator.<br \/>\n\u00e2\u2014\u008f Polished the character create screen.<br \/>\n\u00e2\u2014\u008f Added scrip deduction notification upon extraction.<br \/>\n\u00e2\u2014\u008f Added clan invite to the search list in the social menu.<br \/>\n\u00e2\u2014\u008f Added region and other location names to the map.<br \/>\n\u00e2\u2014\u008f Reconfigured player interaction picking to make interacting with objects easier in high population areas.<br \/>\n\u00e2\u2014\u008f Fixed a bug that caused arkfall and multiplayer end screens to appear on top of each other.<br \/>\n\u00e2\u2014\u008f Fixed an issue that caused audio to loop when picking up an item.<br \/>\n\u00e2\u2014\u008f Fixed an issue that caused controllers to loose functionality when a drop down was expanded.<br \/>\n\u00e2\u2014\u008f Fixed an issue that caused direction pads on controllers to stop working in the pursuits menu.<br \/>\n\u00e2\u2014\u008f Fixed task boxes so that they update without opening different pursuits.<br \/>\n\u00e2\u2014\u008f Pursuit rewards preview pane now displays both helmet and outfit rewards.<br \/>\n\u00e2\u2014\u008f Fixed results screens to show consistent data.<br \/>\n\u00e2\u2014\u008f Fixed full screen settings persisting after logout.<br \/>\n\u00e2\u2014\u008f Fixed tutorial arrows persisting after logging out during the tutorial.<br \/>\n\u00e2\u2014\u008f Fixed skill progress bars to update correctly.<br \/>\n\u00e2\u2014\u008f Fixed clanmate options appearing when the clan member is offline.<br \/>\n\u00e2\u2014\u008f Fixed some issues with group invites.<br \/>\n\u00e2\u2014\u008f Fixed a bug that caused UI interact audio to play twice for some buttons.<br \/>\n\u00e2\u2014\u008f Fixed some buttons that were not highlighting properly in the salvage matrix.<br \/>\n\u00e2\u2014\u008f Fixed a bug that caused quantity to appear as -1 in the Defiance store.<br \/>\n\u00e2\u2014\u008f Prevented mission complete and mission reward notifications from overlapping.<br \/>\n\u00e2\u2014\u008f Medals displayed on multiplayer end screens no longer blink.<br \/>\n\u00e2\u2014\u008f Fixed a bug with revive stat on the arkfall end screen.<br \/>\n\u00e2\u2014\u008f Fixed an issue that caused key remappings to not save after exiting the client.<\/p><\/blockquote>\n<blockquote><p><b>PC<\/b><br \/>\n\u00e2\u2014\u008f Added option to turn off voice chat.<br \/>\n\u00e2\u2014\u008f Fixed not being able to select some options in character create with a controller.<br \/>\n\u00e2\u2014\u008f Fixed arkfall end screens only being scrollable with arrow keys.<\/p>\n<p><b>XBOX 360<\/b><br \/>\n\u00e2\u2014\u008f Fixed various Kinect bugs.<br \/>\n\u00e2\u2014\u008f Fixed some voice chat issues.<br \/>\n\u00e2\u2014\u008f \u00e2\u20ac\u0153Last online\u00e2\u20ac\u009d for friends now appears correctly.<br \/>\n\u00e2\u2014\u008f Optimized audio.<br \/>\n\u00e2\u2014\u008f Fixed a bug that could causes players to fall through the world while on a vehicle.<\/p>\n<p><b>PLAYSTATION 3<\/b><br \/>\n\u00e2\u2014\u008f Fixed a bug that caused friend invites to be delayed.<br \/>\n\u00e2\u2014\u008f Fixed a bug that caused friend logout notifications to be delayed.<br \/>\n\u00e2\u2014\u008f Fixed some voice chat issues.<br \/>\n\u00e2\u2014\u008f \u00e2\u20ac\u0153Last online\u00e2\u20ac\u009d for friends now appears correctly.<br \/>\n\u00e2\u2014\u008f Optimized audio.<br \/>\n\u00e2\u2014\u008f Fixed an issue that prevented some characters from being entered on the keypad.<\/p><\/blockquote>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>The Trion Worlds&#8217; team has officially shipped the first client patch for Defiance. As mentioned in the &#8216;sneak peak&#8217; of the patch notes we got earlier, there are a lot <a href=\"http:\/\/www.bigdamnheroes.org\/?p=1025\" class=\"more-link\">[&hellip;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"Layout":"","jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[33],"tags":[62],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p2BPLE-gx","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/1025"}],"collection":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1025"}],"version-history":[{"count":0,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/1025\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1025"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1025"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1025"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}